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hopefully if someone in your group levels their electrical skill they'll start being able to keep a rough guess on when the utilities will next shut down, too. so hopefully power/water shutdown will eventually stop being a surprise and instead something you can all plan around!
i can't remember at what level exactly, but you start getting some solid info at the repair sites as your electrical skill levels up (or also using the fuse that looks like a piece of paper when you repair, that'll give you a new shutdown estimate)
also just to clarify (there's a good chance im reading this wrong), when you say "(to cover the Louisville area)", you are aware that repairing the power/water at any area will repair it map-wide, right?
hopefully you're already aware, but in saying that, i just realised i never really explicitly state that repairs are map-wide in the mod description, whoops :D should probably make that more clear
otherwise, honestly, it's probably been close to 2 years since i last played zomboid properly, so I barely remember the map at this point :p
unfortunately, your guesses are as good as mine
I did some fiddling around and it turns out not only does the power grid go off on server reboot but the water state is set to "will break down in about 28 days" so I'm thinking the server is sort of stuck on those initial repair values I did at the Rosewood substation?
Doing any repairs now also no longer gives me the report card.
running any other mods that do anything similar to this one? (even if you havent actually interacted with it yet within the save)
if (with default sandbox settings) you repair it at the lowest possible electricity level with no fuses, the repair will last like 1-2 weeks at most, if my memory serves correctly
but that shouldn't be causing your issue, although interestingly you mention using the rosewood station to restore the power, did you use the inverter fuse to do this? as otherwise it should only restore the water
best i can recommend is to double check you have enabled the map mod alongside the main mod, i'm afraid
its def possible bikinitools has updated since then tho, and it might be something else thats broken. hard to say but i'm right in the middle of a heavy assessment period at uni rn so i won't have any spare time to look for another month at least
it's a vanilla issue i think
Find it a bit weird that a house I made is conntected to the heatsystem.
if you're looking to do a louisville playthru, maybe worth not enabling this mod's repair locations and instead use a modded louisville map with compatibility (see the description for those!)
the log entries also just show up for any timed action that fails its checks either before or during the timed action i'm pretty sure (i.e. if you were to try and craft something without the required materials in your inventory, i think it'll throw the same error.)
would love to hear if you find anything else on this, tho!
When trying to repair the electrical grid, the action gets bugged. Some players will see the power go on, but others won't. For some reason there's an issue when trying to sync.
There isn't any conventional errors, but in debug mode i see a log stating: Bugged action: Cleared queue Ru_RepairAction
We're also using a whole list of mods and i'm thinking it may be an incompatibility with something else...
I will do some more testing and get back to ya.
If i find what mod is making it act up we can make a patch pretty easily
if there's not then the mod thinks there is because the blackouts mod is saying so
haha it's all good, we all goof from time to time. enjoy!