Kenshi
Lore Friendly Role-Playing Experience v1.9.7.2.1 (2025)
1,882 Comments
Dr. Igor Dolvich  [author] Aug 21 @ 8:21am 
@John Human

Haha nice, glad it's all working and you're enjoying the collection!

For the worker issue, it's a part of two mods that you can dissble ( Longer Use Range and the Corpse Disposal Version ), it adds further "Use" ranges to all the various machineries and workbenches. This is really only needed for *Huge* bases with lots of workers, but can more than likely be disabled for anyone else who doesn't necessarily play that way.

This is why they can use it through walls and such, which can be immersion breaking, but is some what needed for mile long bases lol
John Human Aug 21 @ 5:22am 
I'm at day 88 and so far, so good! I do have a question, are the workers of processors being able to work from far away a feature? They can even work from inside a building! It's generally fine but I find it a bit difficult to monitor who's working on where sometimes.
RatGoon27 Aug 20 @ 4:42am 
Why do i keep getting raided by cannivals in Fishman island i killed the king gurgler but now its just non stop cannival raids like every 20 to 30 minutes its getting really annoying and i have to manually press on them for my team to attack otherwise they just keep working while being attacked(they are not in passive).
RatGoon27 Aug 20 @ 4:39am 
nvm it got fixed after growing twice :er_uwu:
RatGoon27 Aug 19 @ 4:37pm 
My characters refuse to harvest crops or in this case greenfruit, they have space in their inventory.:er_sad:
Dr. Igor Dolvich  [author] Aug 19 @ 2:41am 
Haha glad you're having fun bro 🙏 Glad the performance and gameplay are working, I always wanted to ensure it's actually *playable* lol

One day I'll fix the Items Integration Patch , although I may end up just rebuilding it and going from there (it's not necessarily needed, but just cleans up menus, vendors, etc. with the additional armors and such).
Rob Aug 19 @ 1:55am 
I just loaded it up with this collection and im sure it's still one of the best mod collections out there and it works flawlessly bro , thanks again
Dr. Igor Dolvich  [author] Aug 18 @ 8:09pm 
@Tre

Haha good luck bro :2017stickycrab:

@Rob

I haven't been very active for the past 5-6 months or so, just busy irl with other things. I only just recently started uploading stuff to YouTube again and such, but I still wanted to help everyone set up and troubleshoot, gameplay tips, etc. for the collection so others can enjoy it too lol. Hopefully soon I can get back into everything again :crusader_helmet::cactusrum::beeped:
Rob Aug 18 @ 12:32pm 
are you still actve on this brother ? hats off to you man
tre Aug 18 @ 11:06am 
I hope it goes well lmao, ty man if theres any problem i wll start a new discussion ty
Dr. Igor Dolvich  [author] Aug 18 @ 10:52am 
You can probably "Subscribe to All" (although manually picking / choosing is better so you can make it Your style, unless you just want a mash up lol) and modify your mods.cfg file in your Kenshi\mods folder in Steam. It would be pretty difficult to help troubleshoot, but if you run into issue you can probably make a new Discussion Thread here for help.

Troubleshooting and such in This comments section isn't ideal, since there's a character limit and I can't edit my posts afterwards.
tre Aug 18 @ 9:18am 
I swear i saw one collection with 600+ mods lol bout to cook my pc thanks for the advices, im just not sure how do i implement the mods to the existing modlist do i just need to write the name on it?
Dr. Igor Dolvich  [author] Aug 18 @ 9:08am 
Oh wait it appears they cut down significantly since I last checked it out, I could've sworn it had like 600+ mods at one point :steamlaughcry: There is kind of a logical ceiling to total mods, as there's only so many mods on the workshop if you don't count singular ones that change a specific thing or something.
Dr. Igor Dolvich  [author] Aug 18 @ 9:06am 
Lol you can check out Laughing Forest's UWE/Kaizo/ThisCollection/Etc. mega giga collection. They've done something very similar to what you're attempting so you can get way more ideas that way on how to implement it all :2017stickycrab:
tre Aug 18 @ 8:35am 
i hope it will work lmao trying to make a super modlist
Dr. Igor Dolvich  [author] Aug 18 @ 8:01am 
@Tre

Yes you could probably do that, although there could be a lot of potential overlaps and such. Anrhaa (if that's the list you're referring to) is pretty good at making and maintaining their various patches and such, so it may actually play pretty well either way lol.

