RimWorld

RimWorld

Better GC: Mothballed and World Pawns
327 Comments
Babaloo321 Nov 25 @ 9:53am 
I keep having problems with this mod. It seems to remove pawns that are actually still in use, like my colonists sometimes, as well as buried raiders/visitors. I also keep getting errors on game load related to a missing reference to bookshelves of all things.

I've tried turning off all settings in the mod config, and it's been okay until now, but when I loaded the game a few minutes ago one of my colonists disappeared, and reappeared after loading the game a second time. I worry this might happen again and I won't notice until after I save over the previous save, losing my colonist forever.

Can I remove this mod mid-playthrough? Or will it corrupt my save if I do?
Bóbr (PL) Nov 21 @ 11:24am 
Do "former colonists" involve released prisoners? What about released slaves?
jaeger972 Nov 16 @ 11:55am 
how does this play with the great hierarchy from VFE Empire?
I know that RuntimeGC messes it up
mashtong54 Oct 26 @ 8:51am 
you will need this for any save our ship 2 bescue this is needed so it keeps the bloat donw as well. bescue all of thsoe dead and blown up pawns that are not mothballed is knida makeing my game and comptuer suffer just form the sheare amonut of data.
Tormènt Oct 19 @ 3:01pm 
Does this blow up pawns in graves and other storage that aren't technically 'on' the map?
iF Oct 10 @ 5:50am 
Now on I won't picking up random bodies to bury anymore.
iF Oct 10 @ 5:48am 
Found a bug, AI translate on below for reference.

While attempting to load pawns or items into a transport pod attached to a launch platform, the loading interface (Dialog_LoadTransporters) fails to populate any transferables.

This issue was traced to a NullReferenceException during the sorting of transferables by mass, specifically in StatPart_BodySize.TryGetBodySize.

