Project Zomboid

Project Zomboid

Visible Generator Range
169 Comments
Magatreze Nov 5 @ 5:33am 
nice mod. and work for the classic generator... Also nice if this work with the trailer generator for ecample "Autotsar Trailers" . :) :steamthumbsup:
pandaman Oct 22 @ 4:45pm 
:steamthumbsup:
pimat.studio Sep 15 @ 1:17pm 
@author

Hey, thanks for your mod! I believe I've found a bug. There's no error, only when I check the "generator info" much of the surroundings go dark, like in this picture (i had turned the generator info grid off for visibility): https://imgur.com/a/r6nMdA9

I'd thought it was just esthetics issue but as you can see in the image, the game won't let me build a rain collector on the roof because apparently there's no light. I've been running into this issue for a long time and it is consistent.
chrisdasp Sep 13 @ 5:01am 
I see the green overlay and can't deactivate it, normal? in MP on a dedicated server
Rachel L Aug 28 @ 7:01pm 
Doesnt seem to affect the generators in muldraugh south fuel station (the two static generators)
ribs Aug 23 @ 4:28am 
I made a mod that changes the generator's sound and power range:
https://steamcommunity.com/sharedfiles/filedetails/?id=3554362225

The mod page also includes instructions on how to lower the generator sound that players hear.
TessyBrainStorms Jul 29 @ 2:57pm 
Can you make a separate version without the power status color indicator? Hoping to use this for a RatRace run
nana Jul 15 @ 12:07pm 
if this work with multiplayer pls add information about if multiplayer is working or not
korzhyk.m1 Jul 10 @ 2:39pm 
really. How do I turn off this overlay?
aruk Jul 8 @ 5:06am 
Hey is there a way to hide the overlay? I need to see it only one time just to make sure everything is powered.
d4n13lus Jun 25 @ 5:29pm 
ahora que se puede aumentar el rango del generador en sandbox... se podria hacer que el mod detecte tu configuracion?
guid Jun 8 @ 7:44am 
good
AlexKonig May 28 @ 4:02pm 
el mod me encannta pero estaria bueno un md que reduzca el sonido del generador como un 25% o 50% o 75% menos de ruido
ethanp89 May 26 @ 3:51pm 
Does the generator tile range change when you change the tile range in the Sandbox Settings?
Swashbuckler May 18 @ 11:34am 
good
scout May 4 @ 4:39am 
@pwrcosmic, I have also encountered the same problem, when I check the information of the generator, it displays a large range, and it will not disappear when I leave, which seems to be permanent unless I move the generator
Noisy Koi May 3 @ 3:28pm 
is there any way for this to not be so performance intensive? pulling up the generator info absolutely tanked my performance. maybe if it just showed an outline of its range?
Rusty©®™ Apr 11 @ 7:03pm 
@Cleep, you really must be thirsty for attention, for coming here commenting on a 10+ days old comment.

Cheers.
Cleep Apr 11 @ 6:44pm 
@Rusty #DopeRust Nobody cares about your modlist so quit being so passive aggressive
Ryan Apr 7 @ 2:00pm 
shows up as ?????? maybe encoding problem?
Rusty©®™ Mar 31 @ 2:25pm 
@pwrcosmic, okay, thanks for the quick reply.

Cheers.
pwrcosmic  [author] Mar 31 @ 2:16pm 
@Rusty I honestly have no idea when I'll get some decent time to work on it that isn't within my leisurely hours since school is starting to get rough. I'd recommend removing for now until I can get around to a proper patch or someone makes a community-based one.

Sorry for the hold-up.
Rusty©®™ Mar 31 @ 12:54pm 
@pwrcosmic, do you have any update on the progress? Have you found out a solution and you pretend to release it, or you still trying to figure it out? And if you pretend to release it, do you have any ideia when?

I'm asking because i need to finish the testing on the modlist i'm preparing, and i'm awaiting for you because of what you said, if you dont reply, i will remove it, like i said.

Thanks for your work one more time.

Cheers.
Rusty©®™ Mar 20 @ 4:52am 
@pwrcosmic, glad to know that my insight was somewhat helpfull, and i'm happy you "may" have a clue how to fix it, hope to get news in the near future then, will be keeping tabs, if this keeps happening i will have to not use it for now, since is a huge FPS loss.

Thank you for trying to fix it, and keep the awesome work.

Cheers.
ROD REIS Mar 18 @ 1:33pm 
Mod perfeito .. uma ótima qualidade de vida !:steamhappy:
pwrcosmic  [author] Mar 14 @ 8:46pm 
I will admit, I originally gave up on trying to find a solution, but now I may have a slight hunch as to what *might* be causing it. I'll experiment when I do have time (which may unfortunately be limited during the day), though it may have something to do with the system attempting to cache tiles so it's not constantly recalculating. This was originally a performance feature, but it could be having the opposite effect. I could be wrong, and it may very well still be an engine-level issue, but we'll see. Thank you for the valuable insight.
Rusty©®™ Mar 14 @ 4:31pm 
@pwrcosmic, firstly, thank you for your amazing mod, and for keeping it update for the current build.