I suppose you could try it if you'd like, we share quite a few mods between both lists and we both use each other's mods we created :cactusrum:
tre Aug 18 @ 7:27am 
I know this sound stupid but can mixed this collection with Kaizo/UWE Collection?
I mean they might work just fine right?
Dr. Igor Dolvich  [author] Aug 17 @ 2:40am 
I'm not sure which animation that is lol, although I did try to disable some of the more ridiculous ones (there was one, a Martial Arts move I believe, that would kick someone and they'd fly like 15ft backwards lol)
Legoshi Aug 16 @ 5:22pm 
Disregard, Found it, Add Blow Animations. If anyone scrolls through and sees this, you can disable it like I did.
Legoshi Aug 16 @ 5:17pm 
This has probably been asked but what is the mod that adds extra damage animations. Most of them are good but the one that just doesn't fit and looks kinda goofy is sometimes they do a full on basketball flop over.
Dr. Igor Dolvich  [author] Aug 16 @ 11:05am 
lol no problem bro, happens to all of us. I really hope Kenshi 2 has the "Rimworld" research menu for just this reason
Ancient of Dayz Aug 16 @ 10:53am 
i might actually be stupid. it means "iron plates" research doesn't it? lol disregard my last comment
Ancient of Dayz Aug 16 @ 10:51am 
I cannot research basic weapon smithing on my research bench. books and iron plates are the requierment, and the books get consumed but it still says i need iron plates even though they are in the bench. i only have the mods from this collection on.
Dr. Igor Dolvich  [author] Aug 16 @ 8:19am 
Definitely make sure to Import if you do add it (towards the end of the "Patches" section of the load order), otherwise it will definitely cause some issues lol
Dr. Igor Dolvich  [author] Aug 16 @ 8:17am 
Sure! If you give it a try, please let me know if you have issues or not. I've gotten so many mixed reports about it that I ended up removing it until I can figure out what causes the potential crashes (if any).
VeniVidiVici Aug 16 @ 6:54am 
Thanks Dr Igor! :) I'll take a look at that link
Dr. Igor Dolvich  [author] Aug 16 @ 3:38am 
Lol I know exactly what you mean, that's the 2nd reason I also wanted to fix it was the constant "AHHHH" spams and I do feel pretty bad for the random homeless dude getting harassed by the guards

It's a relatively easy fix (last time I fixed this), although I'm curious as to *why* my fixes aren't working now. They might've even been a part of the Items Integration Patch (maybe?), but who knows lol. I'll need to take a look again and see what it is and such.

When I update the collection next time, hopefully relatively soon, I'll aim to include this fix again too. :cactusrum:
Raetin Aug 15 @ 2:13pm 
Oof, not an individual mod I can disable, huh? Looking forward to a fix whenever you get to it. Not so bad to play through it, just a bit of a hassle when there were attacks on a city and the people knocked unconscious started getting eaten by the local domesticated creatures. More than a few times, there would be prisoners screaming in agony at the jail because a bone dog wanted to eat and the guards would just heal them as they were being eaten. Felt like I was in the Fog Islands lol.
Dr. Igor Dolvich  [author] Aug 15 @ 2:27am 
I suppose for now until I can figure out how I somewhat fixed it last time, you can probably just roleplay it as Kenshi being an actual apocalyptic hellscape lol (I mainly wanted to fix it last time due to it sometimes killing a bounty in a cage, which I suppose is somewhat realistic).
Dr. Igor Dolvich  [author] Aug 15 @ 2:23am 
@Raetin

Thank you for reminding me, I thought I had fixed that before. It's a mixture of a few mods, although I think it's Kaizo last time I checked? It's an additional AI package that are given to bonedogs, but I think it's a pretty broad application.

