Terra Invicta

Terra Invicta

XCOM (Enemy Unknown 2012)
104 Comments
Hobbes___  [author] Apr 21 @ 12:49pm 
@Lobo

You are correct, they shouldn't be at war in 2012 but I decided not to adjust the alliances with the present state of game development because they have been changing a lot and updating between versions can take a lot of time.
Lobo Apr 21 @ 11:14am 
Hey, love the mod. I just noticed Russia and Ukraine are still at war with this mod enabled. That should not be the case in 2012. Is this intentional?
Hobbes___  [author] Feb 22 @ 5:50am 
@OttersHoldHands

You're welcome :)
OttersHoldHands Feb 20 @ 1:35am 
Thanks for continuing this amazing mod after all this time
Hobbes___  [author] Feb 4 @ 5:21pm 
Updated to beta 0.4.49
Hobbes___  [author] Jan 24 @ 4:09pm 
Major update with 200+ additional orgs added from the More Orgs mod, and the removal of the Academy, Protectorate and Exodus factions from new campaigns.
Hobbes___  [author] Nov 17, 2024 @ 7:05am 
Updated to latest TI version.
Chrissy Jun 13, 2024 @ 12:15pm 
Is it possible to do this, but only for the Resistance and HF, but to change them to the GDI and Brotherhood of Nod from Command and Conquer?
[EASY]AlmightyJakester Jun 9, 2024 @ 1:02pm 
@Hobbes I'm not seeing that file in the mod's folder.

There are TIFaction templetes, and Habs, and Objective's and such, but no TIConfig that I'm able to find.
Hobbes___  [author] May 27, 2024 @ 8:18am 
@[EASY]AlmightyJakester
Delete the TIConfigTemplate file in the mod's folder

@DreadGrunt
I've been working on adapting the 1983 scenario to the latest Terra Invicta 0.4.0, the main thing remaining are the new factions.
DreadGrunt May 17, 2024 @ 12:17am 
Really hoping you can release the 1983 scenario eventually. I remember playing it last year and I've gotten really into TI again and would love to do some Cold War playthroughs.
[EASY]AlmightyJakester May 14, 2024 @ 4:02pm 
Because I can't enable the console, despite having edited the json file.
[EASY]AlmightyJakester May 14, 2024 @ 3:13pm 
Does this mod disable the console?
fisto the robo Apr 22, 2024 @ 4:07pm 
:RedStar::RedStar::RedStar: USSR VS ET :RedStar::RedStar::RedStar:
Hobbes___  [author] Mar 18, 2024 @ 6:43am 
I've switched to Terra Invicta's validation branch to upgrade the mod to the incoming 0.4.1 version.

EXALT has been added to replace the Initiative,
The Horrible KPL Mar 15, 2024 @ 1:03pm 
@Hobbes___ Awesome
Hobbes___  [author] Mar 14, 2024 @ 7:48am 
Next addition to this mod will be an old XCOM foe: EXALT.

They will replace the Initiative and I'm currently working on their unique orgs and their cells' insignia.
Hobbes___  [author] Mar 12, 2024 @ 4:49am 
I love the 1983 scenario but having XCOM present made it tough to balance and design the whole thing. But now that I've split the mods, I can resume working on the scenario.
The Horrible KPL Mar 10, 2024 @ 3:39pm 
Nice, I'm very interested in Cold War scenarios
Hobbes___  [author] Mar 7, 2024 @ 8:51am 
Just reinstalled TI and the mod is working fine with the latest version
DrManhatten Feb 24, 2024 @ 5:37am 
Definitely a problem with 3.125 first I thought it was just the game start date which causes it too mess up. Because in my own mod testing when I move the start date prior to 2020 it always crashes too. But it's not just that I am afraid
kim jung jay Feb 2, 2024 @ 9:09pm 
great mod lots of replay
北冕武仙 Dec 21, 2023 @ 7:37am 
if you know the way ,please help me ,i really what to play this mod:steamsad:
北冕武仙 Dec 21, 2023 @ 7:35am 
I meet the same problem and tried every ways you said ,it didnt work
Hobbes___  [author] Dec 17, 2023 @ 8:08am 
OK, next version will have some major changes:
* XCOM faction will be removed and republished as a separate mod.
* 1983 scenario will contain a new faction (Third Front) representing Communist China, which then balances the factions by having two Western and two Communist ones.
* Gladio and Third Front will be both radical and anti-alien factions while SDI and RYaN will remain neutral (to be tested).
Skeptical Dinosaur Dec 14, 2023 @ 12:48pm 
@Hobbes___
Its working now, thanks. I think downloading it from in-game made the difference because I tried that earlier and it was still crashing.
Anyway, I look forward to playing it, thanks.
Hobbes___  [author] Dec 14, 2023 @ 7:46am 
@Skeptical Dinosaur,
Just checked it again at my side, mod starting properly with the 1983 borders, etc.
From your description, either there's an issue with your installation or a third mod overriding some of the files.
Try disabling mods altogether, exit the game, delete XCOM 1983 folder, restart TI, then resubscribe the mod on Steam or the ingame mods tab.
Skeptical Dinosaur Dec 14, 2023 @ 6:30am 
@Hobbes____
Okay thanks for checking,
I tried again and if I press "enable" without pressing the "Use Mods" button it launches, and in the new game I have the option to pick the Mod's factions, but it's still in 2022. But some things are in like the Eurasion Union is called the "Soviet Union" and the techs are there. But it's all still 2022 stats and borders and flags and things.

And if I press the "use mods" after I've loaded in with it enabled it'll crash trying to start a new game and then keep crashing before I can get to the main menu again. (I have to go into the files then and put the mod back into "disabled" and then it'll launch).

