Kenshi
Lore Friendly Role-Playing Experience v1.9.7.2.1 (2025)
1,830 Comments
John Shepard 8 hours ago 
guys, do you have player marker on the map? I am new to this map mode and stuff
Dr. Igor Dolvich  [author] Jul 28 @ 8:02am 
@Grand Delusions

Radiant Turret Rework * I don't know how I accidentally linked to a Dota 2 screenshot lol
Dr. Igor Dolvich  [author] Jul 28 @ 8:01am 
@Reflection

Yes, over time the Pop will die down (after you adjust settings, but also generally over time the cities will kinda balance out). *Don't* save scum though (save and reload without exiting game), since that can cause issues with Kenshi's engine that will further break things lol. It's best to exit fully to desktop first.

@Chor't
I've never seen that before :steamsad: Does it happen with every character or just that one? Do they happen to have like negative Medical skills by any chance? (they would still be able to train it at least, ie. do the action)

@Grand Delusions

I believe you have to research a few more things, check out the mod page Composite Runners + String Fix (fixed the "0 Damage" bug that happened with higher tier crossbows), and Radiant Turret Rework
Grand Delusions Jul 27 @ 4:14pm 
Hello guys!
Does anyone know if some basic mounted harpoons/crossbows are missing from "Defense" building tab? I'm not seeing any after researching the mounted crossbows research. Is it a bug or am I missing something?
Chor't Jul 27 @ 1:01pm 
Hi everyone! Im having a issue where my character refuses to use bandages or advanced medkits, even when injured. Tried to give order but he just standing and refusing to do anything
reflection Jul 25 @ 6:18am 
I see, rhx!. But just wondering since I didn't read all the mods stuff, it's like a big starting population which will go down with time, right? New NPC won't be spawning?
Dr. Igor Dolvich  [author] Jul 24 @ 5:25pm 
If you want a good example of *Why* populations are higher, go check out Bast and you can see the chaos lol. Some areas on the map (with this collection) are essentially open battlefields with multiple Factions fighting each other for territory, so a larger squad size is *also* kind of needed.

At the beginning of the game, think of the world as being actively lived in compared to the original Kenshi. Over time, the Pop usually dies down and eventually stabilizes. But, when you first enter new zones, you might see an increase in a pop for a town. Kenshi only simulates your current zone, otherwise the game would probably break lol :cactusrum:
Dr. Igor Dolvich  [author] Jul 24 @ 5:19pm 
@Reflection

That's mainly from UWE as it adds a *lot* of NPCs to each town (mostly for survivability lol). You can reduce this in the Settings menu and can either wait for the NPC scaling to slow down or do an Import to immediately change the Population size.

I normally play with around 1.25 Global Population and 1.5 Squad Size. You have to also take into account the more dangerous wilderness that can kill squads or destroy a lot of population if you set the settings *too* low (don't go below like 0.50 in my opinion). :cactusrum::beeped:
reflection Jul 24 @ 3:59pm 
Is this normal for cities to be at the max residents capacity right after game start? Every city I visit is overcrowded, there is no buildings for sale, everything is fully booked

Also all the squads in the game are 20-30+ NPC large

I suppose smth broke regarding the scaling, right?
Dr. Igor Dolvich  [author] Jul 6 @ 11:00pm 
@iimpale

I'd be adding a handful of mods (and removing a few, mostly like the armors and such that got merged into UWE in the last update), although nothing would be game changing enough in that you'd have to wait. Most of the additions would simply require an Import and the new items, etc. will appear in your save. :cactusrum:
iimpale Jul 6 @ 1:32pm 
@Dr. Igor Dolvich Cool! in terms of u adding a new mods to the list the next patch , will they be any like essential or just some qol that wont change the concurent way the colletion works?
Dr. Igor Dolvich  [author] Jul 6 @ 11:46am 
@iimpale

I'm currently traveling and won't be on my computer for at least a month, so it'd after July if I had to guess. :cactusrum::beeped:

The List works as intended, there may just be a small overlap of items, since UWE merged a few in. If you want, you can check Anrhaa's UWE Collection Changelogs to get an idea of some mods to remove. It's nothing game breaking either way, the list still works as intended.
iimpale Jul 6 @ 10:34am 
@Dr. Igor Dolvich Hey man any ETA u can give us for the next patch please?
Dr. Igor Dolvich  [author] Jul 5 @ 2:32am 
@MarkSide

Yes you probably can, Anrhaa's list uses it. Although you may need a couple of patches. I suppose you could use whatever patches he uses on their collection (if any).
MarkSide Jul 4 @ 9:50am 
Can I use child mod in this collection?
Dr. Igor Dolvich  [author] Jun 29 @ 9:31pm 
You can probably still use 3.0+ without any issues, I can't see anything conflicting except maybe some research/crafting changes through various mods on this list, which will just need time to update from @Anrhaa and other authors.

I'd highly recommend Importing when you get a chance, considering the amount of changes in the latest UWE version.
Dr. Igor Dolvich  [author] Jun 29 @ 9:20pm 
Thank you @The Wanderer for letting me know!

