Kenshi
Lore Friendly Role-Playing Experience v1.9.7.2.1 (2025)
1,793 Comments
Dr. Igor Dolvich  [author] Jun 16 @ 2:27pm 
If you want quick hint, run over to
Flats Lagoon and Black Scratch
, as you can find pretty good MA gear in both locations. I personally like Black Scratch as you can routinely find really good environmental protection gear that also has MA stats (like the Dust Coat).
Dr. Igor Dolvich  [author] Jun 16 @ 2:18pm 
@Puny__god

I have this marked as a Bug on the Tracker , but I don't really know what causes it. Most of the Martial Arts abilities (particularly the generic attacks) have a pretty wide range (like -99/+99) to activate so they *should* work.

You can simply equip a Gi and other martial arts gear to give your Character the courage to finally punch someone lol. I personally never really noticed this before as I always train everyone up using appropriate gear until like 25-30ish then giving them normal gear to wear. If you theoretically had >0 MA, you *should* start attacking again, so even a pair of Shinobi sandals should give you enough to boost it lol.
Puny__god Jun 16 @ 12:19pm 
thanks for clarifying I've sorted the load order. does anyone know the reason my character is unable to perform unarmed attacks? I've got a martial arts of 0
Dr. Igor Dolvich  [author] Jun 16 @ 8:40am 
@Thorkell

If that's the place I'm thinking of, are you a Skeleton or what kind of Character are you (or with you)? I think it also depends on your faction relationships.

You might need to speak with them as a Skeleton if I remember correctly. If you're a normal Greenlander or whatever, they might not be too kind right away.
Thorkell The Tall Jun 16 @ 8:21am 
Got it. I'll give that a shot.

Also, the Guards at Narko's Refuge in the Iron Valley are accosting me but do not have chat interact-ability, leading to fights. This might be another load order thing but I figured I'd mention it after seeing it.
Dr. Igor Dolvich  [author] Jun 16 @ 6:11am 
There's always a mod somewhere that has a dirty edit or something for some reason (this happens with every game I've ever modded lol), so you never know 🤷‍♂️
Dr. Igor Dolvich  [author] Jun 16 @ 6:11am 
@Thorkell

That's weird, I checked out the mod a few days ago to double check the storage boxes and the items appeared to still have the 5 stack property. You can maybe lower it further down in the Load Order (such as the Miscellaneous section) to see if that resolves anything. You'll need to Import afterwards, as with any time changing mods around. :cactusrum:
Thorkell The Tall Jun 16 @ 3:47am 
Something is causing cannibal heads from 'UWE - Cannibal Hunting (Side Quest Included!)' to be single stack items instead of 5 stack items like the mod suggests. I can't quite tell what it is following the load order, or if it's a mistake on my part.
Lenkai Jun 14 @ 4:27am 
@Dr. Igor Dolvich,

Thank you very much ! :steamhappy:
Dr. Igor Dolvich  [author] Jun 14 @ 4:08am 
@Puny__God

Follow the Load Order page, you essentially just copy and paste my 2nd comment on the first page. First comment has common issues people might run into.

Thank you @jj for helping 🙏
jj Jun 14 @ 4:00am 
check the load order section. the guide is very easy to understand
Puny__god Jun 14 @ 3:44am 
I'm new to steam workshop, do i have to manually order every mod or is there another way to get the correct load order?
Dr. Igor Dolvich  [author] Jun 13 @ 7:23pm 
@Lenkai

Unsubscribe from Hard Labour Uses Strength then do an Import . :cactusrum:
Lenkai Jun 13 @ 6:12pm 
Hi ! - sorry my english isn't good -
I'm a beginner but the mining skill do not improve by mining. What should I do?
Dr. Igor Dolvich  [author] Jun 9 @ 10:04am 
@Lil_Z

Thank you! I couldn't remember what it was exactly. I remember it may have been used to open locks or something at one point on this list (like a generic set of Tools for picking locks), but it's changed a bit over time.

