Arma 3
[SP] The Narrator - ChatGPT-led Zombie Apocalypse Story (PROTOTYPE)
17 Comments
Gopan Oct 18, 2024 @ 4:20am 
3rd mission can`t start. Mission started and I am just fly in the sky. Like there is no unit to play as player.
Engicop  [author] Aug 13, 2023 @ 3:46am 
Strange, have you tried disabling all mods except the required ones?
Qubit Aug 12, 2023 @ 10:12pm 
mission 2 crashes arma access violation, im sure it would have been cool because your mission didnt look terrible but after 3 campaigns being deprecated or just poorly done im in a worse mood than i was before. i just want to play a campaign :(
[☠] AtaruGolan [☠] May 28, 2023 @ 7:51pm 
Thank you very much, this could be very useful, If it were possible even something that heals themselves or at least they stay still if I try to heal them :D
Engicop  [author] May 28, 2023 @ 2:43pm 
Yeah, Arma AI can be a pain in the butt.
I could change it so that you will be able to give them a signal to advance when you want to.
[☠] AtaruGolan [☠] May 28, 2023 @ 1:41pm 
Yes but if i inside the building and they not enter and stay at external with they "artificial stupidity" I can do miracle, and that is furstrating, because they not "intelligent like a person" and they die at 3x2.
If I'm with they i can protect, but if mission request i go another side, inside big building, how i can know if they are ok or not. that isn't possible, or you add imunity when effectly one mission request to stay alone and not near they, or this became random impossible.
Engicop  [author] May 28, 2023 @ 12:59pm 
The objective is to protect the guys. Making them immortal would make the mission very easy.
[☠] AtaruGolan [☠] May 28, 2023 @ 9:28am 
Restarted and found another problem, during search for supply one of the other die because zombie eat him, can you please make they imortal, now i have the save 30 second before he die and I need to start again, is boring...
[☠] AtaruGolan [☠] May 28, 2023 @ 5:06am 
I have also other mods installed, i need to check if disabling all work, because at this point can be anything :D
Engicop  [author] May 28, 2023 @ 4:15am 
Works for me. However, I just cleaned up the script a bit so there's not reason for it NOT to work.
Engicop  [author] May 28, 2023 @ 3:30am 
Odd, let me look into it
[☠] AtaruGolan [☠] May 28, 2023 @ 2:59am 
In mission "assembly beast" stay stuck, I do the assembly but continue to ask assembly beast.
honger May 26, 2023 @ 5:46am 
ye with few exceptions (3den Enhanced, ADT and composition mods) everything you make your mission with will create a dependency, be it a normal dep with a notification or hidden one causing the mission to just not start.
Engicop  [author] May 26, 2023 @ 4:40am 
Didn't even realize enhanced soundscape was needed as a dependency, next time I'll cut down on activated mods when making scenarios
Engicop  [author] May 26, 2023 @ 4:34am 
Thank you for the report, fixing it asap
honger May 26, 2023 @ 4:04am 
2nd mission won't fire too because O&T Expansion Eden and Enhanced Soundscape are needed according to the error notification.
honger May 26, 2023 @ 3:58am 
FYI Deformer creates a dependency and has to be loaded to keep the mission with terrain height changed so you might want to add it to the requirements. Got a bit clueless when I loaded without it and all buildings and tasks were buried underground.