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Fairy console can work in new game and early game.
After mid game that fairy console can't work.
i don't know how to test mod conflict because they can work in same modlist.
or change shop like 亞人工業<=>亞人shop.
Let shop not required for faction goodwill.
add more tech point
normal shop=>5000 point
hidden shop=>10000 ,30000 more 50000 for research.
or add some permit for bep tech(?fairy super friend?)
Let pawns get some Imperial title and permit.(call hidden shop?)
never mind,just a suggestion.
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And anomaly dlc is very tailor-made for fairys.:P
4:For processing reasons, the console cannot be called if there is no "B.E.P Fairy Tech" faction.
I have received a report from a friend of mine that there is some kind of conflict in the console, so maybe I can even identify the mod that is causing the problem, but I have no plans to resolve it. Sorry.
1:The items that can be summoned by LegacyFairy depend on the value of WP, and the higher the WP, the more expensive the item can be. However, even if you have the maximum WP, you will not be able to summon items of a certain value.
2:The contents of Genepack are random. If you want the gene of brilliance, you must get it from LittleFairy by some means.
Will Forrepey GeneRace update 1.5?
B.E.P mod almost update 1.5
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can i have a suggestion for wish list ?
search bar is simple that i can't find something(800 mod up).
can you add category like storage filter?
https://steamcommunity.com/sharedfiles/filedetails/?id=3269825480
https://steamcommunity.com/sharedfiles/filedetails/?id=3269825908
Searching 召喚 i can find some item and i can't find race&animal pawns.
------------------
another question
can i wish a brilliance power genepack in wishlist?
or i have to extract a brilliance power fairys genes and create a genepack from them.
And there are same problem that summon pawns conflict with real faction guest.
i will remove real faction guest in 1.5.
---------------------
By the way,i still can't call with fairy console.
because i test same modlist in new game that fairy console can work.
idk how to test mod conflict.
nvm ,i still play bep mod in 1.5.
thank you for your greatwork.
apologize for the inconvenience.
https://pastebin.com/aJWWUGRB
every time i open rimworld and get some error about litf .
Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'LittleFairy_Race.LitF_Harmony' threw an exception
However, since we are currently working on a separate mod for a closed modder event, the order may change back and forth.
Since 1.5, the BEPRace workbench has been integrated and new material items have been added.
For now, Core and LittleFairy will be available as soon as we have Anomary support for HAR and the commonization process used by other mods sorted out.
little fairy and mofy will probably be available today.
おそらくこれで一部のアーティファクトが作成できないなどの問題が解決されると思います。
Urgent fixes for all mods have been completed.
Perhaps this will fix some of the problems, such as the inability to create some artifacts.
そのためアップデート前にこのMODの武器や防具を製作途中でセーブを行うとアップデート後に素材が消失する可能性がありますのでご注意ください。
Thank you for your continued patronage. I have discovered an overall unfinishedThingDef error for clothing and weapons for this mod and mods that assume this mod, so correcting the description here is a top priority.
Therefore, please be aware that if you save the mod's weapons and armor before the update, the materials may be lost after the update.
-Minor processing corrections have been made. (For Mofy, which will be the next update)
-Fixed an error with Ideorogy not installed
序盤に入手が困難なリトルフェアリー達の入手機会を増やすため、
15日以降に一度だけ対応種族の中から1匹好きな種族を手に入れられるクエストを追加しました
なおこの要素はゲームバランスに大きく影響が出る可能性があるため、
コンフィグから発生をOFFにすることが可能です
【UPDATE】
To increase the chances of obtaining Little Fairies, which are difficult to obtain at the beginning of the game,
In order to increase the chances of obtaining little faeries, which are difficult to obtain in the early stages of the game, we have added a quest that allows you to obtain one of the corresponding species of your choice only once after the 15th day of the game.
This element may have a significant impact on the balance of the game,
It is possible to turn it off from the configurator.
今後実装予定の各種族のボス用に処理を追加しました
-Adjustment of internal processing
Added processing for bosses of various races to be implemented in the future
-Add New Apparel.
-Small Bug Fix.
- Added Biotech related elements
* Added a new gene category, "Brilliance Power" category, adding a lot of Brilliance Power related genes
This mod alone implements genes that include some skills,
By introducing each race, we will add the power of brilliance skill genes that will be added in the upcoming race-specific xenotypes.
In line with this change, the brilliance power gene currently added to the B.E.P Fairy Tech Addon will be reworked in the near future.
-Introduced basic effect data for future updates.
-Biotech関連の要素を追加しました
*新しい遺伝子カテゴリである"輝きの力"カテゴリが追加され、輝きの力関連の遺伝子を大幅に追加しました
このMODだけでも幾つかのスキルを含めた遺伝子を実装していますが、
各種族を導入することで、今後実装予定の各種族固有のゼノタイプで追加される輝きの力のスキル遺伝子が追加されます
この変更に伴い、現在B.E.P Fairy Tech Addonに追加されている『輝きの力』の遺伝子は近いうちに性能がリワークされる予定です。
-今後のアップデートのため、基礎的なエフェクト等のデータを入れました
-Fixed a minor bug.
-Added process for future updates.
-ボス出現時にBGMを鳴らす処理を追加しました
-Fixed a minor bug.
-Added a process to sound background music when a boss appears.
-願いによるアイテムの召喚制限を行う処理を、コアMOD側に用意する形にしました
-Added common process for bosses for future updates.
-The core mod now has a process to limit item summoning by wishes.