Company of Heroes 3

Company of Heroes 3

(8) COMP STOMP II
38 Comments
Shadowphreak  [author] May 29 @ 5:48am 
Yah its a huge map. old one for sure... if you're running any tuning pack with it may have issues.
Andromeda May 29 @ 3:04am 
Almost crashed a PC for me and my friend
Bradi Sep 4, 2023 @ 6:07am 
? vs ? please
Shadowphreak  [author] Aug 8, 2023 @ 3:28pm 
Thanks MrWho! Yes I have others planned, been working on a similar type style for awhile now hopefully release sooner then later... :)
MrWho Aug 8, 2023 @ 2:39pm 
Great map! Last night I had really good fun with it.
I hope for more maps of this type.
Shadowphreak  [author] Jul 12, 2023 @ 12:59pm 
Update:
- Matches start with high resources.
- Matches start against american aI.
- Default win is Annihilation.
Of course these can all be changed in the custom map screen, or you can use Advanced AI/other tuning packs.

Thanks for the recent awards too btw!!! :)
Shadowphreak  [author] Jun 16, 2023 @ 1:32pm 
Thanks for all the awards folks. :)
Shadowphreak  [author] Jun 11, 2023 @ 7:43am 
ObstGott - Thanks for feedback. I've removed the barbed wire, added some more sandbags. Seems probably with pathfinding. fixed. :)
ObstGott Jun 11, 2023 @ 4:49am 
Hello, retreat units always get stuck on the barbed wire and are then no longer operational. Machine gunners don't fire from the turret, and if they're standing in front of the barbed wire next to the turret on the first capture point, they don't either. Placing bunkers doesn't always work. Friends AI keeps getting stuck on the barbed wire at the tower. Enemy vehicles can partially drive through cairns/chains.

Map works with the following mods with no previous problems: CoH3 Complete Content, SS Assault, Luftwaffe Assault and Spearhead III. Thanks
Shadowphreak  [author] Jun 10, 2023 @ 7:27pm 
Suq, I tested it multiple times placing MG in towers and removing them (F key or click the red exit button bottom right), had no issues? Is there any other info you can tell me, which tower, what team you playing, etc... thanks
Shadowphreak  [author] Jun 10, 2023 @ 5:34pm 
Suq I'll take a look at that and correct, maybe something blocking door. thank you.
ants Jun 10, 2023 @ 2:57am 
MG-s constantly get stuck when exiting the watchtower.
Shadowphreak  [author] Jun 5, 2023 @ 7:05am 
Icevail, good to know thank you.
Icevail Jun 5, 2023 @ 4:49am 
This map seems to work just fine with the Angriff - All units tuning pack.
No issues whatsoever, aside from the ones that the tuning pack itself has with some infantry behaviors.
Shadowphreak  [author] Jun 4, 2023 @ 5:16pm 
No_U. Simply start a Custom Game, click the map, and select (8)COMP STOMP II - Players will join, or simply add AI onto your team.
Silverdust Jun 4, 2023 @ 4:58pm 
how can i play this? Custom map and select comp stomp?
Shadowphreak  [author] Jun 4, 2023 @ 3:49pm 
Icevall, thanks for the feedback. Replaced bridges, shouldnt be an issue now.
FoolishViceroy Jun 4, 2023 @ 1:37pm 
Pathing is much improved, though it seems like the AI struggle to capture either Victory Point on the left and right sides. More bunkers would also be interesting to make the fight to escape more challenging. The major resource points being moved *behind* the AI bases is a bit tough cuz then it means players are more resource starved without a "resource depot" of sorts to sort of make a pass at.
Icevail Jun 4, 2023 @ 12:12pm 
Hmm, the AI tends to get stuck on the bridges for some reason, their retreating vehicles clash with the advancing ones, creating bottlenecks that really hamper the overall performance.
Silverdust Jun 4, 2023 @ 11:48am 
I have subscribed but doesnt see this map at map list. Any hint?
Shadowphreak  [author] Jun 4, 2023 @ 8:24am 
Massive Update:
- Moved AI bases all closer to middle.
- Removed successive land to tighten up map.
- Reworked capture zones to accommodate.
- Added couple more defenses for AI bases.

