RimWorld

RimWorld

[CZK] Eye Prosthetics (Continued)
57 Comments
Mar 27 @ 2:09pm 
The light receptor sprite is huge and covers the other eye, please fix this.
Zaljerem  [author]
Mar 14 @ 6:06pm 
That's great, slava ukraini!
Mar 14 @ 12:16pm 
Hi, I just wanted to let you know that i'm making a Ukrainian translation for your mod. I hope that's okay with you.
Jan 12 @ 11:44pm 
my colonists are blind now
Oct 28, 2025 @ 11:33am 
My colonist got a scar on his eye, so I decided to cover it with an eye patch. I think it's funny how my doctor decided to rip his eye off entirely :steamthumbsup:
Aug 21, 2025 @ 4:08am 
You probably wont do anything but at least the light receptor seems to be oversized and looks hideous at the moment, it clips over hair and facial hair hats.
Jul 12, 2025 @ 5:07pm 
Huzzahhhhh
Jul 11, 2025 @ 6:34pm 
1.6 when :sob:
Jul 11, 2025 @ 3:20pm 
I'd love to see (ho ho) an update to 1.6! This mod makes it tolerable to lose an eye pre-bionics.
Feb 26, 2025 @ 11:33am 
How do i install eyepatches, and where do i make them???
Feb 1, 2025 @ 2:06pm 
This is a great mod, but I never see any NPCs using these sadly, i have never seen an outlander rocking an eyepatch or a glass eye, which is pretty sad
Jan 1, 2025 @ 3:34pm 
Just as @NyxJen said Epoe-forked, dog said 2 and this mod installed together breaks animals operations tab. Needs to be patched
Nov 26, 2024 @ 10:09am 
Created a patch for the anesthetic issue until it is resolved mod-side.
https://steamcommunity.com/sharedfiles/filedetails/?id=3372432570
Nov 25, 2024 @ 2:43pm 
@Zaljerem, I can confirm what @Inglix said. Simply adding "<anesthetize>false</anesthetize>" into the individual RecipeDefs in the BodyParts_prosthetic.XML file disables the needless anesthetization.
Oct 21, 2024 @ 4:46am 
@Zaljerem There's an "anesthetize" boolean field on RecipeDef which defaults to true. I think if you explicitly set it as false on the recipes for installing eye patches it should allow them to be installed without anesthetic.
Sep 9, 2024 @ 8:44am 
*Correction. This only happens when Epoe-forked is also installed. Likely due to the patch removing the hediffs
Sep 9, 2024 @ 8:36am 
There seems to be a conflict with the Golden eye with a Dog Says 2. 3 red error messages that say :

Could not resolve cross-reference: No Verse.HediffDef named GoldenEye found to give to Verse.RecipeDef InstallGoldenEyeAnimal

No other issues as far as I can tell.
Aug 23, 2024 @ 9:06am 
This has an issue preventing you from install the non-prosthetic parts in empty eyes, which is a shame considering that's why you'd want them in the first place.
Aug 14, 2024 @ 10:09am 
royal eye is like way too high on head, not gamebreaking but looks silly
Aug 9, 2024 @ 5:16am 
Does this mod also add glass eyes? and if so is it possible to give them different coloured glass eyes
Jul 28, 2024 @ 3:00pm 
Thanks for this! This has some very nice options that I can't find in other prosthetics mods - was wondering if its possible to turn off specific prosthetics though? Between mods I have some redundancy for "glass eyes"
May 15, 2024 @ 5:14pm 
thank you so much
Zaljerem  [author]
May 15, 2024 @ 5:13pm 
Should be.
May 15, 2024 @ 5:10pm 
safe to add to existing game?
May 15, 2024 @ 3:16am 
<3
May 14, 2024 @ 11:16pm 
Спасибо:steamthumbsup:
May 13, 2024 @ 1:40pm 
Hell yeah! Thanks dude!
Zaljerem  [author]
May 13, 2024 @ 8:02am 
Updated to 1.5! Thanks for your patience!
May 4, 2024 @ 11:08am 
gimme zhat!
May 3, 2024 @ 11:49pm 
Can't wait!
Apr 16, 2024 @ 5:35pm 
Thanks :)
Zaljerem  [author]
Apr 12, 2024 @ 8:48am 
Soon.
Apr 12, 2024 @ 7:18am 
1.5?
Mar 29, 2024 @ 8:06pm 
When you cant even say! My name! has the memory gone? Are you feelin' numb?
Mar 14, 2024 @ 5:56pm 
Hey, the option to install the light receptor requires the "Prosthetics" research. The option is simply not available without it.
Zaljerem  [author]
Mar 14, 2024 @ 1:27am 
Appreciate the feedback, I will be updating this for 1.5 and I will remove the research requirement.
Mar 13, 2024 @ 8:31pm 
Obviously as the mod developer/continuer it is your choice what you do, but in vanilla Rimworld part installation surgeries don't require research, as far as I could tell. This makes the royal eye requiring research quite strange, so for consistency it would make sense to change this. But again, as the developer it's your choice what you do.
Feb 8, 2024 @ 1:02pm 
@robotcat99 genius joke right there
Feb 7, 2024 @ 1:48pm 
It's funny that you could have called this mod the eye patch
Zaljerem  [author]
Dec 23, 2023 @ 8:44am 
Thanks for the report, I just pushed an update.
Dec 23, 2023 @ 8:31am 
Just a heads up btw the Royalty prosthetic needs to have a GraphicScale of 0.2
Nov 10, 2023 @ 10:01pm 
does this work with the facial animations mod?
Aug 19, 2023 @ 11:01pm 
could you make it so they can be put over a pawn with a shot out or cut out eye
Aug 12, 2023 @ 3:24am 
some of these look odd with facial animations, could you add an option to disable the textures for some of the bionics?
Jul 13, 2023 @ 5:00pm 
It is a conflict with choose your own medicine mod. It prevents surgeries. Are there plans for compatibility patch?
Jul 13, 2023 @ 4:30pm 
Anyone else getting the One of the folllowing mods is caused an error while creating this menu?
Zaljerem  [author]
Jun 26, 2023 @ 9:35am 
The Royal Eye is currently locked behind Royalty DLC. I don't actually see a reason in its code why it should be, so I will probably update that soon.
Jun 26, 2023 @ 9:25am 
how to install a royal eye, I have a prosthesis, but when choosing a pawn in the health section and choosing an operation, it is not there, there is no installation point for the royal eye, the rest of the functionality of the mod works, I tried to restart the game, checked the areas, everything is available, there is no item:steamfacepalm:
May 24, 2023 @ 1:07am 
Thanks. It always bothered me how applying an eye patch fails.
May 14, 2023 @ 5:46am 
Huzzah for the mod resurrection.