It's a nice addition though either way, since it still appears in the "Junk" items list for random item spawns and such.
Lil_Z Jun 9 @ 9:19am 
@Dr Igor Dolvich

It's the low-quality repair item for Skeletons, with quality 2/100. Basically meant to be an extremely low quality intermediate and low cost option to fix robots. It's still expensive compared to say, basic first aid kits, but it's about 1/4 of the price of the 'Authentic Repair Kits'
Dr. Igor Dolvich  [author] Jun 9 @ 2:34am 
It could also simply be a filler/flavor item for various people lol. Now I'm actually curious what is influencing this 🤔
Dr. Igor Dolvich  [author] Jun 9 @ 2:33am 
@Lord Nhan

If I remember correctly, it's an actual tool now instead of a generic item. I believe it may function as a generic Robotics item, although it's been a long time since I looked at what the intended function is.

I suppose if you happen to figure out what it's for, I'd like to know as well lol. A lot of things end up getting merged/incorporated into UWE and other mods on this list, which makes it hard to keep track of XYZ over time as things get updated and changed.
Lord Nhan Jun 8 @ 7:16pm 
How come most NPC carry a wrench in their inventory?
Dr. Igor Dolvich  [author] Jun 7 @ 11:17am 
@Issa

Try and reinstall UWE . Sometimes this doesn't install properly (not sure why) and it should resolve the missing models issue. For sitting at a campfire, it depends on the version of the campfire you're using (if I remember correctly). There's a "shared" fire and a different one that is slightly different (although only 1 person sits at it). You might have to click the arrow in the build menu where the title of the object is to cycle through it.

There's various camping mods on the list which kinda adds upon the theme, but for convenience (and to not break things), some furnitures, etc. are mixed within the same menu and you have to cycle through until you find the version you need.
Issa Jun 7 @ 10:57am 
Encountering a few bugs. Player wont sit down at campfire and some npcs dont have models and there just invisible husks with armor on
Botaq Jun 3 @ 5:12pm 
idk, if ooze sack from UWE use for other thing, but when i open UWE in modding tools, ooze sack in Fog Prince Inventory, and for Death Items is empty,
jj Jun 3 @ 2:12pm 
ah i just had to import. for some reason towns spawn hundreds of dudes someetimes. but i lost catlon as my training dummy lol
Dr. Igor Dolvich  [author] Jun 3 @ 8:22am 
No problem, glad you're trying out the collection! Let me know if you need any help or anything :2017stickycrab:
Botaq Jun 3 @ 8:12am 
thanks sir
Dr. Igor Dolvich  [author] Jun 3 @ 8:01am 
@jj

I'm not sure what's going on with your save lol. Black Desert City should be working properly. Do you have any additional mods? Anything that modifies a city could possibly cause this issue that you're describing.
Dr. Igor Dolvich  [author] Jun 3 @ 7:59am 
@Botaq

Ah okay, that may be a new UWE addition I wasn't aware of. If that's the case, it's probably not a big deal and probably serves more or less the same way as the Prince's head. I haven't looked at UWE in a bit, but I would assume TreadLightly has an idea in mind for the Ooze Sacks (bounties, etc), so I probably wouldn't outright remove it but I can maybe patch it to being the Prince's Head again.

For now though, I'd probably just leave it alone if it's the intended functions of UWE. I try not to change UWE *too much*, since a lot of the systems are interconnected (ie. Ooze Sacks might be used for something else, like creating something?). Next time I get back into modding Kenshi, I will take a look at this as well. :cactusrum::beeped:

Thank you for letting me know!
Botaq Jun 3 @ 6:52am 
i found it sir, "Fog Ooze Sack" from UWE it self, and i think that item overwrite Fog Prince Head, any idea what should i do?
Botaq Jun 3 @ 6:37am 
sir, when i uncheck all mod the Fog Prince have their Head when die, so i think there some mods make Fog Prince Head replace to "Fog Ooze Sack"
Botaq Jun 3 @ 4:58am 
sir, i'm already uninstal mod "Rip and Tear", but item "Ooze Sack" still there when i'm kill fog prince, and what mod add fog trader sir?, i think that's mod the problem
jj Jun 2 @ 7:11pm 
uh lol, theres something wrong with black deseet city. theres 3 quins and they dont sell anything,. yheres also like 2000 robots running around
Dr. Igor Dolvich  [author] Jun 2 @ 7:56am 
@EldritchWat

I'm glad you're enjoying the collection!

