Kenshi
Lore Friendly Role-Playing Experience v1.9.8 (2025)
1,928 Comments
Dr. Igor Dolvich  [author] Sep 15 @ 8:10pm 
Have fun bro! Let me know what you think :2017stickycrab:
coolfatdeadpool Sep 15 @ 6:58am 
Nice, definitely will try out the new update when I get home 🥳
Dr. Igor Dolvich  [author] Sep 11 @ 6:21pm 
I'll need to update my own patches eventually, but I'll probably do those later. The Items Integration Patch (for this collection) is very outdated by this point, so it'll probably require a total rebuild at this point beyond whatever bugs it previously had.
Dr. Igor Dolvich  [author] Sep 11 @ 6:16pm 
Version 1.9.8 Released!

There's quite a lot of changes, as well as general bug fixes and such. Feel free to read the Changelogs for more information!

Import Game is required after any large changes to this list.
Dr. Igor Dolvich  [author] Sep 11 @ 6:26am 
Glad you're enjoying the collection! :2017stickycrab:

It should eventually pop up, although you can also try looking at Flats Lagoon as they also have a lot of good blueprints and items you can buy (and it's also where I normally put my "HQ" lol), and it's generally in the same area as the other locations I listed in the other post :cactusrum:
PhantomRima Sep 10 @ 1:07pm 
Yes, can confirm it is tied to UWE since I found this type of dustcoat on the bastards (found in Bast) and desolate plunderers (found in Shun). Still no blueprint tho, visited Black Scratch several times but it didnt turn up. Oh well, there is a lot of blueprints in this collection so it might turn up in time. Love this collection btw!!
Dr. Igor Dolvich  [author] Sep 9 @ 8:18pm 
eeeeeeeeeeeeee

@PhantomRima

I believe it may even be a part of UWE as of recently, but there's an additional mod that adds additional belt items, although that's mostly hats and other useful items.

Everything on the collection is more or less craftable, but the blue prints may take awhile to accumulate. I would recommend traveling to the Black Scratch "Great Library" and you have a much better chance at buying blueprints, as there's around 100 to buy which refreshes daily/48hrs. There's also a decent amount of buyable houses should you want to make a makeshift "Lab" nearby to accumulate them more efficiently. Black Desert City is also another good location to try, but be careful! :steammocking: :crusader_helmet::cactusrum::beeped:
PhantomRima Sep 9 @ 2:11pm 
Which mod adds belt sized dustcoats? Are they craftable?
K1lu4 Sep 9 @ 12:22pm 
yeeeeeeeeeeeeeeeeeeeee!
Dr. Igor Dolvich  [author] Sep 9 @ 10:44am 
I'll try and update the list on Friday or so, as I should hopefully have time around then to finally polish up the list. :crusader_helmet::cactusrum::beeped:
Dr. Igor Dolvich  [author] Sep 9 @ 10:44am 
No problem bro lol :2017stickycrab:

Yeah unfortunately the "save scumming" issue (quick loading while already in game), it's an issue even in Vanilla Kenshi. It's just *more* of a problem when you have a lot of mods. It's because of the way the game was designed (or moreso the engine), as it's constantly streaming data in/out and not exiting *fully* from the game (to desktop) effectively continues the data stream. Even starting a New Game after already playing a Save (without quitting) will almost guarantee corruption on the new save.

Someone, here in the comments, said recently that the MEGA List (Anrhaa's) has custom loading screen tips that tells Players *not* to save scum so avoid these problems. I'll end up doing that for this list as well, as this gets brought up like once a week in the various discussion threads/this comments section for Corrupted Zone Data.
K1lu4 Sep 9 @ 5:27am 
didn't know about all those things, I'll be carefull now, thx.

I'm Trying MEGA Kaizo/UWE+ Modpack (2025) right now, very good compilation, but still missing yours uff. I just want to wait for you patch cause you said it will come soon.
Dr. Igor Dolvich  [author] Sep 9 @ 3:28am 
@Elise

I may need to rework that mod a bit as well, as the Rip and Tear mod is missing the UWE factions/new enemies and is effectively "random" on who you're allowed to outright kill lol. It does definitely cause it's own issues, such as slaves in a camp, although that was mostly already fixed by just excluding them outright ☠️

Kjulo gave permission forever ago for me to release a UWE version for this reason, but just never got around to it (and it's literally 100s/1000+ of new NPCs to modify 💀💀💀)
Dr. Igor Dolvich  [author] Sep 9 @ 3:23am 
@Lord Nhan

More than likely it's a mixture of the various weapon mods on the collection, although in particular there's a Nodachi and Missing Weapons Sheath mods. They shouldn't be disappearing though, the opposite is what I intended lol

I may need to look into it, but if it's randomly disappearing, it means there's a mod conflict potentially that is cycling between the models (this is why I made the Claymore Patch mod)? :crusader_helmet::cactusrum::beeped:
Dr. Igor Dolvich  [author] Sep 9 @ 3:18am 
@K1lu4