Yeah the Patch Notes [pastebin.com] are quite extensive and it appears that TreadLightly (UWE author) is incorporating more things to compliment the Mongrel bounties and Cannibal Hunting concepts which is nice.

It also appears that some crashes listed below in this comments section (bonecats, random bounty turn-ins, etc.) are also fixed with the latest version. I'll need to give the patch some time to play test and such before I update the collection, just to see if some mods are needed any longer and such. I have a few mods I'd like to add anyways to the collection, as well as remove some other ones that cause potential crashes. :cactusrum:
The Wanderer Jun 28 @ 8:30pm 
If anyone is having issues (mine was with crafting recipes that vanished), it's most likely because UWE updated to 3.0. Not sure when our lovely mod author is planning on updating, but I found that you can unsubscribe to UWE through steam workshop and simply download the latest 2.0 version through nexus here: https://www.nexusmods.com/kenshi/mods/634?tab=files&file_id=4156 then just slap that baby in kenshi/mods folder and BANG
The Wanderer Jun 28 @ 8:04pm 
ahhhh I see the issue now. UWE was updated to 3.0. Any plans to update this pack? Speaking of the pack, thanks so much for making it. The way I see it, you are essentially giving me another Kenshi play through (: oh and Morse is awesome :cactusrum:
Dr. Igor Dolvich  [author] Jun 26 @ 7:56am 
The fun part is when I get a reported crash save file and on my end it works perfectly fine lol
Dr. Igor Dolvich  [author] Jun 26 @ 7:54am 
@OutlawLivesMatter

That's kind of the hard part about troubleshooting/maintaining modlists like this, especially with Kenshi lol

I get so many different reports of issues ABC-XYZ, but on my end I'll never get any. Although I haven't had a long playthrough in a couple of months (around the last major update for this list), my various playthroughs would be dozens and up to 100+ hours in a save without any crashing, etc.

Kenshi is very modular in modding, but I can't ever really 100% fix everything as Player side issues (computer specs, setup, etc.) are all independent. Even just installing Kenshi into C:\Program Files can break a handful of mods, such as the script/.dll based ones on Nexus, that it makes it even more difficult to help others troubleshoot stuff 💀
OutlawLivesMatter Jun 26 @ 7:18am 
See other people saying they are having problems around the Hub my whole game play has been all around the hub and hasn't crashed once or any other notable issues, on day 52 on the save
Dr. Igor Dolvich  [author] Jun 25 @ 7:31pm 
@DarkStorm

Thanks for letting me know :cactusrum:

I'll try and fix it soon, not sure what is causing the crash at the moment.
DarkStorm Jun 25 @ 3:57pm 
I'm also crashing around the hub, not using Items Integration Patch. Also crashes on new game
Dr. Igor Dolvich  [author] Jun 25 @ 2:35am 
@Brickhead

Any character models missing from the New Game screen have to do with UWE . You can just reinstall that and redo the Load Order which should fix that issue. I don't know why it sometimes doesn't install properly (probably a Steam Collection thing when clicking "Subscribe to All" on very large mod lists).

@Chittebengo

Are you using the Items Integration Patch by any chance? If you are, you can unsubscribe and do another Import. I haven't fixed this patch yet.

You can also do a quick test to see if it's your save or your setup with the issue by quickly doing a "New Game" and clicking the standard Wanderer start which puts you in the Hub directly.
brickhead Jun 24 @ 6:54pm 
I don't have issues with crashing around the hub but it does lag a lot worse than other towns for me
Chittebengo Jun 24 @ 5:45pm 
Anyone reporting crashes near Hub? I cannot approach Hub, once it loads games hangs and crashes. Import does not resolve.
brickhead Jun 23 @ 4:48pm 
having an issue where the only options in the southern hiver race group on character creation are the praetorian and the hive queen. i undid all the personal changes to the modlist and its still happens with the provided one in the load order discussion.

tried figuring it out on my own in fcs for a bit but havent been able to determine why its happening. Southern hive praetorian and the queen are both tagged as unplayable whereas the vanilla drones are playable, yet the opposite is showing up ingame. Every other hive is fine
Dr. Igor Dolvich  [author] Jun 22 @ 1:20am 
The Skeleton Bed is locked behind a few prerequisite researches, you'll need to research:

Bed, Light Wind Generator Theory, Basic Exterior Lighting

Then research the "Prototype Skeleton Bed" (under Electric), then the normal Skeleton Bed will appear afterwards.

