Mount & Blade: Warband

Mount & Blade: Warband

American Civil War Revived
661 Comments
King85  [author] 11 hours ago 
@xBCxRangers, I made a mistake in my last comment to you, sorry! The cheat for healing is Ctrl + H. You can also heal your horse with Ctrl + Shift + H. Here is a link to a list of all the cheats, for reference:

https://mountandblade.fandom.com/wiki/Cheats
King85  [author] 12 hours ago 
You would use the source code of M&B: Warband. If you have access to a different source code that has some of the features you want or need for your mod already implemented, then you can use that.

Lol the excessive uniform variants were more a sign of me not realizing that this old game has its limits. The variants that were thrown away were unnecessary, quite frankly, and in some cases, upon closer examination, were not even historically correct. Some were also made very early in development, before I really knew how to work with models and textures, so they were kinda sloppy and no longer up to my current standards. XD

You're very welcome! You can always join the discord if you want to talk to myself or other players without needing to go back and forth in the comments here. :)
TheVeritasAlliance 16 hours ago 
@King85 Thank you King! Kind of you to answer. Yeah I wonder what source code to use or if just a new module system would be the best thing, based on diplomacy and those more famous/necessary/classical implementations for Warband, but that should come later lol, I better get back to my Python course for that hehe. Regarding ACW:R, damm if the amount of uniforms impacted performance, its a sign of historical accuracy LMAO. Despite the dial back, the variants still feel so good to the eye. I'll be moving theaters further west to see those other regiments too! Again, thanks for all the work and kind answers, this is one of the coolest and most positive comment sections on the Wokshop LOL
King85  [author] 19 hours ago 
You're welcome! Such a system isn't in this mod, I wouldn't know how to implement it if it does exist somewhere else, and even if I did find such a system and was able to implement it, it would then require me to remove the after-death camera so the two systems don't conflict. The after-death cam is bugged right now so you are not able to move the camera, but it'll be fixed in the next update.

All I can say is try not to die lol. As a general rule, when you die in a game, you lose the game, so it's no different here. :P

(You can also use ctrl + x to heal yourself in battles with cheats activated, if you don't care about cheating. But once you're dead, you're dead.)
xBCxRangers 20 hours ago 
Thank you for your candor. Is there any reason when we die playing those characters, we can't just play another character and respawn as them?

All i really play on this game is Billy Yank or Johnny Reb, and play with the whole armies at battle. But once i die, it's over, and have to start a new match.

Am i doing something wrong, or is that how it is?

I love the mod btw, it's just that i'm a relative noob.
King85  [author] 20 hours ago 
No, he wears a slouch hat because it makes him look more like a stereotypical Confederate soldier, and is more visually distinct when compared to the Union soldier. The Johnny Reb and Billy Yank characters are both meant to be stereotypes in order to represent the common soldier.

If I were to change the hat just because one person wants the character to wear a different hat, I'd be changing hats every other week lol. If you really want to change it, I'm sure you can do so with Morgh's Editor. I'd suggest using Morgh's for any minor changes to units that a player wants to make for their own personal preference.
xBCxRangers 20 hours ago 
Ah, well that would be why lol. Dismiss my lack of Civil War knowledge.

In any event with the new update, can you have the Johnny Reb character wear a cap instead of the cowboy hat?
King85  [author] 20 hours ago 
@xBCxRangers, The Army of the Mississippi is a Union faction.
King85  [author] 20 hours ago 
@TheVeritasAlliance, Oh and to answer your other question, no this mod does not use TOTSK's source as a base. This mod's source was built on a fresh copy of the module system, and all of the changes made were implemented as needed.
xBCxRangers 20 hours ago 
Oh i thought you were mentioning the new update.