I'm glad you enjoyed the collection! You can probably salvage the save by doing an Import . If I had to guess, it's because of corrupted zone data. You can read more about what causes this and how to fix it In This Guide . :cactusrum:

@Elise

You can also disable the Buried Treasure mod to remove the notification spams. Unfortunately, there's not a way to disable those notifications as it's a part of the base game and how the mod functions (it spawns an empty/mostly empty nest, but this causes the game to register it as "Dead" and issues the notification)

@Ant

Thank you for helping! :2017stickycrab:
Lord Nhan Sep 8 @ 4:06am 
Hi does anyone know which mod in this collection affects weapon sheaths disappearing?

Mainly for Toppers and Nodaichi.

Note: I do not have any other mods apart from the ones in this collection.
EliseArtemia Sep 6 @ 4:43pm 
Augh, shame but i'll probably have to disable that one even though I like the use on broken skeletons/thralls.
EliseArtemia Sep 6 @ 1:15am 
Also whichever mod adds the "hearts" to NPC humans, but not all of them. I'd like to disable that since it leads to a lot of "X was discovered smuggling heart" notification spam near UC towns which I needed to disable just like the "Tech Hunter Cache/Smashed machinery was wiped out" notification spam from that one mod in economy.
EliseArtemia Sep 5 @ 8:37pm 
Does anyone know where the White Eyebrow faction is from, and how I could go about disabling them since they conflict with one of my favorite outpost locations in Shem?
K1lu4 Sep 5 @ 1:50pm 
already did play your collection A LOT! Stopped when for some reason kept crashing and crashing again and again after loading in the same region, but it does not matter, it still was a blast! I'll just wait your next update and try to finish that run, if not I'll gladly do another^_^ really too much fun to play kenshi with this collection, at least for me. Best way to relax after work.
Dr. Igor Dolvich  [author] Aug 29 @ 3:12pm 
Ah very interesting lol, thank you for letting me know! Yeah I have way too many weapon mods on the list, but the specific load order makes it how I felt was most "visually" consistent (since some packs override the same exact Sword, etc.).

I'm glad you were able to fix it better to your liking haha :cactusrum::beeped:
jasrule26 Aug 29 @ 12:03am 
Found it!, the 'Project weapon sharpening' changed the iron sticks/clubs into Iron axes, and planks into warrior blades, its gone now, and now to add soul world and attempt smithing rework...
Dr. Igor Dolvich  [author] Aug 27 @ 10:03pm 
It's because UWE's more recent updates changed the guard's dialogue chains, but talkative kenshi is overriding some of it. Not a huge deal, just can be a little buggy because the "..." guard lines would mean they just follow you around lol. You can RP it as them being nosey or something :crusader_helmet:
Dr. Igor Dolvich  [author] Aug 27 @ 10:03pm 
I think there might be an issue with Talkative Kenshi. You can read a bug report about it by DrPotis in this discussion thread . You can disable Talkative Kenshi and The Patch for now until it's fixed later. :2017stickycrab:
Ant Aug 27 @ 9:38am 
Nevermind when i imported the game that fixed it, it was standard dialogue from the bouncer saying things like "You have come to right place"
Ant Aug 27 @ 9:35am 
Only have the mods listed in this collection, fairly new play through of it.
When in a bar, I think this NPC is a bouncer of sorts I sometimes have them follow me anywhere in the bar with a blank chat bubble "...."
https://images.steamusercontent.com/ugc/9787200585978726847/433480233D16B6EC7A54DB975B8EAEE084F1B98C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
son Aug 26 @ 7:16am 
@Igor thank you very much for the info!
jasrule26 Aug 26 @ 2:45am 
noted, i could check in my own time, if its as empty as before, ill have my fun with Soul world crator overhaul

Its a very cool and niche mod with the content it adds, distinct appearances
Dr. Igor Dolvich  [author] Aug 26 @ 2:20am 
I don't think it changes much there, although I could be wrong. I suppose you can do a quick run through and see if there's anything out of the ordinary? It's a pretty empty area for the most part. I need to look at what that mod does, sounds interesting lol
jasrule26 Aug 26 @ 12:02am 
I do wonder, do u know off the top of your head if anything in here or in UWE majorly messes with the Crater, part of me wants to add soul world to my run because i quite like the mod
Dr. Igor Dolvich  [author] Aug 25 @ 7:12pm 
I'm glad you're enjoying the collection though! If you have any issues please let me know bro :crusader_helmet::cactusrum::beeped:
Dr. Igor Dolvich  [author] Aug 25 @ 7:10pm 
@Son

I think that one may have been delisted, the original author delisted all of their mods. You can see This Discussion for more info :cactusrum:

Unfortunately the author requested not to rehost their stuff. This is partially why the Items Integration Patch broke, but I'll hopefully fix it soon lol
son Aug 25 @ 1:09pm 
Hey Igor, i was using your modpack some months ago and there was a mod that i cant find anymore. It was a Cape+Hoodie Combo (not the wheatstraw) that came mostly in black and red i think. Maybe you know which one i mean and which mod that was? Thanks in advance!
Love your collection!
Dr. Igor Dolvich  [author] Aug 25 @ 3:05am 
@jasrule26

It might be a mixture of mods on the collection, as there's Slightly Adjusted Blunt Weapons and a whole bunch of weapons. If you look in the Load Order in the "Weapons" section, you can probably find which one might be doing it. I don't know off the top of my head unfortunately lol

@K1lu4

Hey bro, if anything it might be a few weeks or a month or so, I have a whole bunch of different projects and such going on that I can't really sit down and focus lol.

I do have a list of things to fix and change, but the collection is currently playable without any major issues if you wanna give it a try :cactusrum::beeped:
K1lu4 Aug 25 @ 12:22am 
Hey man, I'm just here to say hello, I don't get how you can be so active in your collection. Just wanted to give you my appreciation (sorry for my bad english)

I'll probably do another run with your collection in a couple of months, thx again.

Ps. Any leaks on next patch? hehe
jasrule26 Aug 24 @ 6:29pm 
do you know which mod in the collection is turning the iron stick/clubs into iron axes? part of me wants to disable it
Dr. Igor Dolvich  [author] Aug 24 @ 2:24pm 
Nice thank you for letting me know :2017stickycrab:

Yeah the CTD fix on Nexus will fix the animation crashes, it generates a patch at the end of the load order that fixes those. :cactusrum:
jasrule26 Aug 24 @ 2:16pm 
After grabbing all the nexusmod stuff im no longer crashing, yippee
Dr. Igor Dolvich  [author] Aug 24 @ 6:15am 
no problem bro 🙏 glad you're enjoying the collection so far, if you have any issues just let me know and I can try to help out :2017stickycrab:
Noxix Aug 24 @ 4:58am 
Yeah I think it was my fault on the installation of CTD Fix, it's the only thing I can think of. I just had the files installed one folder too deep so hopefully that helps. I was aware that mining levelled strength and not labouring but my problem was that cooking didn't seem to level either so I was getting worried, was just starting out a playthrough so didn't test other trade skills. Regardless thanks for the help, and thanks for a cool collection.
Dr. Igor Dolvich  [author] Aug 24 @ 1:05am 
@Noxix

In which way? Like what machinery and such are you using? 🤯 I don't normally build bases and all that, but I do know there's a lot of Players who do with this collection and I haven't heard this before.

Things like Mining do not increase Labouring skills, but that's from another mod "Hard Labour Increases Strength"

@Jasrule26

Did it happen to fix itself after installing the CTD Fix mod from nexus? (linked on the front page).


My internet is currently ***very*** slow or I'd manually link both the Labour mod and the CTD fix here, but they're listed on the main page of this collection :cactusrum::beeped:
Noxix Aug 23 @ 5:36pm 
For some reason trade skills aren't receiving exp for me in your collection, is this a bug or am I doing something wrong?
jasrule26 Aug 23 @ 4:52pm 
oh, might be because i need to grab the nexusmods stuff, im gonna try to do that then report back
jasrule26 Aug 23 @ 4:41pm 
im only running the whole collection sfw version alongside a few weapon and food additions, not sure how it would cause a crash when sneaking
jasrule26 Aug 23 @ 4:35pm 
for some reason.., my game crashes whenever i try to sneak
Dr. Igor Dolvich  [author] Aug 21 @ 8:21am 
@John Human

Haha nice, glad it's all working and you're enjoying the collection!

For the worker issue, it's a part of two mods that you can dissble ( Longer Use Range and the Corpse Disposal Version ), it adds further "Use" ranges to all the various machineries and workbenches. This is really only needed for *Huge* bases with lots of workers, but can more than likely be disabled for anyone else who doesn't necessarily play that way.

This is why they can use it through walls and such, which can be immersion breaking, but is some what needed for mile long bases lol
John Human Aug 21 @ 5:22am 
I'm at day 88 and so far, so good! I do have a question, are the workers of processors being able to work from far away a feature? They can even work from inside a building! It's generally fine but I find it a bit difficult to monitor who's working on where sometimes.
RatGoon27 Aug 20 @ 4:42am 
Why do i keep getting raided by cannivals in Fishman island i killed the king gurgler but now its just non stop cannival raids like every 20 to 30 minutes its getting really annoying and i have to manually press on them for my team to attack otherwise they just keep working while being attacked(they are not in passive).
RatGoon27 Aug 20 @ 4:39am 
nvm it got fixed after growing twice :er_uwu: