Age of Wonders 4

Age of Wonders 4

Outlaw Culture
203 Comments
Von Schnitzel  [author] Jun 4 @ 1:31pm 
I have fixed the Poacher lag issue.
Note about the lighting bug it is to small of an issue to be worth fixing at the moment.

As i have mentioned before this mod is currently in development limbo until i have finished the new Theocracy culture mod i'm working on, i have constantly been referencing the fact i am working on this and i think its time i actually show something from it as i am extremely happy with how things turned out.

Images can be found hear on my steam profile.
https://steamcommunity.com/profiles/76561198019420605/images/
Ragged Veins May 24 @ 5:35pm 
The poacher unit, but no other outlaw culture unit, is causing lag issues with some transformations in WERMS society traits mod.
Specifically the shadow host and I think the harpy transformation.
Shifter May 6 @ 2:20am 
@Jyggalag, was wondering what it was that was causing the lighting thing! Will still use the mod though as i'm enjoying Outlaws too much to stop! haha
Parker Posey's Mouth Apr 10 @ 8:21pm 
There simply is no better mod.
Jyggalag Apr 9 @ 5:24pm 
This mods turns off the ability to change the lighting during ruler and race customization. Tested and it is in fact this mod.
skaz88 Apr 5 @ 12:24pm 
Is there a reason this mod would clash with Blackdeath's unit mods? I wanted to give this a try but the game wouldn't load with this and his unit mods enabled.
Von Schnitzel  [author] Apr 4 @ 11:33am 
@Zaxori This mod should be fine now i do highly recommend that you turn off outdated tome mods thou because it is 100% chance they have the same problems i had including the super lag issue.
Zaxori Apr 4 @ 11:26am 
Yea I probably shouldn't use this mod just based on what you said XD. I have like... 50 mods or so and a lot of them are tome mods. It's great that you were so quick to fix this though! Very good modder.
Von Schnitzel  [author] Apr 4 @ 11:03am 
I have fixed the spell crash problem special thanks to Bagas for pointing me in the right direction.

Also a bit of a disclaimer DO NOT use mods that add spells unless it was updated to the new version it will crash because of a recent change to spells.

If you still have problems with crashing when using spells then workshop didn't update properly verify integrity of game files should fix that.
Zaxori Apr 4 @ 8:38am 
Ok gotcha!
Von Schnitzel  [author] Apr 4 @ 8:16am 
@Zaxori No i think all custom tactical map spells are broken in this mod and possibly other mods that were made around the same time as this mod.
Zaxori Apr 4 @ 8:12am 
I just want to make sure, we're talking about obscuring mists AND murder of crows? or are you only talking about murder of crows?
Von Schnitzel  [author] Apr 4 @ 7:24am 
@Zaxori So this is interesting because when i tested murder of crows without any effects it still crashes i think there is some hidden stat on old abilities meaning i have to remake them i will when i fined some time later today.
Zaxori Apr 4 @ 7:10am 
So when I cast Obscuring mists, it crashes the game 100% of the time. Unfortunate news is that I don't know if it's the spell itself causing the crash or if there is something conflicting with the 50 other mods I have. I would like to say it's the spell itself? When I go to cast it, the game immediately crashes after I click to confirm it.
Vixey Apr 3 @ 4:13pm 
thank you for the quick fixes
Von Schnitzel  [author] Apr 3 @ 5:20am 
@Vixey I have investigated this issue it appear it does in deed crash the game, I have removed the spell murder of crows as i do not know what or why it crashes the game, It will not be coming back for some time as i plan on completely remaking this mod when theocracy culture mod is done.
Vixey Apr 2 @ 11:54pm 
Casting Murder of crows crashes my game
Von Schnitzel  [author] Apr 2 @ 5:55am 
This mod has now been updated the lag issue should be resolved verify integrity of game files is recommended if you haven't done so do.
Shadow_Volkamon Apr 2 @ 12:42am 
*Did some testing, narrowed down what it was in the Outlaws' roster that was causing the major lag and it was the Poacher.
Shadow_Volkamon Apr 2 @ 12:17am 
Currently causing major lag as of the latest update.
Meesh Feb 7 @ 3:33am 
Thanks so much for this! I was trying to make a rogue-ish lupine culture within the feudal framework but this fills that void perfectly
Drakenhof Jan 17 @ 5:09pm 
Very cool and neccesary culture, full of flavor. This game really needs something between barbarians and edgelords
Von Schnitzel  [author] Dec 24, 2024 @ 3:03pm 
@Trappist Na it hates you if health gets to low, It's a misspelling i just didn't care to fix it.
Trappist Dec 24, 2024 @ 3:00pm 
What does the desserter do? Throw cakes?
Von Schnitzel  [author] Dec 14, 2024 @ 3:30pm 
I have fixed the missing hero weapons and the tree slow down thing my mod removed by accident.
Von Schnitzel  [author] Nov 21, 2024 @ 4:59pm 
@Hagosha never noticed fixed
Hagosha Nov 21, 2024 @ 3:32am 
Hey boss, just wanted to let you know your mod description has a typo at the end. The second mod link is missing a space so steam thinks it's SUS.
Von Schnitzel  [author] Nov 15, 2024 @ 5:03pm 
Defender and range heroes should now work.
Master Necro Nov 10, 2024 @ 10:49am 
Looking forward to the Theocrats and the Rework!
Von Schnitzel  [author] Nov 10, 2024 @ 9:56am 
If new things don't work verify integrity of game chase

Assassin's secondary dagger being upside down is not a bug by the way.
Von Schnitzel  [author] Nov 10, 2024 @ 9:55am 
I have fixed a lot off broken things i could find but it is possible that there are thing i missed.