Second i wanted to report/give feedback, as some users already said, when i drop the generator it "creates" a "shadow" around it, when that happens i have a FPS drop of 50 to 60 FPS, even if you remove the generator, the shadow stay there, and the FPS dont comeback.

This was tested with 99 more mods, none are incompatible, i dont have any errors in the Error Magnifier mod, and this happened with the new yellow generator and the old, only tested with these two, in the most recent patch 42.5.1.

Hope to have a solution, because i want to keep the mod in my modlist.

Cheers.
PKPenguin Feb 23 @ 6:09pm 
It's permanent until the generator is moved and then the shadow is moved with it. Had the same issue with this mod in b42 and had to disable it.
Amroth Feb 23 @ 2:47am 
@CrackHeadMonkey69 I have the exact same issue. Not sure if it's a B42 thing or specifically caused by this mod :/

The shadow actually makes a circle around the generator when placed, which remains dark and becomes pitch black in the evenings.. and the worst of all: it seems permanent even when removing the generator.
CrackHeadMonkey69 Feb 21 @ 9:45am 
why does this mod provoke wierd shadows around generators even if i have the ui for the generator stats off
≫ Dasfer Feb 5 @ 11:20am 
how to turn off the range indicator after I turned it on? only way i've been able to do it is to take the generator off the ground
xTRACKERx Jan 28 @ 8:30am 
thank you :)
justanother*****client Jan 26 @ 6:40pm 
Great mod, very nice QOL.
Fenrir Jan 24 @ 3:22pm 
B42.1.1 fixed the underground range bug. so you can proablaby remove that info
[+| CL rautamiekka Jan 19 @ 9:54am 
@Woodrow

Sure.
Woodrow Jan 18 @ 4:19pm 
Hello! Does it work with an existing save?
Linben Jan 10 @ 5:38am 
hello pwrcosmic... just got time to play with pz again lol... have any updates on the issue yet?
gamerpoets Jan 9 @ 11:25am 
Very helpful mod. I showed it off a little in a video I made. Thank you very much = ) https://www.youtube.com/watch?v=JBm6fo0EkDI
pwrcosmic  [author] Jan 7 @ 10:57am 
PKPenguin Is that one the lua side? I only saw the java side. If that's the case then I do apologize.
PKPenguin Jan 7 @ 10:57am 
Different generators actually do lose durability at different rates. Yellow is the best, blue is the worst
pwrcosmic  [author] Jan 7 @ 9:35am 
@Primedew As of the current update, yes. Every generator type is effectively a reskin. I assume the developers are planning to add different stats to different generators down the line, as indicated by the Thursoids, and when that comes along I'll be updating again.
Primedew Jan 7 @ 8:07am 
@pwrcosmic do all the generators have the same range? just asking cause you would have the most idea
Werepatryk Dec 31, 2024 @ 11:31am 
All works fine now, thank you :)
Divine Dec 30, 2024 @ 2:54am 
@pwrcosmic

Yay i can see that the mod now works. The green circle shows up in my LV penthouse. I also have multiple generators mod as you guessed :)
pwrcosmic  [author] Dec 29, 2024 @ 2:36pm 
I do apologize for the frequent updates as of late, just been trying to solve issues that have been reported so we can get the mod more "stable" and into a state where it doesn't need to update this frequently to begin with.

I've ran servers before, I know it's annoying, and I do apologize. Assuming this latest patch worked, it should be the last one for a while.
PKPenguin Dec 29, 2024 @ 2:18pm 
A real man never complains about receiving free mod updates
Lazlo Dec 29, 2024 @ 1:43pm 
every time i try to join my freind i find out this mod has been updated an hour ago i am screaming
Jebus oTO Dec 29, 2024 @ 1:03pm 
Cheers pwrcosmic, nice work!
pwrcosmic  [author] Dec 29, 2024 @ 12:34pm 
@Bettlejuice Thank you for your report and discovery! I hope this will assist @Divine as well, as I assume they were also using Multiple Generators.

The Multiple Generators patch should now be live. Testing seems to show it's working, but I sometimes miss a few things, so please feel free to report anything that seems off (aside from the lighting errors that I'm already aware of in B42.)

I also pushed a fix to Immersive Solar Arrays that should make it correctly account for the "Exterior Generators" sandbox setting, much like the main part of the mod. I hope that didn't break anything since I dislike having to flip between versions constantly just to test things.
pwrcosmic  [author] Dec 29, 2024 @ 11:01am 
Some news, Multiple Generators seems to overwrite the entire generator menu, and the fact that I'm using pre-render specifically is causing issues with it.

Will be releasing what is - hopefully - the last patch for a while soon enough. Assuming I can patch it that is.