Arma 3
WebKnight's Two Primary Weapons
180 Comments
II OMEGA101 II May 20 @ 7:38am 
Hey, just to let you know I found a bug with this mod. When swtiching weapon with this mod and using ravage zombies the zombies stop running up to the player and stop about 5m away.
Anubis Apr 15 @ 1:24pm 
не работает (
LostFade Apr 4 @ 10:08am 
any word on when that button might appear for arsenal?
SabrePlays Apr 2 @ 11:20pm 
Slings are not in default Arma... You must have ACE or a sling mod
AvengedSevenfold52 Apr 2 @ 5:42pm 
we can already do this with a sling?
LostFade Mar 24 @ 8:38am 
:steamthumbsup:
WebKnight  [author] Mar 24 @ 4:49am 
@LostFade ill throw in a button to do that, thats actually an easy way to make it work
LostFade Mar 23 @ 2:16pm 
WHAT ABOUT ARESENALcan they be switched while in base or ace arsenal?
Stolt Mar 9 @ 3:52am 
Just checked the comment history. It is (partially) clientside, awesome thanks!
Stolt Mar 9 @ 3:32am 
Is this clientside?
Komodo Feb 14 @ 9:19am 
hi webknight
can u allow for swapped weapons to have their ranging the same as last changed?
If I have 2 weapons and range one for 200, put it on my back, then swap it back, it will be ranged to the weapon default and not to the ranging I have adjusted before swapping
SabrePlays Feb 10 @ 2:34am 
Hey,

Can you make it so that when you have squads selected 4 does not swap weapons?

Arma has it setup for 1-3, so if you have units selected pressing 1-3 will not swap your weapons, just a bit annoying when trying to tell AI to target something and my guy keeps switching.

Other than that another fantastic mod thanks!
Deadeye Jan 22 @ 6:02am 
Is this mod clientside, or something the entire server would need?
Diger Jan 9 @ 5:58am 
Can bots change weapons?
WebKnight  [author] Jan 8 @ 1:10pm 
@Zeonn there is no functionality to drop weapons in the mod, you sure it is caused by it?
Zeonn Jan 8 @ 7:38am 
Hey webknight! Great mod, but it seems to have an issue with TFAR when using the secondary channel ("T" key). It seems to drop the weapon to the ground.
WebKnight  [author] Dec 10, 2024 @ 4:07pm 
@Komodo it dosent do that, you can switch weapons in any stance
Komodo Dec 10, 2024 @ 4:06pm 
hi web
can u make it so the character doesn't need to stand up to change weapons, if I'm crouched or prone need to stay in the same position if possible
SuuperSiix97 Nov 26, 2024 @ 8:39am 
how do i install this mod ? do i have to edit any server files for it or simply activate and install the mod only ?
WebKnight  [author] Nov 20, 2024 @ 9:37am 
@Tigre437 all the weapons should be, whats the problem?
Tigre437 Nov 20, 2024 @ 8:49am 
tier 1 weapons are not compatible
Gopan Nov 6, 2024 @ 7:01pm 
Hi. Perfect mod. Also I want to ask you. Maybe you can make some mod that will move the command for bots to open equipment to the beginning. When you want to order a bot to open a corpse's inventory, this command is at the very end (after pressing 6). This is very inconvenient when there are a lot of weapons and corpses lying around, and you need a weapon from a specific corpse.
Groundskeeper Willie Nov 1, 2024 @ 4:19pm 
OK latest thing. We can see the second primary weapon when we respawn, just can't retrieve it off our previous body?
Nightwolf Oct 19, 2024 @ 1:48am 
Awesome Mod, I tried the other types of 2 weapon mods, but this one is the most fluent. But it becomes a burden when i choose my loadout and first have to add the other 2nd weapon again. Would it be possible to add a another weapon slot for the second weapon?
Groundskeeper Willie Oct 16, 2024 @ 6:00pm 
@WebKnight I may have missed it in the discussions. Playing the 'Escape Mod' When the player respawns the mod isn't saving the second primary weapon. How do I fix that please? great Mod BTW thanks!
r0dx864 Oct 7, 2024 @ 3:52pm 
can you use the focuson command where possible instead of player since zeus may want to use this switch with remote controlled units and player returns the zeus curator rather than the remote controlled unit like focuson does?
ElPedroChicoRaulAlfonsoTejada Jul 15, 2024 @ 11:29am 
Very good mod, some issues though:

1: In the Apex Protocol campaign, when you pick up a weapon and swap to your original primary, you might get the primary from your previous life. An example is that I picked up an AK and when I swapped back to my SPAR 17, it had turned into a SPAR 16 GL from my previous life.

