Project Zomboid

Project Zomboid

Surviving the storm
101 Comments
Laires Aug 12 @ 3:50pm 
Just tested this mod in B41 on vanilla start with a constant rain mod, so not testing snow, only rain.
Without the mod to gain the Drenched (>90% wet) moodle = 5h30m.
With the mod = 2h30m.

Granted the conditions weren't exactly the same, but the mod clearly works. I assume it's somewhere around 2x multiplier to getting wet with the mod. Definitely can't ignore a heavy rain as I used to. Great addition. Going to make sure to give the umbrellas/ponchos some much needed love now! :steamhappy:
FeFePlay Aug 3 @ 1:26pm 
hey could you make it work on multiplayer?
Cosmo Jul 21 @ 3:15pm 
Hey @PepperCat does raincoat/poncho and wet resistant work fine with this mod?
Also interesting if its compatible with wandering zombies
https://steamcommunity.com/sharedfiles/filedetails/?id=2983905789
Victor Delacroix May 7 @ 10:28am 
Thank you for this QOL mod. I always found it weird that I could just stand on my roof fishing in the middle of a rainstorm and not be completely soaked until I have caught around ten fish. Go inside and stand next to the fire for three seconds near my stove and I am dry again. Wonderful work
RICKYTICKYTAFFY Apr 16 @ 5:37am 
It says base.mponchoblack is that okay? Sorry for asking again
PepperCat  [author] Apr 11 @ 10:48am 
If the internal name of the item contains "Poncho" in it, it will be compatible. You can quickly check that by hovering over the item, in the tooltip you will se the Base.somethingHere. If that contains poncho in it, then it is compatible.
RICKYTICKYTAFFY Apr 11 @ 10:27am 
Is this compatible with ponchos mod or are you exclusively talking about c
Vanilla ponchos(the ugly ones 😂)
Mr. Kobaltz SOG Apr 5 @ 8:38am 
@PepperCat 😂😂 best to ignore those people anyway lmaoo. The guy has low IQ and reading comprehension problems. The mod is great.
PepperCat  [author] Apr 4 @ 12:42pm 
No, but bye bye anyway. Not that I care much to be honest
AI has taken part in creating this mod? Skip.
KWG Apr 1 @ 1:56pm 
@polmoliner94 Great ideia. And I'm really missing Rain Wash mod in B42.
Meyar Mar 3 @ 8:02am 
I can words well. I'm still getting wet even when wearing a poncho, am I doing something wrong?*
Aang741 Feb 22 @ 5:44pm 
I get this error idk why

STACK TRACE
-----------------------------------------
Callframe at: find
function: STSincreaseClothingWetnessUnderRain -- file: STSRain.lua line # 16 | MOD: Surviving the storm
function: STSEveryOneMinuteMain -- file: STSMain.lua line # 6 | MOD: Surviving the storm

LOG : Lua f:411, t:1740274796033> PointBlankCanTriggerCheck:
LOG : Lua f:411, t:1740274796079> IsoZombie{ Name:null, ID:10581 StateFlags:zombie.popman.ZombieStateFlags{ { Initialized, CanWalk, CanCrawlUnderVehicle }}}
LOG : Lua f:411, t:1740274796079> PointBlankCanTriggerCheck:
LOG : General f:411, t:1740274796098> -------------------------------------------------------------
attempted index: getItemType of non-table: null

LOG : General f:411, t:1740274796098>
Rachel L Feb 18 @ 1:57pm 
I get this error, slowly counting up:

`Callframe at: find
function: STSincreaseClothingWetnessUnderRain -- file: STSRain.lua line # 16 | MOD: Surviving the storm
function: STSEveryOneMinuteMain -- file: STSMain.lua line # 6 | MOD: Surviving the storm
java.lang.RuntimeException: missing argument #1 to 'find'

