Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's quite a lot of changes, as well as general bug fixes and such. Feel free to read the Changelogs for more information!
Import Game is required after any large changes to this list.
It should eventually pop up, although you can also try looking at Flats Lagoon as they also have a lot of good blueprints and items you can buy (and it's also where I normally put my "HQ" lol), and it's generally in the same area as the other locations I listed in the other post
@PhantomRima
I believe it may even be a part of UWE as of recently, but there's an additional mod that adds additional belt items, although that's mostly hats and other useful items.
Everything on the collection is more or less craftable, but the blue prints may take awhile to accumulate. I would recommend traveling to the Black Scratch "Great Library" and you have a much better chance at buying blueprints, as there's around 100 to buy which refreshes daily/48hrs. There's also a decent amount of buyable houses should you want to make a makeshift "Lab" nearby to accumulate them more efficiently. Black Desert City is also another good location to try, but be careful!
Yeah unfortunately the "save scumming" issue (quick loading while already in game), it's an issue even in Vanilla Kenshi. It's just *more* of a problem when you have a lot of mods. It's because of the way the game was designed (or moreso the engine), as it's constantly streaming data in/out and not exiting *fully* from the game (to desktop) effectively continues the data stream. Even starting a New Game after already playing a Save (without quitting) will almost guarantee corruption on the new save.
Someone, here in the comments, said recently that the MEGA List (Anrhaa's) has custom loading screen tips that tells Players *not* to save scum so avoid these problems. I'll end up doing that for this list as well, as this gets brought up like once a week in the various discussion threads/this comments section for Corrupted Zone Data.
I'm Trying MEGA Kaizo/UWE+ Modpack (2025) right now, very good compilation, but still missing yours uff. I just want to wait for you patch cause you said it will come soon.
I may need to rework that mod a bit as well, as the Rip and Tear mod is missing the UWE factions/new enemies and is effectively "random" on who you're allowed to outright kill lol. It does definitely cause it's own issues, such as slaves in a camp, although that was mostly already fixed by just excluding them outright ☠️
Kjulo gave permission forever ago for me to release a UWE version for this reason, but just never got around to it (and it's literally 100s/1000+ of new NPCs to modify 💀💀💀)
More than likely it's a mixture of the various weapon mods on the collection, although in particular there's a Nodachi and Missing Weapons Sheath mods. They shouldn't be disappearing though, the opposite is what I intended lol
I may need to look into it, but if it's randomly disappearing, it means there's a mod conflict potentially that is cycling between the models (this is why I made the Claymore Patch mod)?
I'm glad you enjoyed the collection! You can probably salvage the save by doing an Import . If I had to guess, it's because of corrupted zone data. You can read more about what causes this and how to fix it In This Guide .
@Elise
You can also disable the Buried Treasure mod to remove the notification spams. Unfortunately, there's not a way to disable those notifications as it's a part of the base game and how the mod functions (it spawns an empty/mostly empty nest, but this causes the game to register it as "Dead" and issues the notification)
@Ant
Thank you for helping!
Mainly for Toppers and Nodaichi.
Note: I do not have any other mods apart from the ones in this collection.
It is this one
I'm glad you were able to fix it better to your liking haha
When in a bar, I think this NPC is a bouncer of sorts I sometimes have them follow me anywhere in the bar with a blank chat bubble "...."
https://images.steamusercontent.com/ugc/9787200585978726847/433480233D16B6EC7A54DB975B8EAEE084F1B98C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Its a very cool and niche mod with the content it adds, distinct appearances
I think that one may have been delisted, the original author delisted all of their mods. You can see This Discussion for more info
Unfortunately the author requested not to rehost their stuff. This is partially why the Items Integration Patch broke, but I'll hopefully fix it soon lol
Love your collection!
It might be a mixture of mods on the collection, as there's Slightly Adjusted Blunt Weapons and a whole bunch of weapons. If you look in the Load Order in the "Weapons" section, you can probably find which one might be doing it. I don't know off the top of my head unfortunately lol
@K1lu4
Hey bro, if anything it might be a few weeks or a month or so, I have a whole bunch of different projects and such going on that I can't really sit down and focus lol.
I do have a list of things to fix and change, but the collection is currently playable without any major issues if you wanna give it a try
I'll probably do another run with your collection in a couple of months, thx again.
Ps. Any leaks on next patch? hehe
Yeah the CTD fix on Nexus will fix the animation crashes, it generates a patch at the end of the load order that fixes those.
In which way? Like what machinery and such are you using? 🤯 I don't normally build bases and all that, but I do know there's a lot of Players who do with this collection and I haven't heard this before.
Things like Mining do not increase Labouring skills, but that's from another mod "Hard Labour Increases Strength"
@Jasrule26
Did it happen to fix itself after installing the CTD Fix mod from nexus? (linked on the front page).
My internet is currently ***very*** slow or I'd manually link both the Labour mod and the CTD fix here, but they're listed on the main page of this collection
Haha nice, glad it's all working and you're enjoying the collection!
For the worker issue, it's a part of two mods that you can dissble ( Longer Use Range and the Corpse Disposal Version ), it adds further "Use" ranges to all the various machineries and workbenches. This is really only needed for *Huge* bases with lots of workers, but can more than likely be disabled for anyone else who doesn't necessarily play that way.
This is why they can use it through walls and such, which can be immersion breaking, but is some what needed for mile long bases lol