Yeah, personally, I agree about the Dyer's Guilds (paint shops) as their guards can be somewhat OP, but it's a nice utility to have for trying to make a "Faction" uniform standard (although I do like the mix-match look of 6-10 Characters with their own personality, etc. playing a role in their fashion lol) :cactusrum:
Dr. Igor Dolvich  [author] Jun 2 @ 7:54am 
@Botaq

I believe the "Ooze Sacks" are from Rip and Tear , although I'm not sure why the Princes heads are not dropping anymore. I may need to take a look and patch it next time I update the collection. I know for sure it used to work, as I lived in the Fog Islands region a lot of playthroughs lol.

Thank you for pointing it out! The other various Mist Creatures for sure should have their "Death Items" for their bounties, as I added them with Mist Ghoul Hunting .

For adding/changing the list around, you can just do an Import for 99% of mods you may add/remove, etc.
EldritchWat Jun 2 @ 7:38am 
absolutely incredible collection. if i had 1 grime it would be the paint shop but i just removed it so im all set
Botaq Jun 2 @ 12:28am 
still same sir, i'm already try resubscribe the mods, but the fog prince still not drop their head, and drop other things "Fog Ooze Sack", any idea what happends?
Botaq Jun 1 @ 10:42pm 
i'm already follow instruction from "load order" in discussions sir, but i will try resubscribe fog hunt mods, shouild i play new game for that?

this really cool collection sir, i'm already use MEGA Kaizo/UWE+ Modpack (2025) and MEGA Kaizo/Vanilla+ Modpack (2025) for 100+ hours, so i want use different thing, because 2 other mod almost same in some things, so i try your collection right now :steamthumbsup::steamthumbsup:
Dr. Igor Dolvich  [author] Jun 1 @ 10:02pm 
@Botaq

They should lol, you may need to double check the Load Order and maybe resubscribe to Fog Hunt . Glad you're enjoying the collection! :2017stickycrab:
Botaq Jun 1 @ 6:38am 
thanks for the collection, why fog prince not drop they head when i killed them?
jj May 31 @ 7:43pm 
ok thanks
Dr. Igor Dolvich  [author] May 31 @ 7:18pm 
@jj

No need to import for Re_Kenshi, although if a random mod updates then it may need an import. :cactusrum::beeped:
jj May 31 @ 2:29pm 
ok figured out the arms problem. nif i update re_kenshi,
do i need to import game?
Dr. Igor Dolvich  [author] May 31 @ 1:33am 
@jj

I replied to your other comment in the Discussion thread.

@Letheval/Warshow

Thank you for letting me know about those mods. I'll need to check them out and see what happened. Sometimes a mod will update and add new requirements, or random mods will get deleted/hidden from the Workshop and cause some issue somewhere.

@Warshow

For that RACE error, not sure what could be causing that. If you don't see anything out of the ordinary, you can probably ignore it. There's some random log spams that can happen but 99% of them are safe (most of them caused by the Buried Treasure mod).
Warshow May 30 @ 3:03pm 
I get an error :

Missing race editor limits for race: 'RACE'

I don't know this erreor has real impact on the game but that seems not is the case
Warshow May 30 @ 2:41pm 
GreatDirewolf Patch.mod in the 9-----[patch] section
And the tree other in 4-----[Game Starts, Minor NPC, Animals] section
Warshow May 30 @ 2:32pm 
For some reason, these mods cited by @letheval as been removed, i don't know why.
These always exist on steam workshop so we can redownload it, and replace it on the mod load order.

But thing in my mind, these mods are not cited in the mod Load Order discussion, so i don't understand

Sorry, for my approximative english
Letheval May 30 @ 4:34am 
Several mod’s disappeared here is the list :

- Animal Backpacks.mod
- Leather Bag for Dog.mod
- BonedogBackpack.mod

What makes the mod ''Forgetful Investor.mod'' not working anymore.
jj May 30 @ 1:31am 
heeeeeellllppp pls
jj May 30 @ 1:22am 
cant get invisbile arms to work pls help
Dr. Igor Dolvich  [author] May 26 @ 8:04am 
@Steel

I have no idea what it could be haha. Sorry about that, you're the first person to report this.

I guess if you ever happen to figure out what it could be, please let me know. There's not a lot I can do for patching SFX, as they're a part of the base game and can't really be modified (this is what RE_Kenshi provides a framework for).
Steel May 26 @ 6:50am 
Yes the SFX persists no matter what. I cranked up the frequency of the music just to help drown it out, otherwise it was actually driving me crazy. Still trying to figure out what exactly it is. It's loud enough to be an annoyance but too quiet to actually make out what it's supposed to be.