Total War: WARHAMMER III

Total War: WARHAMMER III

(DEPRECATED) Turn-Time Destroyer - Immortal Empires
44 Comments
Bacon Jan 22 @ 9:00am 
King Glenmore Jan 3 @ 7:32am 
If someone can compile a list of new factions which came out since the mod was last updated. We might be able to make a community guide on how to easily update your mod or even better someone can reupload it. The code still works, its just that the new factions just need to be added in the mod so they can use the mod as well.
shoreasy Nov 15, 2024 @ 10:53am 
literally aha, i would pay someone to update this :p when the mod list gets beyond 200, even with a good pc you're looking min 2mins after each turn in IE
AkimboWasabiMenthol Nov 15, 2024 @ 6:21am 
I repeat, this game is unplayable without this mod. Ive been on wh2 since this game dropped because end turn time for 300 factions is lame.
shoreasy Nov 14, 2024 @ 3:31pm 
+++
AkimboWasabiMenthol Nov 13, 2024 @ 4:08pm 
somebody for the love of god fix this.
Lil125 (not muted) Aug 4, 2024 @ 7:59am 
Still works, its just the newer factions that dont spawn (shadows of change dlc and Thrones of decay legendary lords )
Salzmann Jul 8, 2024 @ 8:57pm 
would be cool if someone came along to carry the mantle
The Reaper Of Memes Jul 6, 2024 @ 1:49pm 
It Is a shame this Isn't being updated anymore, but honestly? I can't even blame the dude.
Ik a lot of people where showering CA with praise over the last DLC, but It really didn't feel that good to me.
And me being a Nurgle follower seeing those horrible updates to Nurgle It really didn't feel good to me at all.

So ya Its sad but can't blame the guy for not being Interested anymore, I've lost a great deal for Interest myself.

Thanks for this mod for the duration that you were working on It Leadbelcher Bill, we all appreciated your work greatly :cozyspaceengineersc:
plotini2 Jul 6, 2024 @ 12:25pm 
Can anyone take this over somehow? This mod is a lifesaver
Mority May 19, 2024 @ 2:28pm 
This mod is great. an update would be nice :)
King Glenmore May 17, 2024 @ 11:06am 
Whenever you get the time, please update this mod for the new factions. This is an essential mod for people with bad PCs. And its the only one of its kind.
Salzmann May 17, 2024 @ 8:58am 
pls update
kaloune May 16, 2024 @ 9:40am 
no need to apologize we were lucky to have it at all tbh, hope you grow to like wh3 more overtime, last update was great imo.
Working Joe  [author] May 4, 2024 @ 5:15pm 
Sorry y'all, I just haven't had the interest in Warhammer 3. I know this is horribly outdated.
kaloune May 3, 2024 @ 5:20am 
when the world needed him most he disappeared
King Glenmore Apr 30, 2024 @ 3:04pm 
Please update for patch 5
Grzegorz Brzęczyszczykiewicz Mar 6, 2024 @ 1:00am 
Not working currently, chance for update?
LEGION-V Dec 14, 2023 @ 7:07am 
please update to patch 4.1.2. it does not work
ShadowSinger Nov 1, 2023 @ 7:25pm 
does this mod work for multiplayer?
Turow ☦ Sep 27, 2023 @ 10:23am 
The mod does work for all factions which have a starting position. I gave it a steam prize. I will keep this mod for all my campaigns. :steamthis:
Turow ☦ Sep 26, 2023 @ 12:32pm 
It does not work on factions that do not have a starting settlement e.g. Daemons of Chaos, Changeling, Beastment...

Any way to fix?
Pootsie Sniffins Sep 14, 2023 @ 11:53pm 
how would i edit this to just remove brettonia because they keep trying to summon the green knight and my game just infinite turn loops
Pelinal Whitestrake Sep 14, 2023 @ 9:42am 
This still works in september 2023?
Mataj Aug 26, 2023 @ 6:57am 
Sorry, but I can't replace the minor factions with those I find in other mods (such as Nagash) how could this be done?
warbossrok Aug 9, 2023 @ 10:52am 
Reduced turn 1 from 40 sec to 23 sec
Loki Aug 6, 2023 @ 5:17pm 
Lovely mod, finally someone bring it to warhammerIII
Veronezi Jul 23, 2023 @ 11:59am 
Some major factions also appear to disapear (eg Oxyotl), which i had to edit the radius to 370 when playing as Kairos.
They are not listed in the code to be kept alive, same as some other WH2 dlc races
SkinEx Jun 26, 2023 @ 11:04pm 
what about trade?
it makes sense to explore the whole world in order to open factions and trade with them, this mod breaks everything.
strange mod I don’t understand why it is needed at all
JinxOran Jun 18, 2023 @ 11:56am 
Starting campagne crashing with Radious Mod
Dorothinquisition! Jun 15, 2023 @ 2:29pm 
Suddenly started crashing with Radious mod, was working fine before.
Rewasder Jun 14, 2023 @ 4:05pm 
I see that there is still all the factions on turn one with Daniel, I guess that he doesn't have a settlement thus no removal. Could change settlement capital for faction leader position, everyone has one of them.
Grisa Jun 4, 2023 @ 4:05am 
I really happy to see this again alive!
Lil125 (not muted) May 21, 2023 @ 7:30am 
what happens when you dont have a starting settlement
Juan Hussem May 19, 2023 @ 10:06pm 
Can it be upgraded for multiplayer?
The Reaper Of Memes May 17, 2023 @ 3:15am 
Its all good lad, just thought I'd report on the issue since I found It. Still a great job on the mod regardless, and maybe In the future If there's a fix for It that'd be cool.
Working Joe  [author] May 16, 2023 @ 9:09pm 
Sorry about the Beastmen. I did the bare minimum just to get the thing working. I don't understand the script enough to troubleshoot it without a significant time commitment.
The Reaper Of Memes May 16, 2023 @ 9:39am 
Game 2's did so I would assume It would here, just remember that It seems to either not work or be bugged when someone plays as Beastmen.
Juan Hussem May 16, 2023 @ 9:11am 
does it work for multiplayer?
The Reaper Of Memes May 14, 2023 @ 9:01pm 
Unless I am misunderstanding how the mod works I have a bug report.
It seems that unless Its meant this way It doesn't remove factions when you play as the Beastmen and thus the turn timers for them are the same, great mod but I would like to see this work for the BM as well.
PS: Haven't tested It with other races so I only know of this happening with BM so far.
Daverin2112 May 14, 2023 @ 5:30pm 
It may not hurt to link the original just to see the referenced images and discussions.

That said... wow. I never realized how many "ORM"s there were in this game. As much as I'd want to think they add color, how many of them just exist to get eaten by the AI, anyways? I have a mod load that prolly should be over 300 factions, brought down to around 150 at turn 1. That is a LOT of freed time.
GoldenRobot May 14, 2023 @ 7:34am 
[quote] How does it work
When you choose a faction, the mod draws a radius around your starting settlement like in the picture above. [/quote]

NB whatever this image indicated is, it's missing from the mod page.
嘿嘿嘿嘿~哧溜~ May 14, 2023 @ 1:00am 
Damn it, I only realized today how much I need this thing!
Dean Winchester May 14, 2023 @ 12:10am 
Happy to see it return.