RimWorld

RimWorld

Time Harvest
38 Comments
WebSlug  [author] Jul 26 @ 1:00pm 
@Jabeesus Yes, the Custom Age power should work on any entity which is marked as alive, animal, human, mechanoid.
Jabeesus Jul 22 @ 2:12am 
Can i age up a baby animal?
Part 1/4:

Good mod, but I think it is "too broken".

Harvest Skill is very strong ability, especially on higher levels. To balance it - there is a need for drawback of usage of that skill. For example, target loses not one level of the skill, but loses amount of levels equal to XP that caster gained from Harvest Skill.
Also, make it stun the user for a day or more after cast to make it less ultimate ability (like, user needs time to understand what he harvested, and so he falls in coma-like state for a time).
Good idea to kill target if stolen XP is more than target has.
Part 2/4:

Better rework for "Harvest Skill": make this ability steal XP in all categories where XP is present, amount depending on psy-sensitivity, not levels. This XP equally spread among all categories evenly, but if there is no XP left in category - it starts to steal more from others, untill there is no XP left. Each cast can add brain illnesses to target, and if there are illnesses in target's brain - caster can with a chance also consume it (so it would be a risk to steal from ill targets).
Part 3/4:

Age up and Age down spells - I think both of this spells should change caster's age as well: "Age up" of the target reduces age of the caster for half of that amount, and "Age down" should add double age amount to the caster.

Age Baby and Age Elderly - good spells in concept. Age Baby could make any target except caster into a baby, should cost around 75% of concentration or even more. About Age Elderly - it would be cool if it wouldn't set age to 200, but make target to recieve debuff, that makes it's age rapidly (100 times faster for a single day; duration increases with psy-sensitivity).

Age Double - broken in matter of balance. There are mods that makes pawn stronger with age, and this think can make pawn that are usually aged maximum in hundred years into aging into a thousands or even millions of years. I don't know what can be done about it.
Part 4/4
Also, want to see spells that will make target aged for the debuff duration and than reverse it back to the original age. This also includes ability to reduce target's age to baby for a time and than return it back to normal. It would be best if it works gradually over time, making pawn return to normal not instantly but with each hour.

And the main problem: this mod looks very much like "Chronopath" from VPE, so I hope you can make this mod unique addition for VPE, that "feels" different from Chronopath branch.
Skiffox Jul 21 @ 7:58am 
@WebSlug :steamhappy: :gk_heart: :gk_heart: :gk_heart:
WebSlug  [author] Jul 21 @ 7:23am 
@ramil319 Glad to help - You may need to reconfigure the mod settings as they maybe set back to the defaults. I tested a couple of abilities which worked. Have fun.
ramil319 Jul 21 @ 7:12am 
Thanks a lot for the update!
WebSlug  [author] Jul 21 @ 6:59am 
@Skiffox Updated to 1.6 - Tested a couple of powers out and they worked.
WebSlug  [author] Jul 21 @ 5:38am 
@Skiffox Need more coffee... I will try...
@ramil319 Yes, that's the plan.
Skiffox Jul 21 @ 2:07am 
Updated to 1.6 pleaaase.
ramil319 Jul 16 @ 8:55am 
Hello, are you planning to update the mods?
|_| Clyax Mar 3 @ 5:34pm 
I love this! Any way this path can be made to depend unlocking Chronopath first? That would make sense thematically.
WebSlug  [author] Jul 6, 2024 @ 3:19pm 
@katanainfinate00 Thank you! I have just updated the mod for Rimworld 1.5.
katanainfinate00 Apr 27, 2024 @ 1:10pm 
Love this mod any chance of a update?
Sera Nov 2, 2023 @ 1:52pm 
@Maple38 assuming it doesn't take an hour for my game to load sure. I asked because I was sure someone would know and could tell me.
Maple38 Nov 2, 2023 @ 8:54am 
Just save, test it, and reload.
Sera Nov 1, 2023 @ 11:23pm 
"Steals one year of life from the target and gives it to the caster." i... wait does this this mean it makes the caster older and the target younger or the caster younger and the target older? because I could very easily argue both points being true.
WebSlug  [author] Aug 3, 2023 @ 3:50am 
Thank you @lopy
Iopy Aug 2, 2023 @ 7:45pm 
Awesome stuff @WebSlug! Will give this a try on my next playthrough!
Maple38 Jul 29, 2023 @ 12:16pm 
Thanks for the notice! Will definitely be using the mod.
WebSlug  [author] Jul 29, 2023 @ 11:50am 
@noskingod811 - The psycast powers in this mod are more direct and have less consequences.

@Maple38 - The mod now works with VPE, you may need to unsubscribe and resubscribe again.

@Iopy - Thanks, the mod should be ready to go now.
FirstFox Jul 5, 2023 @ 2:18pm 
VPE already has this. The Chronocaster path I think?
Maple38 Jun 28, 2023 @ 6:15pm 
I'm also awaiting
Iopy Jun 28, 2023 @ 4:57pm 
Also just read that you're trying to make it compatible with VPE, looking forward to using this if you're able too 😊
Iopy Jun 28, 2023 @ 4:56pm 
Having just seen the below comment. I'd love to try this out. But as I use VPE every playthrough I can't cut that out to try it. Base game psycasts just don't cut it for me. Would love for this to be VPE compatible, it looks fantastic!
indrageerts Jun 17, 2023 @ 11:15am 
Just wanted to say I really want to try out your mod, because it looks cool, but definitely need VPE compatibility. Thanks!
|[Ger]\Hempflingclub/[Eng]| Jun 7, 2023 @ 6:37am 
How about a flashback power, it will double their age as they relive their life in real time
Cactus Juic May 26, 2023 @ 5:49pm 
Maybe VPE compatible? Just these thrown into a class would be great on it's own.
[JdG] Pejman May 19, 2023 @ 8:34pm 
Suggestion : accelerate time to heal/regrow bodypart (makes the healed pawn older so you may need to transfuse more time to compesate)
@ May 18, 2023 @ 6:36pm 
Combat Extended Compatible?:steamhappy:
Tstil1987 May 17, 2023 @ 9:17am 
Allowing the pawn to steal a chosen or random headiff / health effect from another pawn in exchange for aging would be really cool
Luftwaffles May 15, 2023 @ 9:27pm 
VPE chronopath powers are only useful for controlling the age of pawns. Maybe this path could focus on using years like hemogen? Trade some lifespan for healing, extra combat power, etc, and reap it back from the unlucky survivors
WebSlug  [author] May 14, 2023 @ 3:38pm 
@Delta Absolutely, That is my ultimate goal. Any recommendations for powers are welcome as the mod currently only has 5.
Noelle Holiday May 14, 2023 @ 1:47pm 
then would it be possible to make it a vpe path? for shits and giggles?
WebSlug  [author] May 14, 2023 @ 11:16am 
@Bick Potentially, yes, It is not balanced. I'm not sure where the mod is going. Once again, it is an experiment.
HIM May 14, 2023 @ 11:09am 
so, VPE - Chronopath on drugs, huh