I'm not sure why Carson has 500 attack, that might be a bug. Try doing an Import to see if that fixes it. There's only a handful of NPCs above 100, and you'll know when you meet them lol.
coolfatdeadpool Jun 22 @ 12:19am 
H boss carson has 500 atk, defense, and toughness 😭
coolfatdeadpool Jun 21 @ 11:16pm 
i got tech level 5 but i dont see skeleton repair bed research anywhere?
Dr. Igor Dolvich  [author] Jun 21 @ 10:02pm 
@Thorkell

Ah that makes sense lol. Yeah, unfortunately there's not much we can do about the "Stolen" tag or how it works, it's a hard coded thing with Kenshi and can't be modified. It is kind of funny to think that you're simply "Stealing" the head from them lol
Thorkell The Tall Jun 21 @ 6:14pm 
I realized why the cannibal heads were not stacking. They are Stolen items.
This can be remedied by simply putting all the heads you pick up on a singular dead cannibal which will re-attribute their owner to that specific cannibal, and will allow them to stack while stolen.
Dr. Igor Dolvich  [author] Jun 20 @ 8:17pm 
@Thorkell

Glad you got it working! :2017stickycrab:

Make sure to save and exit fully (to desktop) if you're reloading a save. Reloading while already in game can cause some issues.

All of the upgradeable stuff tends to work like this, so keep this in mind if you notice anything odd with a device after upgrading. If there's any issues, you can always do an Import to try and fix it. :cactusrum:
Thorkell The Tall Jun 20 @ 9:02am 
Nevermind, that's because for whatever reason the upgraded inventory on the building does not appear until I save and reload, then Metal Chest II and III appear properly sized. That's likely why that errant downgrade behaved like it did.
Thorkell The Tall Jun 20 @ 8:49am 
Oh, and Metal Chest II doesn't store 10 stacks, despite claiming so, so the upgrade doesn't do anything.
Thorkell The Tall Jun 20 @ 8:32am 
I had a General: Metal Chest (Metal Chest I) change its inventory window size at some inexplicable time, deleting inventory and about two hours of crafting progress. This was because I accidentally crafted a Metal Chest III and downgraded it two times, which makes it have the larger inventory size temporarily. I don't think anything can fix this since it seems like an issue rooted too deep, but I figured I'd mention it.
Dr. Igor Dolvich  [author] Jun 16 @ 2:27pm 
If you want quick hint, run over to
Flats Lagoon and Black Scratch
, as you can find pretty good MA gear in both locations. I personally like Black Scratch as you can routinely find really good environmental protection gear that also has MA stats (like the Dust Coat).
Dr. Igor Dolvich  [author] Jun 16 @ 2:18pm 
@Puny__god

I have this marked as a Bug on the Tracker , but I don't really know what causes it. Most of the Martial Arts abilities (particularly the generic attacks) have a pretty wide range (like -99/+99) to activate so they *should* work.

You can simply equip a Gi and other martial arts gear to give your Character the courage to finally punch someone lol. I personally never really noticed this before as I always train everyone up using appropriate gear until like 25-30ish then giving them normal gear to wear. If you theoretically had >0 MA, you *should* start attacking again, so even a pair of Shinobi sandals should give you enough to boost it lol.
Puny__god Jun 16 @ 12:19pm 
thanks for clarifying I've sorted the load order. does anyone know the reason my character is unable to perform unarmed attacks? I've got a martial arts of 0
Dr. Igor Dolvich  [author] Jun 16 @ 8:40am 
@Thorkell

If that's the place I'm thinking of, are you a Skeleton or what kind of Character are you (or with you)? I think it also depends on your faction relationships.

You might need to speak with them as a Skeleton if I remember correctly. If you're a normal Greenlander or whatever, they might not be too kind right away.
Thorkell The Tall Jun 16 @ 8:21am 
Got it. I'll give that a shot.

Also, the Guards at Narko's Refuge in the Iron Valley are accosting me but do not have chat interact-ability, leading to fights. This might be another load order thing but I figured I'd mention it after seeing it.
Dr. Igor Dolvich  [author] Jun 16 @ 6:11am 
There's always a mod somewhere that has a dirty edit or something for some reason (this happens with every game I've ever modded lol), so you never know 🤷‍♂️
Dr. Igor Dolvich  [author] Jun 16 @ 6:11am 
@Thorkell

That's weird, I checked out the mod a few days ago to double check the storage boxes and the items appeared to still have the 5 stack property. You can maybe lower it further down in the Load Order (such as the Miscellaneous section) to see if that resolves anything. You'll need to Import afterwards, as with any time changing mods around. :cactusrum:
Thorkell The Tall Jun 16 @ 3:47am 
Something is causing cannibal heads from 'UWE - Cannibal Hunting (Side Quest Included!)' to be single stack items instead of 5 stack items like the mod suggests. I can't quite tell what it is following the load order, or if it's a mistake on my part.
Lenkai Jun 14 @ 4:27am 
@Dr. Igor Dolvich,

Thank you very much ! :steamhappy:
Dr. Igor Dolvich  [author] Jun 14 @ 4:08am 
@Puny__God

Follow the Load Order page, you essentially just copy and paste my 2nd comment on the first page. First comment has common issues people might run into.

Thank you @jj for helping 🙏
jj Jun 14 @ 4:00am 
check the load order section. the guide is very easy to understand
Puny__god Jun 14 @ 3:44am 
I'm new to steam workshop, do i have to manually order every mod or is there another way to get the correct load order?
Dr. Igor Dolvich  [author] Jun 13 @ 7:23pm 
@Lenkai

Unsubscribe from Hard Labour Uses Strength then do an Import . :cactusrum: