Age of Wonders 4

Age of Wonders 4

266 ratings
Outlaw Culture
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File Size
Posted
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11.195 MB
May 21, 2023 @ 9:14am
Apr 4 @ 10:58am
43 Change Notes ( view )

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Outlaw Culture

In 1 collection by Von Schnitzel
My Mods
16 items
Description
This mod adds a new chaos shadow culture to the game the Outlaw culture if you couldn't guess its rogue bandite themed with a full unit roster and hero customization and all you'd expect from a culture mod.


Super lag and how to fix

Verify integrity of files thats it thats all you need to do if it doesn't make sure it isn't some other mod doing it any mod adding units will have the super lag bug.


Units
Tier I
Agent Scout Unit
Bandit Shield Unit
Poacher Ranged Unit
Tier II
Desserter Polearm Unit
Bard Support Unit
Tier III
Assassin fighter Unit If new things don't work verify integrity of game chase

Special Improvement
Robber Camp counts as Mine
giving +7gold +7draft get +3gold +3production -2food per adjacent farms
Unit Deploymeant location

Special Culture mechanic
Infamy a special resource that can be used for a variety of different structures,spells and units
Infamy is obtain through variety actions like killing units amount based on unit tier,killing heros extra amount based based on level,Pillage and clearing out treasure sites

Infamy Structures
Mercenary Headquarter Prevents breaking off due to low stability and 1 rank for Polearm units
Thieves Guild +1knowledge +1gold per pop 3 rank for Scout i know it's amazing it's so dam good like holy mole it's so good basically op
Smugglers Haven 3+mana 3+food per Fishery.
thes structures cost resource upkeep outside of capital. you must build in capital first before thes are available in other citys and you can only have one.

Infamy Spells
Mercenary Patrols City Spell require Mercenary Headquarter
Spawns 2 Mercenarys when fighting inside the effected domain
Concealed Movement Army Spell require Smugglers Haven
Army get Universal Camouflage and fast movement for 2 turns
Supply Theft is a siege project not a spell require Thieves Guild
get 60 gold remove battlemeant and support Defense
note Infamy Spells do not cost any Casting points this is as intended


I know people have been asking for more units in this mod so if you want more units you should get my unit mod it have bult in compatibility with this mod.
Mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=3023411279

Mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=3268269508


Spacial Thanks to Wolfie for helping with Infamy resource implementation and Rockbou, That Human for name.
Popular Discussions View All (6)
39
Mar 29 @ 8:07am
PINNED: Bug reports
Von Schnitzel
10
May 27, 2023 @ 1:59am
Culture City names and hero names
Von Schnitzel
6
Nov 14, 2023 @ 3:53pm
Random things and questions
Von Schnitzel
201 Comments
Shifter May 6 @ 2:20am 
@Jyggalag, was wondering what it was that was causing the lighting thing! Will still use the mod though as i'm enjoying Outlaws too much to stop! haha
Parker Posey's Mouth Apr 10 @ 8:21pm 
There simply is no better mod.
Jyggalag Apr 9 @ 5:24pm 
This mods turns off the ability to change the lighting during ruler and race customization. Tested and it is in fact this mod.
skaz88 Apr 5 @ 12:24pm 
Is there a reason this mod would clash with Blackdeath's unit mods? I wanted to give this a try but the game wouldn't load with this and his unit mods enabled.
Von Schnitzel  [author] Apr 4 @ 11:33am 
@Zaxori This mod should be fine now i do highly recommend that you turn off outdated tome mods thou because it is 100% chance they have the same problems i had including the super lag issue.
Zaxori Apr 4 @ 11:26am 
Yea I probably shouldn't use this mod just based on what you said XD. I have like... 50 mods or so and a lot of them are tome mods. It's great that you were so quick to fix this though! Very good modder.
Von Schnitzel  [author] Apr 4 @ 11:03am 
I have fixed the spell crash problem special thanks to Bagas for pointing me in the right direction.

Also a bit of a disclaimer DO NOT use mods that add spells unless it was updated to the new version it will crash because of a recent change to spells.

If you still have problems with crashing when using spells then workshop didn't update properly verify integrity of game files should fix that.
Zaxori Apr 4 @ 8:38am 
Ok gotcha!
Von Schnitzel  [author] Apr 4 @ 8:16am 
@Zaxori No i think all custom tactical map spells are broken in this mod and possibly other mods that were made around the same time as this mod.
Zaxori Apr 4 @ 8:12am 
I just want to make sure, we're talking about obscuring mists AND murder of crows? or are you only talking about murder of crows?