Should be a much better/harder experience now. Thanks everyone for feedback, its been great. :)

Now if I can get the map description to stop resetting lol
Shadowphreak  [author] Jun 4, 2023 @ 8:21am 
HI Sheol, any tuning pack that changes defenses names/availability crashes Comp Stomp maps (Q mode, expanded, etc.), because the maps start with defenses. The tuning pack conflicts with this unfortunately.
Sheol Raver Jun 4, 2023 @ 8:04am 
Like Comp Stomp I, this map used with COH3 Expanded tuning pack will crash COH3.
Shadowphreak  [author] Jun 3, 2023 @ 10:14pm 
FoolishVictory thanks for feedback, yah I'm going to be filling it up more. I find AI pathfinding is really dumb so I have to be careful otherwise they get stuck clumped together too... maybe june 6 patch will fix that at least lol
FoolishViceroy Jun 3, 2023 @ 9:12pm 
the VPs are definitely a relief, the only other issue is the massive amount of empty space around the map. Causes the AI to pool up and get lost in certain areas, then swarm you when you least expect it... makes the flow a bit janky
Shadowphreak  [author] Jun 3, 2023 @ 2:18pm 
rberliew - Are you using a Tuning Pack? The only time I've seen Comp Stomp crash is using Q Mode because I think the defenses that are already in map.
Shadowphreak  [author] Jun 3, 2023 @ 2:17pm 
Big Update to address 2+ hr games. These changes will make AI more consistent to attack with no option to go around the base. Now they must go through it.
- Removed side bridges.
- Rezoned Capture points through base.

Also,
- Added Victory Points if you want a different type of gameplay.

Thanks for the idea FoolishVictory!!! :)
rberliew Jun 3, 2023 @ 12:39pm 
Map bugsplats game every time. Game worked fine when I changed to a different map.
FoolishViceroy Jun 3, 2023 @ 9:33am 
Neat that this is a fundamental inverse of COMP STOMP 1 which I actually really loved, but this one felt more like a slog than the first COMP STOMP. Maybe having a singular VP in the center and making the AI more aggressive could help this one not get frustrating? The separation of all 4 players combined with lack of Forward Retreat points across most factions, it gets to the point of feeling tedious at times.
Shadowphreak  [author] Jun 2, 2023 @ 8:59pm 
Update,
- Added shot blockers around rocks and such.
- Added base on left side fuel point.
- Moved MG bunkers at AI base to front. (if you dont destroy them all the game doesnt end, easier now)
- Various visual tweaks throughout.
Shadowphreak  [author] Jun 2, 2023 @ 12:46pm 
Updated,
- Added cover at capture points.
- Added nature around map.
- Upgraded a lot of visuals.
Shadowphreak  [author] Jun 2, 2023 @ 5:44am 
Updated,
- Removed some large trees around base for better visibility.
- Replaced guard posts that work.
- Added more damage to base.
Shadowphreak  [author] Jun 2, 2023 @ 3:48am 
Thx for awards all :)
Shadowphreak  [author] Jun 2, 2023 @ 3:47am 
Thanks KuroCat. Strange game didnt end. WIll look into that. :)
KuroCat Jun 2, 2023 @ 1:36am 
Probably one of the funnest experiences I've had in this game. Tho when you wipe the enemy teams the game does not end. Either way amazing job. <3
KuroCat Jun 1, 2023 @ 11:06pm 
Trying now! This looks like it's gonna be fun :D
Shadowphreak  [author] Jun 1, 2023 @ 7:49pm 
Updates,
- Made two rivers deep, added 4 more bridges. Trying to slow down AI as they basically destroy players first ten minutes.
- Added some more cover/roads/etc...
Shadowphreak  [author] May 31, 2023 @ 8:52pm 
Early release. Not 100% complete of course. Love any feedback/advice.