Root cause: A corpse object (likely previously stored in a mechanoid's inventory) was garbage collected, leaving a dangling reference. When the game attempts to evaluate bodySize or GearAndInventoryMass for that corpse during UI rendering, it crashes the sorting routine with InvalidOperationException: Failed to compare two elements in the array.
This prevents the transport pod from accepting any contents and breaks caravan formation logic.
Wrath Oct 1 @ 12:15am 
Bro... you just saved my game... Planet coverage 100% + 30 factions on the map... lol, day 15 I was bricked. Your mod was a magic wand eraser
Razak Sep 13 @ 6:48am 
Hello there!
Is there something similar for 1.3?
Because my game is nearly unplayable (x1 being the highest speed)
Rene Sep 6 @ 2:31am 
I reported a bug in the discussions, could the author please take a look?
Skeleton Man Aug 22 @ 9:13am 
Ive been meaning to look into this deeper but ive got a similar issue with 30,000 world pawns that refuse to be purged even with the most aggressive cleanup settings. I suspect it might have to do with raider swarm compression but I don’t think so.
KeiChan0215 Aug 21 @ 3:18am 
My 11 pawns died because they got mothballed on a quest lol
willy Aug 18 @ 8:34am 
For some reason my save is only getting rid of around 10 pawns while keeping 2500+ around. Does anyone else have this issue or know what mods might be impacting it? I thought it was maybe the 'grudges' mod but it wasn't. My next guess is possibly the vanilla royalty expanded which adds to the royal family and is deeming them all as important? Any help would be appreciated!
Chunky Aug 17 @ 9:28pm 
Very good mod, but I hope that you'll address the problems posted in the comments. Thank you for your work!
sSs1897 Aug 17 @ 2:53pm 
Same as Stryyyder, can confirm if you enable the quest cleanup stuff it bricks both gravship (will not generate mechhive) and relic
Stryyyder Aug 15 @ 6:54am 
completed subquests shouldn't be automatically deleted. Since quest deletion is on by default, i loaded in to find my progress toward finding my relic and the gravship questline completely reset...
HavenOnline Aug 14 @ 10:51am 
whats a mothball
WildStargazer Aug 13 @ 12:17pm 
Mod works very well with vanilla game, a must have for me.
Raptor42 Aug 13 @ 9:01am 
I wish you could exempt some pawns from being removed - like colonists' lovers that are off-map and were not part of the colony before. As it stands, it looks like you either get rid of everyone or nothing at all.
Ravayen Aug 11 @ 7:02am 
Nvm 25/25 pages back there was an entire experiment that covered it lol +1 for going back through the comments, should prob put that compatibility in the description.
Ravayen Aug 11 @ 6:50am 
Compatible with Vanilla outposts expanded? or do i need to use the gentle option? anyone playing with both?
Saint Of Killers Aug 8 @ 11:13pm 
This mod has a tendency to remove my pawns
S16 Jul 30 @ 6:57am 
thank you for the update ^^
Lno Jul 22 @ 6:41pm 
o7
Monbland Jul 22 @ 4:15pm 
Are vanilla quest expansion mods supported?
MegaFan Jul 21 @ 9:42am 
Doing the lords work updating this so fast man actual goat
Kris Jul 20 @ 8:12am 
Yes @WildStargazer that will happen if the timer of a colonist pawn remover is shorter than the pawn lending quest. I disabled the colonist pawn remover option entirely because the biggest problem for Rimworld are the dead world pawns that will bloat your save.
WildStargazer Jul 17 @ 10:59am 
Maybe it always worked like this, not long before taking quest I moved slider "colonists cleanup" from 20 days to 5 days, and borrowing for quest was 13 days. I just changed settings to be 20 days again.
WildStargazer Jul 17 @ 5:40am 
I meant to say "pawn lending" (borrowed), Empire requesting helpers quest.
GwinnBleidd  [author] Jul 17 @ 5:30am 
@WildStargazer I'll try to reproduce it
WildStargazer Jul 17 @ 4:27am 
There might be a bug, looks like my pawn was removed from world pawns during "Landing pawns" quest, and when shuttle returned there were no pawns. I am not sure if it is mod bug or Odyssey bug.
晚年冬 Jul 17 @ 4:17am 
I love you
girk Jul 16 @ 8:12am 
@GwinnBleidd you are the goat buddy
CluelessLemon Jul 16 @ 5:22am 
I was having very frequent tps drops that lasted several seconds in my save but after installing this mod I have not had the problem since. It did cull over 1k pawns which would explain it.
WildStargazer Jul 16 @ 5:10am 
Thank you for update! Your mod is a life saver for long runs.
☣GuakeTheAcinid☣ Jul 15 @ 11:47pm 
Please add Harmony to the list of dependencies.
Gárulf Jul 15 @ 5:24pm 
This is simply one of the best mods available in Rimworld.

I wish someone could escalate and make it into the core game.

Thank you @GwinnBleidd
Felnel Jul 15 @ 2:22pm 
Thanks man, hope you come back to this game.
Madwolf Jul 15 @ 1:54pm 
dude, this is one of my essential mods, thanks a lot for all your work
GwinnBleidd  [author] Jul 15 @ 9:56am 
Updated to 1.6.
I don't play much RimWorld these days, so I didn't test it too much. Please report back any issues
Marty in the multyvers Jul 15 @ 5:52am 
will this mod be updated to 1.6?
Szilreo Jul 12 @ 5:13am 
1.6 plz,we need this
Felnel Jul 11 @ 3:24pm 
This mod will go to 1.6?
水晶哥 Jul 11 @ 10:02am 
1.6 please
Tree Jul 11 @ 7:33am 
please update this mod. It is crucial. :steamhappy:
Chromium Jul 11 @ 6:00am 
I love it when you load up the save it gives you a report, gives the feeling that the game is released from a little preassure every time, I love it. We need this in 1.6 hope you are alright and you can upgrade it. :darkangel:
Monbland Jul 2 @ 5:24pm 
1.6 UPDATE PLEASE!
Stryyyder Jun 22 @ 6:16pm 
do ex-colony pawns that get diplomatically married off to another colony via the 'romance on the rim' mod get mothballed? i have a tendency of accepting in random pawns and immediately marrying them off for faction relations, and am only now realizing that might be messing my game lol
WildStargazer Jun 15 @ 10:24am 
Mod options are not working on 1.6, empty window.
WildStargazer Jun 14 @ 5:14am 
Seems to be working on 1.6