`
polmoliner94 Feb 17 @ 4:26am 
Maybe it will require some touches. But the work of the poncho + the rain I think they are pretty good tools to improve your new mod wash or not. Rain is able to clean blood and dirt in exchange for making you wet. Ponchos and impermeability not only helps you not getting wet but also dirt and blood when it's not raining (it's not so broken cuz poncho has a lot of movement penalties) Poncho will protect your upper body. So you will need to take care of your lower body. But full hazmat should protect you entirely. You got here 3 mods that are able to work witIh each other so nicely, you can take advantatge of that for improve all 3 at once, I think it's great. I don't know if all that stuff fits in, but I'm sure you will make it work it out
PepperCat  [author] Feb 4 @ 5:28pm 
Thanks a lot :) I'm about to release a new mod soon and I really think that the Bath Towels Overhaul mod will be a really good company for both this and the new one.
Kyrox Feb 4 @ 8:31am 
Thanks Pepper. I love your mods and work. This mod is amazing :)
PepperCat  [author] Feb 4 @ 8:16am 
@Kyrox: you can use it without problems. The only thing to consider is that if you keep the "Wetness" mechanic enabled in that mod, it may be TOO much as it will stack with this one. You can toggle that one off. But other than that, it should all work perfect.
@leodelanuit3: they shouldn't react at all, the thunderstorm just generate sounds, and if you saw the bandits, they are not like zombies (even though they are technically zombies) that follow sounds without any logic behind. Also consider that the thunderstorm may occur across all of the map, not necessarily where you are, so the chances for a Thunderstorm really affecting a Bandit (if they were affected) is even lower
Kyrox Feb 4 @ 6:58am 
Hey Pepper, do you think I could use this mod with Bath Towels Overhaul? I like their system of drying off and stuff but it looks like the wetness changes would be incompatible?
leodelanuit3 Jan 29 @ 10:30am 
it was very interesting thank you i lerned something
how Bandits react to the thunderstorm ?
PepperCat  [author] Jan 29 @ 9:13am 
However, once that is created, there's a very little time in the middle where my code tries to do something with that IsoGameCharacter but it doesn't exist yet, so it fail. After some milliseconds that IsoGameCharacter is created and my code can again start to run without problems. It is a harmless error. However I will add an extra validation that basically says:
If the IsoGameCharacter exist, execute the code, if not, don't do it. To prevent that issue.
I used this mod with both Bandits/Week One and Knox Event Expanded without any problem. You should be fine.
PepperCat  [author] Jan 29 @ 9:13am 
So, the issue that's mentioned is the next (not sure if you're a modder or not but will be useful for whoever reads this in the future)