2: Occasionally when you swap weapons while having the "Advanced Weapon Mounting" mod on, your character will pull off all the attachments off the weapon you swap to.

Otherwise a well made mod without much jank while still having good animations
Trooper Jun 6, 2024 @ 4:57am 
can't get this mod to work, I've watched a video explaining how to and I've looked at the keybind but when I press the key it does not seem to want to work for whatever reason
кавасаки Mar 26, 2024 @ 7:13am 
How do i do it?
Señor M Mar 26, 2024 @ 6:19am 
I can´t do it
bearheathen Mar 3, 2024 @ 1:58am 
@Shadoware:

What you can do:
1. Pick first weapon in Arsenal. Also pick backpack. A big one.
2. Close Arsenal.
3. Put this new weapon in backpack.
4. Re-open Arsenal.
5. Choose another weapon.
6. Repeat as needed.
sol Feb 27, 2024 @ 8:59am 
Is there a way to make the player spawn with two primary weapons?
Shadoware Jan 6, 2024 @ 12:04pm 
Is it possible to equip the second weapon from arsenal VR or ACE arsenal?
Mavrick Dec 27, 2023 @ 8:44pm 
Absolutely. Phenomenal.
Ace Dec 20, 2023 @ 1:43pm 
sadness
WebKnight  [author] Dec 19, 2023 @ 2:32am 
@Ace cant fix saddly
Ace Dec 16, 2023 @ 10:46pm 
At the moment this mod still seems to often eat the magazine in your gun when swapping weapons. Any progress on fixing that, or are we kind of stuck with it for the time being?

Still awesome carrying two guns regardless.
slava233 Dec 1, 2023 @ 3:23pm 
Your mod is superb!
So far encountered no problems whatsoever)
The only thing I may ask you is if it's possible to correct a position of weapon on the back - when second primary weapon is in hand, the first primary weapon on the back is more centred, so it looks like it's clipping through the backpack. https://imgur.com/a/mCgTqEL
But other than that, it's 11/10
Marty Nov 27, 2023 @ 8:07am 
Oh definitely not. I've got like a decent chunk modpack for an antistasi with some buds. There's probably something in there that lets me do it then.
WebKnight  [author] Nov 27, 2023 @ 6:37am 
@Marty there is a code that prevents player from doing so, maybe some kind of a mod confilcts it, or are you doing it with only CBA and Two Primary weapons?
Marty Nov 27, 2023 @ 4:16am 
Hey, pretty neat mod. Works great.

Not sure if this issue has been reported yet, but I'll throw it out there.

If you put a weapon on back, then go into your inventory, into the "crate" option to see the weapon, you can actually drag it to "ground", and drop it. When you then switch back, you get your weapon out of nowhere, and you've got a copy! One on the ground, and one from your back.

Can't imagine it being too big of an issue in normal arma or whatnot, but when playing stuff like antistasi it's kind of an easy way to dupe things if not careful.

Besides that, seems to work fine.
Mr Queenie Nov 24, 2023 @ 2:20pm 
Hey, i can't turn this on my server due to the apostrophe in the title. Any idea on how i can bypass that?
Scrooge Nov 23, 2023 @ 9:29am 
can u make variant sling on front position ?
YouKnowNotMyName Oct 27, 2023 @ 1:41am 
This was a popular serverside mod back in ArmA 2, I'm surprised it took this long for A3 to get an equivalent.
Then again, the inventory system was completely overhauled, so I'm sure the scripting is very different.
Dirk Verite Oct 15, 2023 @ 10:24am 
@Bomber147 I got it to work. saving doesn't happen, but that is hard with this type of stuff. Gotta love buggy Arma.
Bomber147 Oct 14, 2023 @ 1:48pm 
@Dirk Verite I have it working in my Antistasi mission but there are a few minor bugs.

Like @Templar-Dragon grenade launchers lose 1 grenade every time there is a swap AND LMGs also seem to suffer the same bug which I do not understand. If there is a fix for this I would love to hear it!
Dirk Verite Oct 11, 2023 @ 11:09am 
Doesn't work in Antistasi. ;(
WebKnight  [author] Sep 28, 2023 @ 6:48am 
@LordCreach and cant really be saved do to arma limitations
The Creacher Sep 27, 2023 @ 10:49pm 
Wanted to report the same issue that @Templar-Dragon is seeing. It seems like Grenade Launcher ammunition is not properly saved.
´Thangler7 Sep 12, 2023 @ 6:28am 
oh so you get to have 2 primaries, 1 launcher and 1 pistol then?