Total War: WARHAMMER III

Total War: WARHAMMER III

More Slots For All Settlements (16+6)
159 Comments
粉色大海星 Nov 25 @ 6:40am 
大佬牛逼
cheesyseal4321 Nov 20 @ 6:26pm 
please update :(
gliscor94 Sep 11 @ 11:02am 
You are my hero thank you very much! I dislike using Mixu and the other building slot mod because they cause weird conflicts sometimes. Their other issue is there is just random added factions spawned around the map like why is there an ogre camp in my Drazhoath campaign. Thank you!
Jerry Springer Sep 11 @ 3:43am 
possible to add "swap building" option? So we can change a building into another one of the same tier without destroy/rebuild?
Kiwihermit Sep 6 @ 8:13pm 
@WildHunter

Thanks for replying. I tried using just your mod with nothing else activated as well as unsubbing and resubbing your mod. Altdorf is still stuck with less building slots than other capitals. Will try a few validating local files and see what happens.
WildHunter  [author] Sep 6 @ 4:05am 
@Kiwihermit
Hi there,

Thank you for your feedback! I haven't been able to reproduce this issue with Altdorf in my tests. Could you please check for any potential mod conflicts or try unsubscribing and resubscribing to my mod to see if that resolves the problem?
Kiwihermit Sep 5 @ 11:21pm 
Hi there,

Many thanks for this much needed mod. I have only to report that Altdorf does not get the extra slots unlike all the other capitals.
Twistzz Sep 4 @ 6:38pm 
和更多领主扩展冲突:steamsad:
WildHunter  [author] Sep 3 @ 4:21am 
Updated for version 6.3.0
双葉理央 Sep 3 @ 3:55am 
求更新,和牢蜥新的神佑机制冲突导致没法招募神佑单位
jojobe Aug 23 @ 1:50am 
mod does not change special cities like Gaen Vale but other locations are good.
道友请留步 Aug 1 @ 10:47am 
传奇主城只加了2个格子,比如洛瑟恩,阿瓦隆这种的
格拉默老兵 Jul 28 @ 5:20pm 
求更新大佬 因为部分建筑貌似没这个效果了
Golden_IslandsYtube Jun 10 @ 12:26pm 
@Hubris the "3 Rows of Building Slots" mod works with this mod, if you place the 3 rows mod above this mod "more slots" in the list. The 3 row mod makes the slots vertical, thereby fixing the ui problem.

I only have these 2 mods activated, and nothing else.
Hubris Jun 5 @ 7:35pm 
Is there any way you could reduce the number of slots in major settlements by 2 or 4? There's UI problems for 4 city provinces.

First, If there's a Skaven Undercity or Trickster cult, in city number 4 of the province, you can't see the UI interaction to destroy the Undercity or destroy the Cult.

