The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Aurora - Standing Stones of Skyrim
47 Comments
Enai Siaion  [author] Feb 5, 2022 @ 12:52pm 
So what changed?
Venom97vv Feb 5, 2022 @ 10:26am 
Worked great for a while, now its like the mods not there, I removed all mods i had gotten since this one, now the stones auto activate(with old abilities) as soon as i click them, no accept/do nothing popup :(
Saphiraa Jun 30, 2020 @ 11:16am 
Very nice:steamhappy:
Enai Siaion  [author] Apr 16, 2019 @ 4:09pm 
Because as I said in the post below yours:

> This mod is no longer supported; the new version is Andromeda, which does retain those effects.
Keulron Apr 16, 2019 @ 11:45am 
Can I ask why this is no longer supported?
Enai Siaion  [author] Nov 19, 2018 @ 9:56am 
Because their existence meant other stones were completely useless.

This mod is no longer supported; the new version is Andromeda, which does retain those effects.
AvastYeMatey Nov 19, 2018 @ 9:28am 
ok cancel my last post workshop did not have my mod activated after I subscribed, but have you removed the leveling faster for thiefs stone skills and or warrior skills, if so why why why?
AvastYeMatey Nov 19, 2018 @ 9:09am 
where are the abilities and powers once you have activated a stone, in your inventory/skills
Enai Siaion  [author] Aug 6, 2018 @ 9:57am 
Vampiric Drain isn't a novice spell. It's actually not any tier spell at all, which causes the display to default to novice.
TheSpacePope Aug 3, 2018 @ 8:16am 
So I realized this on the SE version, but didn't know how to leave comments. The apprentice stone doesn't work for vampiric drain. Just so you know.
Enai Siaion  [author] Feb 6, 2018 @ 3:14pm 
This mod does not change the aetherial crown.

Also, it doesn't work if you cheat it onto your character.
Littlemrdoom Feb 1, 2018 @ 2:32pm 
tha athereus crown seems glitched, on one character it works, on another it doesn't.
Enai Siaion  [author] Jan 26, 2018 @ 12:10pm 
It doesn't prevent you from getting achievements. Skyrim Special Edition is the version that disables achievements when using mods.
Gr[øø]ve Jan 13, 2018 @ 1:39pm 
Stupid question, hope this mod doesn't prevent from obtaining the standing stones achievement would it? Can't wait to try it anyways, looks awesome judging by the awesome changes you did.
ᵉʳᵍᵒ Sep 9, 2017 @ 8:17pm 
Great mod. Makes stones far more interesting.
casual Aug 8, 2017 @ 6:09pm 
hmm, well im just confused then since im pretty sure i uninstalled all the mods that do, and its even more confusing seing as it randomly started working without any changes to my mods.
Enai Siaion  [author] Aug 8, 2017 @ 5:31pm 
Not caused by this mod. This mod doesn't modify the standing stone objects.
casual Jul 23, 2017 @ 3:13pm 
managed to work around the problem i posted below when i relized live another life gives me a power to select a standing stone blessing remotely and it worked, though i still wonder what cause it to be necessary in the first place...
casual Jul 23, 2017 @ 3:04pm 
for some reason i cant game any standing stone blassings, and im pretty sure i got rid of all of my other mods that alter the standing stones. they will glow when i activate them like normal but i dont gain a power or an ability.
gamer cat Oct 20, 2016 @ 1:16pm 
Neato!
:steamhappy:
RexJayden Jan 31, 2016 @ 8:08pm 
I simply cannot understand why this mod does not have more subscribers. Surely others have begun new Skyrim playthroughs that could use some needed variety in things like the standing stones. I have been using Enai's mods for so long that I am not able to play Skryim without them anymore. :falkwreath::markarth::riften::solitude::whiterun::windhelm:
Melletch Apr 7, 2015 @ 10:15pm 
Alright, while I am here the "Let's make a Multiplayer Mod" Discussion on the Workshop forum is looking for a small team of coders to build a mod with hosting for multiplayer capability. More details are on the thread. I saw you use the Script extender and have a fairly good mod built, so I ask without knowing how to tell the coders from the regular modder type. I am not in charge of the mod project though, and the one who is has a pretty good plan. If interested, please check it out, and thanks.

