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Try to test with only my mod. Still broken?
Still broken then, delete my mod and re-sub it.
Try testing with only my mod and console mod.
Maybe it's a problem caused by changing the hero's gender in the other mod you use. If you know how to use Packfile Manager, go to 'campaign character art sets table' and change the gender of the characters that have the problem.
If you use the method I taught you, copy the modified mod file and put it in the C:\Program Files (x86)\Steam\steamapps\common\TotalWarWARHAMMER III\data folder. It will keep the modified file from going back even if I update my mod.
If you want to take the updates I made, delete the copied file, modify the new mod files I updated, and copy them to the data folder again.
I've seen that it works well for the units, but in what exactly situation is it not working?
@TimTheFlyingPug
Oh, talking about Ogg Halfheart. I see. But as far as I know, Nanu solved the compatibility issue. I heard that 'Gunfire of Abyssal' mod causes that kind of problem.
Ogg Halfheart? are you using Nanus pirates of sartosa? If so it's a known problem, remember fixing it by changing the gender of ogg in the mod files but i do not remember how i did it or where the thread describing how to fix it was but pretty sure it was ether here or under Nanus mod. Hope it at least points you in the right direction
유닛 리스킨 모드들만 빼고 게임에 들어가서 확인해 보실래요? 예전에는 nanu 모드가 제 모드랑 충돌을 일으켰지만, 결국 모드 제작자분께서 호환 업데이트를 해주셔서 더 이상 문제가 없는 걸로 알거든요.
제 모드만 사용하는 상태에서도 여전히 레노라의 모델링이 변하는 일이 발생하나요?
Maybe one day, but I don't have any plans at the moment.
I think it's a balance that's enough to handle it, but if you're having a hard time dealing with them, you can use MCT to adjust it to spawn only those you can handle.
Heroes just spawn on turn 1 and lords can be recruited on turn 1.
What was the mod that caused the problem?
@NonExistantFlower
This mod adds new legendary heroes and lords to the existing playable factions. If you don't like the main character of the game, you can play the game instead with the new legendary lord I made.
What exactly is it that the community said? Is it about having problems with my mod? Or is it about having problems with the legendary hero add mods as a whole?
It is still okey. Grimgor can get his axe.
That is not my mod's problem. I just tested it and when I only used my mod, I was able to do quest battle without any problems.
That is a mod conflict. If I change his gender, there will be modeling issues in vanilla game.
So either you should ask the mod creator who modified the game file for the compatibility patch, or you should personally modify my mod and use it as it is now.
Thank you for providing the community great mods and great fun!
Just in case, delete my mod, re-subscribe it, and then test again. For now, I'm sure my mod won't cause any problems with the game. If there's still a problem, there's a high probability it's a mod conflict.
What update?
다르다는 게 정확히 어떤 부분이 다른 걸까요? 혹시 갑옷 일부 부분의 색을 말씀하시는 거라면 자연스러운 겁니다.
혹시라도 제가 링크남긴게 실례가 되었다면 정말 죄송합니다..
다름이 아니라 보르것 스킨이
{LINK REMOVED}https://gall.dcinside.com/ttwar/1969596
에 나오는 첫번째 사진과 다른것 같은데.. 혹시 스킨 관련 모드가 따로 존재하는 걸까요?
감사합니다.
드로우달스 님께서 설명해주신 것처럼 MCT 모드를 사용하시면 원하시는 영웅 혹은 군주들만 사용이 가능하십니다.
그림모드 영웅만 따로 하고싶으면 Mod Configuration Tool - v0.9 Beta 모드 구독해서
그림고어 영웅만 활성화 하시고 나머지는 체크 해제하면 됩니다.
정말 죄송하지만, 혹시 그림고어 영웅들만 따로 구현한 모드를 올려주실 수 있나요?
항상 잘 사용하고 있습니다. 감사합니다.
It there is a mod crush between that mod, there's nothing I can do. You should go to that mod creator and ask for a compatibility patch.