Anyhow, yeah when i pick the Army of the Mississippi they wear Union uniforms.
King85  [author] 20 hours ago 
@xBCxRangers, The last update came out in February. Next update is coming out soon. What Mississippi unit(s) are you referring to?
King85  [author] 20 hours ago 
(2/2) @TheVeritasAlliance, Regarding the use of TOTSK source code, you don't need their entire source code if all you need is the artillery. I'd say it's better to use a fresh module system and only implement the things you actually want or need. If you use TOTSK wholesale, then you are going to inherit everything that comes with it, whether you want it or not, and removing the things you don't want will be very difficult.
xBCxRangers 20 hours ago 
The update came out already? I guess i'm wondering why the Mississippi Units look like Union uniforms?
King85  [author] 20 hours ago 
(1/2) @TheVeritasAlliance, Thank you! I actually had to dial back on the amount of uniform variations because there were so many that it was contributing to performance problems lol. It was very excessive and many only had minor differences. There were also a lot of the regiments' uniforms that were not accurate to history and/or had too many variants, so in the most recent update I did a total overhaul of all the uniforms, including consolidating many of the excessive or incorrect variations into only one or two uniforms.
King85  [author] 20 hours ago 
@provostmp01, That is very kind of you to say, thank you very much. :)
TheVeritasAlliance 22 hours ago 
King, I tried asking around the warband modding discord server but could not get an answer, so if you don't mind me asking, here it goes: Does the mod uses Twilight of the Sun King as a source code basis? I plan on making a Warband mod in the future with it's artillery system set in the 18th century, and would like to know if it's a good idea to use twilight of the sun king either as a base, since is's source code is has been released for use, or just to get the "artillery system" (players and AI lords having acess to it, etc...) part of it's code and use it. I have to admit tho, lots of tutorial videos before going too much forward lol. Thank you.
TheVeritasAlliance 22 hours ago 
BTW, this is one of the greatest works when it comes to uniform variation, just stellar.
provostmp01 Aug 21 @ 10:02pm 
Your mod supports all veterans, we all salute you

Thank you
King85  [author] Aug 20 @ 9:51am 
Thank you, I am very happy that you are enjoying the mod so much! :steamhappy:

I have no plans to work on another mod, and it'd be pretty much impossible to have this mod's campaign transition into the Indian Wars of the 1870's - 1890's. If you play as the Union, you can fight the Plains Indian tribes out west, and this would still be fairly accurate to history, since the U.S. was engaged in wars and conflicts with some of the Indian tribes during and immediately following the Civil War.

The U.S. Colored Cavalry does exist in the mod, which eventually became known as the Buffalo Soldiers after the war. Just be aware that the first tier uses Enfield rifles and not every trooper has a horse, in order to reflect the haste in which these troops were organized and fielded historically. But at the veteran tier, every trooper will have a horse and they will use breech loading and repeating carbines.

Thank you for your service and have fun! Big update coming very soon, so stay tuned! :)
provostmp01 Aug 18 @ 11:59pm 
I am a 20 year U.S Army vet, and history buff also African american this mod is the best Civil War mod I have ever seen and played. Are you guys going to do an Plans Indian campaign having the Little Bighorn battle and also U.S Army Buffalo soldiers 9th and 10th cavalry Regiments that was also involved in Plans Indian battles?

Thank you for creating this mod
SSG Scott Retired U.S Army
King85  [author] Aug 17 @ 7:27pm 
@skwireel, Thank you, please read the FAQ.
skwireel Aug 16 @ 11:43am 
i like this mod but sometimes it crashes but is ez fix
TheVeritasAlliance Aug 8 @ 5:08pm 
@King85 thanks man! Was playing around with the indians in the west but i'll try the maps when i get back to the main theatre of the war.
King85  [author] Jul 31 @ 8:49pm 
Read the FAQ.
Albion Jul 31 @ 5:59pm 
So there's a problem with the cannons, the AI spawns with them, but when I got 2 crews, they spawn without the cannons and just charge the field with....cannon swabs?
King85  [author] Jul 31 @ 12:17pm 
@TheVeritasAlliance, The historical battlefield maps used in custom battles can be found in the campaign as village or "castle" scenes, as well as the siege scenes for cities. They may not all have the same name though, because the locations on the map are named for the town the battle was fought at or near in order for it to make sense on the campaign map (and many of these are also generally considered alternative names for the battles). So for example, Antietam is Sharpsburg, Stone's River is Murfreesboro, Kennesaw Mountain is Atlanta, Missionary Ridge is Chattanooga, the Battle of the Hemp Bales is Lexington, MO, etc.