I will have to consider this one tho. Trouble is, I am not too well versed or have ever used the other ten stones to know if i want this one. Will check it out tho.
Lord of Valarin Oct 19, 2014 @ 4:53pm 
Hey, "I've got a lot of respet for the restoration school. Skyrim could use more healers."
-various city guards.
Anyways, Magic's fun in Skyrim. Mods in most cases make it even more fun. Fun = useful for entertainment.
Enai Siaion  [author] Oct 19, 2014 @ 4:45pm 
So that's two of the three mage stones. Perhaps the issue is that magery as a whole is useless in Skyrim without mods?
Lord of Valarin Oct 19, 2014 @ 4:40pm 
I love these additions! I am however slightly concerned that the Atronach, Lady amd Apprentice stones are not as powerful as the rest of the stones. All changes seem very well balanced, that's a plus!
TheFirstPaige Sep 15, 2014 @ 4:28am 
If I summon a creature with the Lady stone active, without the Twin Souls perk, the spirit cat is killed. When it respawns, it kills my summon.
I was using the Apocalypse spell package summons if it makes any difference.
As a side note, being able to dismiss my spirit cat could come in handy sometimes.
Enai Siaion  [author] Sep 14, 2014 @ 1:38pm 
How does it get in the way of summoning? It's not classified as any summon type.
TheFirstPaige Sep 14, 2014 @ 11:04am 
Great mod, but the Lady stone effect gets in the way of summoning, and the ability is... Boring.
May I recommend making the ability a toggle summon for the spirit cat, and the passive a bonus whilst the spirit cat is summoned?
Kryptonian Sep 5, 2014 @ 12:24pm 
Wow love the idea behind this mod.
»CORSAIRƩ« Aug 26, 2014 @ 5:15pm 
WIll do. Post updates when I have info.
Enai Siaion  [author] Aug 26, 2014 @ 10:58am 
Try with other stones.
»CORSAIRƩ« Aug 26, 2014 @ 7:59am 
Besides this, no. None.
Enai Siaion  [author] Aug 26, 2014 @ 6:28am 
That's odd, because it's working fine for everyone else and in fact this mod doesn't even affect the actual stone ability records.

Have a mod that modifies that effect?
»CORSAIRƩ« Aug 26, 2014 @ 12:33am 
Sorry, my mistake. It only updates my standing stone and doesn't allow me to keep the previous blessing
Enai Siaion  [author] Aug 25, 2014 @ 10:49pm 
You didn't say what happens when you try.
»CORSAIRƩ« Aug 25, 2014 @ 9:25pm 
I'm wearing the Aetherium Crown and for some reason it's not allowing me to use two standing stones at a time with this mod (Stones in question are Lord and Steed, not sure about the others). Just wondering if there was a simple cause for that or if it was intended or what was up.
Frog Aug 18, 2014 @ 4:48pm 
Thanks a bunch. I put the patch on the Workshop and the Nexus [www.nexusmods.com].
Enai Siaion  [author] Aug 18, 2014 @ 3:46pm 
>"I'd like this after I finish leveling a character. I need that XP bonus at the start."

If you can't level without the bonus XP, the levelling rate in your game is too low. Might want to find a mod for that (or find the mod that makes it too low).

>"I feel like the Ritual Stone could use a nerf."

Stones have an ability and an active power. Which?

>"Hey Enai, I made a patch that adds these desriptions to the birthsign section of Character Creation Overhaul. Do you mind if I upload it? Or even send it to you to upload?"

You can upload it yourself. :) Otherwise I'll end up having to own it.
Frog Aug 16, 2014 @ 12:27pm 
Hey Enai, I made a patch that adds these desriptions to the birthsign section of Character Creation Overhaul. Do you mind if I upload it? Or even send it to you to upload?
Demonic Piss Refining Master Aug 15, 2014 @ 7:37pm 
-claps- Now instead of using a crappy lord stone that makes me stronger Might as well have these. Plus I have about 38 lives I can mess around. As long as no one would freaking kill move me.
Witicka Aug 15, 2014 @ 3:41pm 
I feel like the Ritual Stone could use a nerf.
Svenghoulie Aug 15, 2014 @ 2:37pm 
Amazing
Da ninja Aug 15, 2014 @ 11:08am 
Interesting and unique, I'll try this.
JasonWolf Aug 14, 2014 @ 7:46pm 
I'd like this after I finish leveling a character. I need that XP bonus at the start.
IndiREKT Aug 13, 2014 @ 3:37am 
I can finally have powers that actually matter and seem to do something. Also, they're available for more than once every day. Hope it's as well excecuted in game as it sounds on the workshop.
Enai Siaion  [author] Aug 10, 2014 @ 1:16pm 
You need SKSE for this version but not for the old version. Both versions remain available, so if you don't want to use SKSE, just stick with the ol' Doomstone Package! :)
AELDIN Aug 10, 2014 @ 10:20am 
What? i just got doomstone package. do i need SKSE for this mod? (Thanks)