I tried the Roman Empire mod just to check and that works fine, so just seems to be this one.(no other mods downloaded when I tried this one)

Idk, it's weird. I might try the Github version later on when I've more time, maybe that'll work.
Anyway thought I'd elaborate, good luck with it anyway it seems cool!
Hobbes___  [author] Dec 14, 2023 @ 4:22am 
@Skeptical Dinosaur
Just tested the mod with 0.3.118, game started without a problem.
Skeptical Dinosaur Dec 13, 2023 @ 1:13pm 
Has the 3.118 hotfix made it incompatible?
I'm getting CTDs before it loads into the main menu when I activate the mod and try and re-launch. (I didn't play before that hotfix so I don't know if it was working beforehand, I don't see a 3.115 beta in the to rollback to either).
Thanks
Hobbes___  [author] Dec 11, 2023 @ 12:39pm 
Updated the mod to work with the latest TI version on Steam.

As I mentioned before, the objective now is to split the mod into two, one containing the 1983 scenario, the second one just adding XCOM as a faction to replace the Resistance in the vanilla game.
Hobbes___  [author] Dec 5, 2023 @ 12:02pm 
Hi there. Right now I'm focusing on making a separate XCOM mod because it's easier to adapt to the development process and the new game updates.
瞳瞳hhjhhjh Dec 2, 2023 @ 4:30pm 
这是一个非常好的模组,满足了我对“冷战剧本”的需求。
但是在十一月的更新后,模组与游戏出现了严重的不兼容现象。这会导致闪退而无法游玩,希望作者可以修复一下:)

This is a very good module that meets my need for a "Cold War script".
However, after the November update, there were serious incompatibilities between the mod and the game. This will cause flash back and can not play, hope the author can fix it:):steamthumbsup:
Hobbes___  [author] Nov 12, 2023 @ 4:18am 
Hey all,
I've gone back to the vanilla game for the past months to get a feel of the recent changes to the campaign settings, so that's why this mod hasn't been updated for a while.
I'm also considering splitting the mod into two, one with 1983 setting and the other with the XCOM faction.
瞳瞳hhjhhjh Nov 10, 2023 @ 4:41am 
我不能从剧本设定中找到这个模组,谁能告诉我该如何启动?我真的很想玩它:(
I can't find this module from the script settings, Who can tell me how to start it? I really want to play it:(
spiritplumber Sep 22, 2023 @ 2:57pm 
This is awesome
Hobbes___  [author] Sep 21, 2023 @ 4:07am 
@Angel De'Haven
Thanks, I haven't added much more content lately because I'm finishing a mod for another game but I'll get back to this in the future.
Jack Shepard Sep 21, 2023 @ 12:58am 
This mod is amazing i absolutely love it, thanks so much for making it!~
Ace009 Sep 1, 2023 @ 11:27am 
@Hobbes____
In which case, then you've got yourself a willing volunteer. Lol. Feel free to give me whichever role you think suits me best, though if I were to have a personal preference, I'd like to voice the leader of Operation: RYaN......because of course........plus, it also gives me an excuse to practice my Russian. :3
Hobbes___  [author] Aug 30, 2023 @ 5:19am 
@Ace009
I'd love to replace the voice lines and even get new characters for the new factions if possible.
Ace009 Aug 29, 2023 @ 4:28pm 
Hey, so......out of curiosity sake, are you open to dealing with voice actors for each of the characters in the game? As in: ya know...........for this specific mod? I mean? Or are you just gonna go with the existing voice lines in the game and the existing characters too?
Hobbes___  [author] Aug 23, 2023 @ 7:17am 
@Wüstenfuchs
Not yet, first I'm focusing on finishing specific orgs for every new faction, then I'm gonna start rewriting all the fluff to fit with the XCOM and 1983 themes. There's already some fluff in the faction descriptions and such but a lot more still needs to be done.
Wilhelm Aug 22, 2023 @ 7:09pm 
is there much fluff / written content?
Hobbes___  [author] Aug 20, 2023 @ 4:54am 
@Changeling_Wil
I've been already looking at adding new localization text but it's quite an endeavour because it will require either a whole new story or some massive adaptations.
At the moment though my priority is to finish the new orgs and then reset the population/GDP values back to 1983, while trying to figure out the best solution for the tech tree, descriptions, story, etc.
Hazel Horse Aug 19, 2023 @ 11:12am 
It'd be nice to see some of the loc rewritten to match better [especially with how exploit keeps going on about being investors and such while being a Soviet org], but that's obv a low need compared to other things.

Great work on the mod so far, it's giving a new RP dimension to the game.
Hobbes___  [author] Aug 11, 2023 @ 3:43am 
@Krieger
Can you send me the full log on Discord?
Krieger Aug 10, 2023 @ 9:47pm 
Seems like the mod isn't able to load a new game at all, even if it is the only one enabled. the player log references an error:

Error initializing animator: null _animator
Hobbes___  [author] Aug 1, 2023 @ 3:08am 
@HitorikiChocobo
Go to C:\Users\*****\AppData\LocalLow\Pavonis Interactive\TerraInvicta\Player.log
Get the player log and either send me on Discord or post the last entry there.
HitokiriChocobo Jul 31, 2023 @ 10:19am 
the game keeps crashing when loading a new game, even though i only have this mod and no save files
Hobbes___  [author] Jul 31, 2023 @ 6:28am 
@Comrade Penguin
Yes, the mod is planned to change both the population and the national GDP to their 1983 values, although that is not an easy task (a lot of research/balancing needed).