If they're a part of a caravan or something, they should follow the Faction Relationships between those groups (ie. don't attack if friendly), but Animals tend to not really follow those lol. If they're typically Drifters (most bounties and random people in cages), Relationships are kind of ambiguous due to the Drifters being *everyone* not belonging to a particular faction.
Raetin Aug 14 @ 7:55pm 
Bonedogs keep eating unconscious people in the cities, including the people that are caged. Do you know which mod is causing this?
Dr. Igor Dolvich  [author] Aug 14 @ 4:04pm 
@VeniVidiVici

It should be, although you might need to look at the UWE Modified Research guide, as various Vanilla (and additional Modded, from UWE) Researches were altered to give it more of a logical path to unlock XYZ. Although, unfortunately we don't have something like RimWorld to show the *Full* research required to unlock XYZ, so it does get kinda confusing at times but it is what it is lol. Most Armors, such as Plate, Chain, etc. might have their own Production Chains and specialized machinery to make the item compared to Vanilla.

I'm not a Base Builder type Player, so I'm not too well versed in these particular things to be honest (I play mostly like Nomadic and Scavenging, etc.)
Dr. Igor Dolvich  [author] Aug 14 @ 4:04pm 
@Chaos

That's a good idea for Loading Screen Tips, as I tend to tell people all the time to do this method for safely reloading saves and such. I might have to borrow that idea lol

Glad everything is working though for you :2017stickycrab:
VeniVidiVici Aug 14 @ 5:57am 
Is plate & chain crafting still researchable via research bench?
Chaos Aug 13 @ 1:35am 
Thank you for that savescum warning and about the mesh issue in the game.

I'm lucky that other modlist loading screen tooltips already warned me that I should NOT using the load feature in game at all and I should quit the game and load from main menu only.

So I always quit the game before reloading a save when I really want load a save.

And yeah, if I felt that something is "off", I will bring it up to you here.
Dr. Igor Dolvich  [author] Aug 13 @ 1:14am 
@Tre

This is somewhat normal behavior I've discussed in various discussion posts, etc. for this collection. It stems from UWE's increased population size overall, which you can further tailor yourself with the in-game settings ("Global Population", etc.).

I would personally not recommend reducing the Global Population size to anything below like ~0.5 unless your computer is really struggling, as it may cause towns to die out from raids and such.

Over time, the Population will reduce as wars, raids, etc. happen. On a New Game, or first time visiting an area, it's common for this "population explosion" to happen in the center of the town. This is unfortunately a game limitation, as things beyond 1+ zone away do not actively simulate (for good reason lol).
Dr. Igor Dolvich  [author] Aug 13 @ 1:11am 
The Meshes for interiors sometimes bug out, even in Vanilla, due to the way streaming textures/meshes work for the engine. There's ways to improve it, but really only so much can be done with existing mod tools and most fixes are better done on the Player's side (tailored to your system requirements). I'm glad everything is working though and I hope you have fun! :cactusrum::beeped:

By the way, I would suggest *Not* actively save scumming in Kenshi. There's a vanilla bug that *will* occur if you continuously play on Save Scum saves, known as Corrupted Zone Data . I would recommend quitting out fully to Desktop and reloading that way to help avoid the issue.
Dr. Igor Dolvich  [author] Aug 13 @ 1:10am 
@Chaos

I'm glad you're enjoying the collection so far! :2017stickycrab: I agree with sticking on theme, or at least thematically similar (and stats lol), although I do have some reports of some various NPCs that may need tweaks that are introduced by the various "Random Wanderer" mods on the list (ie. Menders ). If you happen to spot anything too egregious, please let me know lol. It's alright if there's relatively high stats for a Wanderer (typically "Boss" types, or the "Solo Sword Master" people you might meet), but anything that's like absurdly high like the previous Menders could be noted and I can fix it.
Chaos Aug 12 @ 11:20pm 
Thank you for answering author.

Yes this modlist are pretty stable, no serious issues yet during my long session yesterday.
Even after adding more performance mod + heightmap left over from the Mega pack.
It still work fine.

And I appreciate a more "Lore Friendly" focus of this modlist even tho I do miss some of the mod from Mega pack, but that list make the world a bit too random and incohesive for my taste.

(Like the crossbow that have a very stark difference between one that is modded by the "crossbow are now fun" mod and the other crossbow + firearm that is balanced to the vanilla standard)


Tho I did get some visual bug with building mesh(?) in Stack when I got to savescum during my heist, making me unable to see what inside the build after loading the save back on unless in zoom in just right.

But leaving the town and come back to seem to fix it.
So it's all good.
tre Aug 12 @ 1:02pm 
Im having a error when i start a game the city is filled with npcs like 300 of them all once and around the spawn point killing my fps
Dr. Igor Dolvich  [author] Aug 12 @ 3:13am 
The list is very stable, although just like any other Kenshi mod list, you may crash from time to time. Personally, I almost never crash while playing beyond the random exceptions (Kenshi is still a 15+ year old game, on a 20+ year old engine lol). I also tried to keep it within the theme of what I'm trying to do, so there may be some things you may or may not like.

Feel free to look through the sections of the Load Order (and Optional section at the bottom). Feel free to add/remove what you'd like, since it's mostly compatible with almost every mod you can find (you may still need patches though).
Dr. Igor Dolvich  [author] Aug 12 @ 3:13am 
@Chaos/Ryand607

It was updated earlier this year (around March or so), although yes I have been somewhat busy IRL and working on various projects. Unfortunately, I just haven't had the time to update this recently. I'm still very active with helping troubleshoot issues and fixing what I can (my own mods), but I'll still need to sit down and fix various things that needs improvements. :2017stickycrab:
Chaos Aug 11 @ 10:54pm 
Hi, I'm curious as to how stable this modlist are atm.
Since it seem this one haven't been updated in a while.
ryand607 Aug 11 @ 9:39pm 
Hello! I'm was curious if you're planning to update the modpack soon? I'm sure you've answered this question before, but I'm just curious.
Dr. Igor Dolvich  [author] Aug 11 @ 5:01am 
@KnightlyDietrich

Thank you for your comment, I'm glad you're enjoying the collection! :crusader_helmet:
KnightlyDietrich Aug 10 @ 1:01pm 
Thank you so much for the time and effort that went into curating this list. Sincerely, thank you!
Dr. Igor Dolvich  [author] Aug 8 @ 3:22am 
No problem bro! Glad you're enjoying the collection :2017stickycrab:

For sure I'd definitely recommend at least attempting to pick all the locks, even at a low lockpicking level you can eventually unlock it (it just might take multiple days lol). This is more obvious in Rebirth, since you *have* to escape but the locks are all 50+ (compared to ~25+ in vanilla).
Grayshot Aug 7 @ 6:44pm 
Ah gotcha. I just didn't know if I was wasting my time lockpicking!

Thanks on that, I agree that I think the risk is worth it. I'll just try to save more often! Appreciate it.
Dr. Igor Dolvich  [author] Aug 7 @ 2:28pm 
As for random crashes near towns, that mostly can be attributed to Lively Bars , although I'm conflicted on removing it or not as it does add a lot of thematic elements to bars and such, but also causes crashes (mostly rare).

Although to fully determine it, I'd need your crash logs right after. The logs rebuild on next playthrough, so no big deal for now :2017stickycrab: I'd recommend turning off Distant Towns in the graphics menu if it keeps happening, or removing that mod
Dr. Igor Dolvich  [author] Aug 7 @ 2:25pm 
You should be able to still attempt the lock picking. There's two mods on the list (as well as general UWE adjustments) that increase lock difficulties, while still allowing you to attempt *all* locks. Improved Locks and Lockpick Anyways .

I'm not sure entirely what's going on with the UC Slave Start, although it could be a combination of mods or UWE or whichever, but it seems to be the only Gamestart with issues (at least as far as people tell me lol). I do although need to delete a New Start, the Reptilian one, as I Removed them.

I normally just do the Rebirth starts, since thematically they're just a lot better than the UC camps (in my opinion).