When you create a character you create something called "IsoGameCharacter" which pretty much is, the player itself, something where all the stats and related things are stored and what the majority of mods uses to execute code on top of it. This mod does the same, through the IsoGameCharacter I access the clothing and all the stats from the clothing and do my stuff.
What happens when the character dies? that IsoGameCharacter dissapear and you can create a new one.
leodelanuit3 Jan 29 @ 9:07am 
is there known incompatibility ?
does using Knox Event Expended could be te cause of th Error always appears in the popular chat ?
i really want to use your mod look awesome love the idea and mechanic :spiffo:
Wesch Jan 27 @ 1:53pm 
this still causing errors when you die and continue with new character
PepperCat  [author] Jan 26 @ 8:57am 
B41 or B42? in B42 you're already protected from rain.
About being invisible, I mean, I could maybe try to see how the code in one of the Braven's mod is about hiding and see if something similar could be replicated to tents. Not really sure.
Other solution could be simply adding like a "ghost" mode but that's not good looking
Wawa Jan 26 @ 8:53am 
can you please add a feature for resting in tents (makes your character immune to rain and other weather and makes your character invisible and makes your vision less (similar to porta potty) sleeping in tents should also make your character immune to rain effects
PepperCat  [author] Jan 21 @ 6:21pm 
Nope, yo no toqué nada, este mod no toca sonidos! debe ser algo del update nuevo
Okruzhkov Jan 21 @ 5:58pm 
Maestro por alguna razon escucho re bajo todos los sonidos pero la lluvia al palo. Te mandaste una cagada vos?
PepperCat  [author] Jan 3 @ 7:08am 
Not really sure why, I'm using it in my own games and I'm not seeing that behavior. Any specific building?
Redeye Jan 3 @ 7:01am 
yeah man I'm on unstable B42. While in a vanilla house in the new area, I get wet while inside (all doors closed, no broken windows, not standing near door). sometimes you randomly get "Wet" without any abundant to heat or temperature changes at all. not sure how else to report it. Great mod man, just wish it worked better for my playthrough
Orphan Dec 31, 2024 @ 9:07am 
Same as Redeye
PepperCat  [author] Dec 29, 2024 @ 3:21pm 
It doesn't matter, no. But you gave me the idea, I may do it!
Deon ☣ Dec 29, 2024 @ 11:09am 
If you are in a car, does condition of windows matter?
PepperCat  [author] Dec 23, 2024 @ 12:35pm 
Is your house being detected as an interior? B41 or B42?
Redeye Dec 23, 2024 @ 12:27pm 
I got "wet" while inside my house and cannot seem to dry my clothes while on.
Kevin_de_Arte Dec 7, 2024 @ 6:24pm 
Great mod!! I'm going to continue testing but it looks very good. I highly recommend complementing it with this other mod to drain clothes.
https://steamcommunity.com/sharedfiles/filedetails/?id=2696083206
Great_Puffer Nov 10, 2024 @ 8:15pm 
closer to 4 to become less wet but i also remember it making you wet while in a car
Great_Puffer Nov 10, 2024 @ 5:24pm 
agreed, feels way too quick, probably after 1-2 hours ingame i am completely drenched and take probably 5 hours to dry without towels
GalloViking Oct 22, 2024 @ 10:47am 
Hard to give you a good estimate but it still feels very quick. Wetness is find but it's the cold I get afterwards that feels completely unavoidable.
PepperCat  [author] Oct 22, 2024 @ 5:59am 
Sorry, it is not usual that people reads the descriptions lol I assumed you wouldn't have read it hahaha how fast are you getting drenched? the snow wetness is much lower compared to rain wetness but it may still be too fast?
GalloViking Oct 22, 2024 @ 5:52am 
As you mention in the "Snow" section, fog wind and snow intensity matter. And wouldn't you know it I have all three enabled at all times hah. Even with the best stuff I can find (padded clothing, poncho, rain boots...) I still end up drenched. Not complaining - that means survival is finally challenging.
PepperCat  [author] Oct 22, 2024 @ 5:31am 
In order to avoid getting wet make sure to wear clothing with good water and wind resistance.
GalloViking Oct 22, 2024 @ 1:15am 
Damn. This + cryogenic winter + the darkness is coming basically makes me permanently wet. Can't go outside five minutes without catching a cold.
Balance Oct 17, 2024 @ 10:26am 
@Rogue I can confirm the issue I had was with Spongies Open Jackets and not this mod, the open/close feature just doesn't play well with vests *that have containers*.
I was a novice at error log reading.
Rogue Sep 9, 2024 @ 9:56am 
@Balance - I had my west disappear to, but I didn't have this mod active at the time. If you figure out why it happened, please post here or add me or something :)
Svnsh1ne Aug 21, 2024 @ 5:32pm 
for some reason in multiplayer the trait for headaches when it rains or snows doesn't appear in character creation. i have a feeling that maybe his other traits don't either.
tgirl frotting state champion Aug 2, 2024 @ 5:10pm 
Why did you need ChatGPT for a mod name?
GestumStage Mar 8, 2024 @ 2:38am 
In the dynamic traits mod, very often I die due to an overdose, especially when there is no moodle overdose, then you drink a bottle of bourbon and that's it. Don't drink the whole bottle.? Does this mod support energy from snake's mod pack? Because after drinking 1/4 of the "Maximum Energy" drink, your moodle drops to the 4th degree and you die.
Space Donuts Feb 27, 2024 @ 4:24am 
Does this work with standalone maps?
Balance Feb 23, 2024 @ 1:15am 
My apologies I don't believe that is from your mod, I assumed with the function weighing wetness and I was incorrect.