Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-i feel like normal training would only let them rank up a little, unless besieged.
Nice mod in any case, kudos.
Edit:
I have evolved from plebian and figured out how to change the values correctly! I still thank you for this amazing mod! :)
Anyway thanks, gonna have fun trying this out
PuB] Axlegolas [author] 18 Aug, 2023 @ 5:37pm
@Lord Grain des Rice for AI and player
As promised, before I left, I will make a MCT version as soon as possible.
Meanwhile I made a rank 6 max version for those who don't want to edit files (don't use both):
https://steamcommunity.com/sharedfiles/filedetails/?id=3402319590
I'd like to know if this is good to use in 6.0 campaigns or if it requires an update. It's not clear, could be either <3 Thanks
Anyway not just here to glaze, wanted to ask if you have any updates about coming MCT support? Because for all my nice words, I haven´t used this a lot. Would be so nice to be able to alter it in MCT to find the perfect sweet spot.
PS. Is it hardcoded that you cannot see ranks of garrison units before engaging in battle?
And in case anyone else was wondering about what happens to experience levels after a settlement/garrison changes ownership, new garrisons start at rank 0 and gain the +1 rank at the same turn number as all the others (i.e. if you capture a settlement on turn 9, your "new" garrison will get a rank next turn if you're using the default 10 turn timer). Thanks to @Blackwolf for asking this question so clearly a few comment pages in, and to the author for answering!
Scroll down
Thank you so much for your work!