Second, If you conquer the provincial capital of a 4 city province, the UI interferes with your ability to repair the settlement capital building.
WildHunter  [author] Mar 27 @ 8:21am 
Updated for version 6.1.1
IEATHOOKERS Mar 26 @ 5:54pm 
for some reason it also unlocks all building slots
Hoosier_RAMPAGE Mar 26 @ 3:31pm 
Could you update to 6.1 please
Panda Mar 2 @ 9:54am 
你好。
这只是你的模式。
我知道,我之前问过,但您是否仍然可以创建一个带有 24/6 插槽的模型?
或者至少将您的 22 个插槽模块扩展为 6 个用于未成年人的模块,就像 16/6 模块一样?
我提前向你表示感谢。
492156325. Jan 27 @ 9:09pm 
大佬对AI有效果吗
MAIOUVICTOR Jan 19 @ 2:07am 
大佬,为什么有几个主城不是16格
arbiter_five Jan 14 @ 8:03am 
这个适配R大的么0 0
Xbra Jan 7 @ 4:32am 
大佬能不能让这个mod对长垣生效啊:steamthumbsup:
Kazarion Jan 2 @ 1:16pm 
can you make a lite version with 5 slots only for minor settlements please :steamhappy: ?
Ben Dec 15, 2024 @ 12:44pm 
So does this work with the 22 slots for capitals?
Oni Dec 15, 2024 @ 3:04am 
Thank you
WildHunter  [author] Dec 15, 2024 @ 12:55am 
@Onitamashi
Try resubscribing to this mod
Oni Dec 14, 2024 @ 8:56pm 
I cant play this with any of the new dlc lords.
xDRAGONx102 Dec 14, 2024 @ 2:16pm 
Updated for version 6.0
阿飞睡觉了 Dec 14, 2024 @ 7:44am 
能不能做个22+8的谢谢
jonothanpottage Dec 14, 2024 @ 6:44am 
do you have a mod or going to make one where it's 18/20 slots for all main settlements and 6 for minor ones? means then main settlements can have all buildings regardless of who you play.
玛卡巴卡的狗 Dec 13, 2024 @ 9:08pm 
小城都有七个建筑格子,并且阿尔道夫无效,暂时不知道还有没有其他无效的主城
WildHunter  [author] Dec 13, 2024 @ 8:27pm 
Updated for version 6.0
Mumion der Unsterbliche Dec 12, 2024 @ 10:06pm 
Update ?
未知适格者 Dec 12, 2024 @ 9:55pm 
急需更新!急需更新!
云海沉香 Dec 12, 2024 @ 9:01pm 
急需更新
👁 Dec 12, 2024 @ 3:53pm 
Ouch can't pick new DLC legendary lords while enabled. *cries* they don't give enough default slots to build all the things!
Salzmann Dec 12, 2024 @ 2:21pm 
@Valthejean Yeah dawg I'm havin the same issue
Valthejean Dec 12, 2024 @ 12:13pm 
Probably already in the works, but in case it needs to be said, this mod does need an update. For some reason, the new DLC lords disappear from the campaign start menu with this mod enabled. Love the mod! Looking forward to it updating
Fox Dec 10, 2024 @ 3:56pm 
Is there a way / a fix for the length of the UI ? When the provinces contain 4 cities, the UI is so large that it is hidden by the window displaying the province's stats and growth at the left side of the screen. Some building slots are then hidden and can't be upgraded
アーリィ Dec 10, 2024 @ 3:50am 
谢谢
WildHunter  [author] Dec 9, 2024 @ 6:40pm 
@アーリィ
esf 需要用官方工具改,直接在 steam 里下载「Total War: WARHAMMER III - Assembly Kit BETA」这个工具就好。具体用法可以 b 站搜搜教学之类的,我这里文字不太好说清楚。
アーリィ Dec 9, 2024 @ 4:05am 
@WildHunter
请问esf是用rpfm导出后用编辑器改了再导入回去?我自己改的不配套用mixu解锁那个mod的话就不起效,但是用mixu的话又会导致一些英雄模型变得奇怪。用了你的mod之后主城会变成我自己修改的格子(12),但小城会变成6格(我自己设置的是5),看来应该是我自己没改startpos.esf的原因
WildHunter  [author] Dec 8, 2024 @ 7:35pm 
@アーリィ
需要修改 startpos.esf,campaign_building_chain_slot_unlocks_tables 这个控制的是解锁格子,格子数量需要靠 esf 文件改
アーリィ Dec 8, 2024 @ 5:26am 
请问如果我想改成12+5的话是否需要编辑esf文件,还是只需要改db/campaign_building_chain_slot_unlocks_tables这个就行?
赤色蛋黄EGG Nov 17, 2024 @ 12:47am 
一级城的时候都有了16格空位,有点太BUG的样子
MochiLord Nov 14, 2024 @ 8:57am 
感谢大佬更新,现在没问题了:steamthumbsup:
HomicidalRex Nov 13, 2024 @ 3:05pm 
works with radious?
WildHunter  [author] Nov 11, 2024 @ 5:44am 
Updated for version 5.3.1