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> This mod is no longer supported; the new version is Andromeda, which does retain those effects.
This mod is no longer supported; the new version is Andromeda, which does retain those effects.
Also, it doesn't work if you cheat it onto your character.
I will have to consider this one tho. Trouble is, I am not too well versed or have ever used the other ten stones to know if i want this one. Will check it out tho.
-various city guards.
Anyways, Magic's fun in Skyrim. Mods in most cases make it even more fun. Fun = useful for entertainment.
I was using the Apocalypse spell package summons if it makes any difference.
As a side note, being able to dismiss my spirit cat could come in handy sometimes.
May I recommend making the ability a toggle summon for the spirit cat, and the passive a bonus whilst the spirit cat is summoned?
Have a mod that modifies that effect?
If you can't level without the bonus XP, the levelling rate in your game is too low. Might want to find a mod for that (or find the mod that makes it too low).
>"I feel like the Ritual Stone could use a nerf."
Stones have an ability and an active power. Which?
>"Hey Enai, I made a patch that adds these desriptions to the birthsign section of Character Creation Overhaul. Do you mind if I upload it? Or even send it to you to upload?"
You can upload it yourself. :) Otherwise I'll end up having to own it.