I have reworked assassin and fixed some minor bugs, There are other things to mention like my planes for this mod going forward.

Before i begin working on any rework i wish to finish the aow3 theocrat inspired culture mod i original abandon(if culture turns out too much of a hassle i will just make it a feudal subculture) ones that is done i will focus on reworking some areas of this mod which will be split into 3 parts.

Rework part 1 units and abilities: Combate of this culture will be more focused on flanking the current issue a have is that a lot of abilities was designed at random due to my inexperience at the time.

Rework part 2 strategic map: Infirm sucks as a mechanic it was a by product of my inexperience.

Rework part 3 the fun one: A sort of shadow government subculture focuses on loss of control effects, More on this one when it is relevant.
Von Schnitzel  [author] Nov 10, 2024 @ 6:29am 
@Low Intelligence Specimen Oh god yes it does, Good news it is done and all i need to do is run a few tests and see if something is broken.
Low Intelligence Specimen Nov 9, 2024 @ 5:04pm 
Does this mod require an update for the new DLC? Would love to use it with the new shadow tomes
Shadow_Volkamon Oct 5, 2024 @ 10:46am 
Found a bug; Lupine Form + Reveler's Heart + Outlaw Culture = missing midsection.
Von Schnitzel  [author] Jun 29, 2024 @ 5:05am 
The missing head should now be fixed .

If it is still broken after always try Verify Integrity of Game Files steam workshop may not have updated it propy.
Von Schnitzel  [author] Jun 28, 2024 @ 10:27am 
I am aware of the headless tome unit bug but consider it low priority because it can easily be fixed by using https://steamcommunity.com/sharedfiles/filedetails/?id=3110961239 this is also why i never noticed it.
Von Schnitzel  [author] Jun 19, 2024 @ 3:55pm 
In my brief testing this mod appear to have take little damage from the new dlc, how ever if something is found do let me know.
Goblin Jun 18, 2024 @ 9:20pm 
hehe Assman
Von Schnitzel  [author] Jun 15, 2024 @ 1:02pm 
This mode is supported in my newest mod Link https://steamcommunity.com/sharedfiles/filedetails/?id=3268269508
Also i plan to rework Assman at some point.
Swinky Jun 15, 2024 @ 7:32am 
is this mod compatible with unique unit bonuses and stuff? Or if there are any submods that may be out there.
Rikko May 8, 2024 @ 9:28am 
I love this culture but I swear man, it seems like every single Free City that isn't spawned as the player's cultural Free City, is Outlaw culture.
Von Schnitzel  [author] Apr 9, 2024 @ 5:53am 
@Zooasaurus This have been fixed it appeared that the version i have somehow reverted to an old version.
Zooasaurus Apr 9, 2024 @ 2:35am 
I think the new update breaks Primal Culture frontend screen again, it shows a sunderer on my custom leader screen
Fayth Apr 9, 2024 @ 12:30am 
Hey just letting you know but tome units seem to have invisible heads with when playing Outlaw culture, was running a bunch of mods and disabled them all until I found it's literally just the Outlaw Culture not showing heads etc on the tome units correctly, hope u can fix this soon, been enjoying playing with this and your other mods <3
steelwork Apr 4, 2024 @ 7:58am 
goes well with cloak & dagger tome mod.
both this and that mod together gives a complete "rogue" experience.
only a few minor graphical glitches where some units don't have the enchants on their weapons but hovering beside them. (especially for units with daggers and swords.)
Videogamer40000 Mar 15, 2024 @ 3:27pm 
Thank you. Take as long as you need.
Von Schnitzel  [author] Mar 15, 2024 @ 3:13pm 
@Videogamer40000 i will look in to resolving this issue some time in the future
Videogamer40000 Mar 15, 2024 @ 2:54pm 
It seems like, for whatever reason, this mod seems to be creating a copy of the Experienced Leader support skill, except it is a novice hero skill instead of an adept hero skill.

I can move this comment to bug reports if you would prefer for me to.
Your Fire Safety Officer Mar 7, 2024 @ 12:20pm 
Sorry, I feel dumb. I hadn't played a society with the devious watchers trait, which is where the infiltrate mechanic comes from. I assumed your mod added it lol
Von Schnitzel  [author] Mar 7, 2024 @ 4:29am 
@Brunhrafn I have no ide of what u are talking about, are u referring to the camo thing from the culture building?