If you know where to look for them, you'll find them. ;)
King85  [author] Jul 31 @ 9:56am 
@alpharius, No, I don't know how to do that, I don't know how that would work with the recruitment system, and many of the uniforms are designed to be part of a set, so if you try to mix and match them, you can experience clipping issues, or they won't line up correctly, etc.

I'm glad you are enjoying the mod, have fun! :)
TheVeritasAlliance Jul 30 @ 10:30pm 
Thank you! Will do! Maybe I am not playing in the right battlefields yet.
alpharius Jul 30 @ 5:20pm 
Are we going to be able to make a custom regiment in the future? Love the mod btw. Also a bit of a nitpick but I like better the pants used in L'aige than just the boots used in most other mods but again the mod is just *chefs kiss* so dw about that.
King85  [author] Jul 30 @ 3:08pm 
Thank you, I'm glad that you like the mod so much and that you're having a lot of fun! :)

Nearly all of the custom battle maps are in the campaign, only a few are exclusive to the custom battle feature. Which one's are you looking for?

Please refer to the FAQ regarding requests for implementing features from Between Empires.
TheVeritasAlliance Jul 30 @ 9:07am 
What a Titanic remake, I really do love it man, looks beautiful too! It's great that modders still have this passion. Wasn't able to find the custom maps in the campaign tho. Ohh, and do you think there is a future way of adding some sort of company system? So the enemy front is not just a single battleline, but units that can attack while others stay, for example like Between Empires. That is a very secondary concern tho, the current state of the mod is already wonderful, I throuw many hours at it lol.
King85  [author] Jul 25 @ 3:50pm 
Thank you very much, I'm glad you like the mod! :)

There are donation buttons in the description, if you'd like to support development.
IMPERATOR JULIUS CAESAR Jul 25 @ 10:31am 
God bless modders, be sure to donate if its a option.......................

modders damn near make a new game...........
King85  [author] Jul 3 @ 10:15am 
Read the FAQ. There is bold highlighted statement about this at the top of the mod's description.
doom_place0 Jul 3 @ 9:45am 
i dont know why but the game always freezes when its around 90% loaded and then crashed with a "Runtime Error" Message
King85  [author] Jun 20 @ 11:37am 
This question is addressed in the FAQ.
SoggyRightSock Jun 19 @ 5:23pm 
Will you be adding viewable Troop Trees?
King85  [author] Jun 12 @ 2:28pm 
You most likely didn't install the mod and/or WSE2 correctly. Make a clean installation of both, and if necessary, M&B as well. There is a video tutorial and further information in the FAQ.
bignate630 Jun 12 @ 8:17am 
It crashes on loading screen now whenever I try to run it with script Warband script extender 2, but didn't a few months ago (I went a few months without playing the game) but launches fine on the version without WSE2
Is it something with WSE2 or the mod?
Korthor Jun 11 @ 11:11am 
okay can confirm Warband Script Extender 2 fixed the runtime error crash
Korthor Jun 11 @ 11:09am 
i get a runtime error crash trying to start up which is odd as it wasnt happening before. Do i need the warband script extender 2 for this?
bell Jun 8 @ 12:04pm 
this just makes me wish the western mod wasnt hot garbage
King85  [author] Jun 7 @ 9:47am 
Read the FAQ.
licoln692 Jun 7 @ 7:27am 
why do i get a runtime error everytime when i play with this mod can someone please explain to me
King85  [author] May 29 @ 7:47pm 
@Deavastator, Read the FAQ.
King85  [author] May 29 @ 7:46pm 
@Reid1651, You need to get the keys from the guard.
Deavastator May 29 @ 4:14pm 
I often crash when entering load areas outside of empty battle maps but crash when entering areas such as a fort or city or town
Reid1651 May 29 @ 1:04pm 
Hello. Sorry if this is a dumb question, maybe I am doing something wrong. On Moddb page I've read that the quest "Rescue Mary Jane Green" was fixed. Whenever I go inside the prison she says "Surrender or die" thing. I am using the steam version with WSE2.
Also I'd like to say thank you for your mod.
King85  [author] May 13 @ 12:43pm 
Thanks, I'm glad you like the mod! :)

No, I'm definitely not going to make any other mods. I've addressed this in the FAQ.
xBCxRangers May 13 @ 9:13am 
Great mod. Glad to see it works on my new PC. Any way to come out with a French Indian War mod?