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Flats Lagoon and Black Scratch , as you can find pretty good MA gear in both locations. I personally like Black Scratch as you can routinely find really good environmental protection gear that also has MA stats (like the Dust Coat).
I have this marked as a Bug on the Tracker , but I don't really know what causes it. Most of the Martial Arts abilities (particularly the generic attacks) have a pretty wide range (like -99/+99) to activate so they *should* work.
You can simply equip a Gi and other martial arts gear to give your Character the courage to finally punch someone lol. I personally never really noticed this before as I always train everyone up using appropriate gear until like 25-30ish then giving them normal gear to wear. If you theoretically had >0 MA, you *should* start attacking again, so even a pair of Shinobi sandals should give you enough to boost it lol.
If that's the place I'm thinking of, are you a Skeleton or what kind of Character are you (or with you)? I think it also depends on your faction relationships.
You might need to speak with them as a Skeleton if I remember correctly. If you're a normal Greenlander or whatever, they might not be too kind right away.
Also, the Guards at Narko's Refuge in the Iron Valley are accosting me but do not have chat interact-ability, leading to fights. This might be another load order thing but I figured I'd mention it after seeing it.
That's weird, I checked out the mod a few days ago to double check the storage boxes and the items appeared to still have the 5 stack property. You can maybe lower it further down in the Load Order (such as the Miscellaneous section) to see if that resolves anything. You'll need to Import afterwards, as with any time changing mods around.
Thank you very much !
Follow the Load Order page, you essentially just copy and paste my 2nd comment on the first page. First comment has common issues people might run into.
Thank you @jj for helping 🙏
Unsubscribe from Hard Labour Uses Strength then do an Import .
I'm a beginner but the mining skill do not improve by mining. What should I do?
Thank you! I couldn't remember what it was exactly. I remember it may have been used to open locks or something at one point on this list (like a generic set of Tools for picking locks), but it's changed a bit over time.
It's a nice addition though either way, since it still appears in the "Junk" items list for random item spawns and such.
It's the low-quality repair item for Skeletons, with quality 2/100. Basically meant to be an extremely low quality intermediate and low cost option to fix robots. It's still expensive compared to say, basic first aid kits, but it's about 1/4 of the price of the 'Authentic Repair Kits'
If I remember correctly, it's an actual tool now instead of a generic item. I believe it may function as a generic Robotics item, although it's been a long time since I looked at what the intended function is.
I suppose if you happen to figure out what it's for, I'd like to know as well lol. A lot of things end up getting merged/incorporated into UWE and other mods on this list, which makes it hard to keep track of XYZ over time as things get updated and changed.
Try and reinstall UWE . Sometimes this doesn't install properly (not sure why) and it should resolve the missing models issue. For sitting at a campfire, it depends on the version of the campfire you're using (if I remember correctly). There's a "shared" fire and a different one that is slightly different (although only 1 person sits at it). You might have to click the arrow in the build menu where the title of the object is to cycle through it.
There's various camping mods on the list which kinda adds upon the theme, but for convenience (and to not break things), some furnitures, etc. are mixed within the same menu and you have to cycle through until you find the version you need.
I'm not sure what's going on with your save lol. Black Desert City should be working properly. Do you have any additional mods? Anything that modifies a city could possibly cause this issue that you're describing.
Ah okay, that may be a new UWE addition I wasn't aware of. If that's the case, it's probably not a big deal and probably serves more or less the same way as the Prince's head. I haven't looked at UWE in a bit, but I would assume TreadLightly has an idea in mind for the Ooze Sacks (bounties, etc), so I probably wouldn't outright remove it but I can maybe patch it to being the Prince's Head again.
For now though, I'd probably just leave it alone if it's the intended functions of UWE. I try not to change UWE *too much*, since a lot of the systems are interconnected (ie. Ooze Sacks might be used for something else, like creating something?). Next time I get back into modding Kenshi, I will take a look at this as well.
Thank you for letting me know!
I'm glad you're enjoying the collection!
Yeah, personally, I agree about the Dyer's Guilds (paint shops) as their guards can be somewhat OP, but it's a nice utility to have for trying to make a "Faction" uniform standard (although I do like the mix-match look of 6-10 Characters with their own personality, etc. playing a role in their fashion lol)
I believe the "Ooze Sacks" are from Rip and Tear , although I'm not sure why the Princes heads are not dropping anymore. I may need to take a look and patch it next time I update the collection. I know for sure it used to work, as I lived in the Fog Islands region a lot of playthroughs lol.
Thank you for pointing it out! The other various Mist Creatures for sure should have their "Death Items" for their bounties, as I added them with Mist Ghoul Hunting .
For adding/changing the list around, you can just do an Import for 99% of mods you may add/remove, etc.
this really cool collection sir, i'm already use MEGA Kaizo/UWE+ Modpack (2025) and MEGA Kaizo/Vanilla+ Modpack (2025) for 100+ hours, so i want use different thing, because 2 other mod almost same in some things, so i try your collection right now
They should lol, you may need to double check the Load Order and maybe resubscribe to Fog Hunt . Glad you're enjoying the collection!
No need to import for Re_Kenshi, although if a random mod updates then it may need an import.
do i need to import game?
I replied to your other comment in the Discussion thread.
@Letheval/Warshow
Thank you for letting me know about those mods. I'll need to check them out and see what happened. Sometimes a mod will update and add new requirements, or random mods will get deleted/hidden from the Workshop and cause some issue somewhere.
@Warshow
For that RACE error, not sure what could be causing that. If you don't see anything out of the ordinary, you can probably ignore it. There's some random log spams that can happen but 99% of them are safe (most of them caused by the Buried Treasure mod).
Missing race editor limits for race: 'RACE'
I don't know this erreor has real impact on the game but that seems not is the case
And the tree other in 4-----[Game Starts, Minor NPC, Animals] section
These always exist on steam workshop so we can redownload it, and replace it on the mod load order.
But thing in my mind, these mods are not cited in the mod Load Order discussion, so i don't understand
Sorry, for my approximative english
- Animal Backpacks.mod
- Leather Bag for Dog.mod
- BonedogBackpack.mod
What makes the mod ''Forgetful Investor.mod'' not working anymore.
I have no idea what it could be haha. Sorry about that, you're the first person to report this.
I guess if you ever happen to figure out what it could be, please let me know. There's not a lot I can do for patching SFX, as they're a part of the base game and can't really be modified (this is what RE_Kenshi provides a framework for).