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Delete my mod and re-sub it.
Thank you for the solution. But if do it your way, Noctilus won't be able to move in campaign map at the first turn. I've tried fixing it my own way, can you check how it is?
@RuDo
Okay. Go ahead.
return
end
local forename = common:get_localised_string("names_name_888888839") or ""
cm:change_character_custom_name(agent, forename, "","","")
cm:embed_agent_in_force(agent, force)
cm:set_saved_value("bad_legend_only_one12", true)
end)
if not ok then
out("bad_legend_agent12_il_potente_granchio ERROR: " .. tostring(err))
cm:set_saved_value("bad_legend_only_one12", true)
end
end
cm:add_first_tick_callback(function()
cm:callback(function()
bad_legend_agent12_il_potente_granchio()
end, 0.5)
end)
if not settlement or settlement:is_null_interface() then
return
end
local cap_x = settlement:logical_position_x()
local cap_y = settlement:logical_position_y()
local agent_x, agent_y = cm:find_valid_spawn_location_for_character_from_position(
faction_key, cap_x, cap_y, true, 6
)
if not agent_x or not agent_y then
return
end
local agent = cm:create_agent(
faction_key, "champion", bad_agent_key, agent_x, agent_y
)
if not bad_legend_settings or not bad_legend_settings[bad_agent_key] then
return
end
local leader = faction:faction_leader()
if not leader or leader:is_null_interface() then
return
end
local force = leader:military_force()
if not force or force:is_null_interface() then
return
end
local home_region = faction:home_region()
if not home_region or home_region:is_null_interface() then
return
end
local function bad_legend_agent12_il_potente_granchio()
-- If we've already processed this agent, never run again
if cm:get_saved_value("bad_legend_only_one12") then
return
end
local ok, err = pcall(function()
local bad_agent_key = "il_potente_granchio"
local faction_key = "wh2_dlc11_cst_noctilus"
local faction = cm:get_faction(faction_key)
-- Faction missing, null, or dead? Mark as done and exit.
if not faction or faction:is_null_interface() or faction:is_dead() then
cm:set_saved_value("bad_legend_only_one12", true)
return
end
SCRIPT ERROR
[out] <74.8s> [string "script\campaign\mod\bad_legend_agent12_il_potente_granchio.lua"]:14: attempt to call method 'settlement' (a nil value)BIG FAT
Is this the mod you mentioned? -> SCM's LCCP, 16 new factions for IEE!
I've tested it with my mod and I don't see a problem. Maybe you're using Legendary character mod. I think there's a problem with that mod itself right now.
I had a lot of activated mods including your mod, game worked fine.
After today's update, with the same mod list, Vlad's Drakenhof hero panel crashes
I disable your mod, no crash
I disable a bunch of other mods that add legendary vampire heroes, for example scm's legendary characters, no crash
I think it's a new compatibility issue, but I'm not sure cuz you say the update is about greenskins
I am sorry, the culprit was actually this submod for me: https://steamcommunity.com/workshop/filedetails/?id=3557486669
Maybe its the same for the others. Your mod works.
I added new mounts for some greenskin characters. I'm very embarrassed because there's no reason to have a game crush. Do you still get issues when only use my mod? Please check after re-sub again.
@krishkrush
Please check again after re-sub my mod. If there is still a problem, please explain exactly what happen.
Delete my mod and re-sub it.
After this last update I am now getting a database error in this mod on game load.
What do you mean tiny?
That sub mod wasn't made by me. So there's nothing I can do even if you explain it to me. And play the campaign and check it again. Maybe "the hunger" for ghouls doesn't exist.
I fixed it. Thank you for letting me know. If you have any other issues, please let me know again.
I understand. But that is out of date. So don't worry.
I don't know what you're talking about. Are you talking about giving himself hunger?
제 모드 구독 해제했다가 다시 구독한 다음 테스트해보시겠어요? 그리고 혹시 MCT가 같이 켜져있는 건 아니죠? 그렇다면 MCT옵션을 확인해주세요.
All right. Keep it up.
As long as your mod has my mod as a required items, that's fine. What mod are you going to make?
Thank you for your kind explanation. I fixed it as you told me, can you check if the problem has been solved?
tries to get his current army with the line "local force = faction:faction_leader():military_force()"
If noctilus dosnt exist when the script runs then it fails.
the change i made checks if he dosnt exist or if he dosnt have an army and then just dosnt run the rest of the script instead of failing.
all you have to do is to replace the line "local force = faction:faction_leader():military_force()"
in the "script/campaign/mod/bad_legend_agent12_il_potente_granchio.lua" with this part:
"local leader = faction and faction:faction_leader()
if not leader or leader:is_null_interface() then
return -- Exit early if leader doesn't exist
end
local force = leader:military_force()
if not force or force:is_null_interface() then
return -- Exit early if force doesn't exist
end"
Sorry I don't know scripts very well so please explain more about what I should do. And even now, there should be no problem with gameplay itself. And where do you get the error message?
Maybe this will fix the error from occuring:
local faction = cm:get_faction("wh2_dlc11_cst_noctilus")
local leader = faction and faction:faction_leader()
if not leader or leader:is_null_interface() then
return -- Exit early if leader doesn't exist
end
local force = leader:military_force()
if not force or force:is_null_interface() then
return -- Exit early if force doesn't exist
end