Project Zomboid

Project Zomboid

[B42/41] Reactive Sound Events
261 Comments
Momiji Jun 14 @ 1:33am 
The "confirmed" Issue list for anyone wondering:

- Sometimes sounds may be VERY near player. Especially Screaming zombies. It will drag everyone towards your position as it was an Horde event.

- Brawling, car crashes and Survivor do things dont seem to attract zombies. Only events that will add panic to you with respective option enabled. Eg zombie screams, gunshots, Survivors get killed.

- Sometimes you can get panic from very far away spot that you barely or dont even hear the event..

- Multiplayer 100% incompatible. its a "Client" mod. All sounds heard by each player are different.

- i'd say sound events a bit too often. you can get up to 5-8 through Full day cycle (24hrs) on default.



On the other hand mod is great. If you go roleplaying - totally use it. I mean, yeah some of these are annoying butt you could think of some explaination in terms of Roleplay for the issues :cactusrum:
John Dulanius May 27 @ 2:29am 
Would like to use this, but I'm worried about what other people have said about events sounding like they are too close to the point of it being unrealistic. Can anyone share their experience?

Are the sounds quiet enough to sound far off, or does the sound level vary with meta event distance?

Has anyone else dealt with the sound event happening on top of them?
1unjaimedel83 May 23 @ 10:38pm 
Sorry to read about your arm. I hope you make a full recovery. Take care.

Is it just me or the majority of the times zombies ignore the sound events? Even when they react to them, there's only a few that do. Most of them just stand idle. I have the sandbox mod option to make zeds hear the sounds checked. I read other people getting swarmed, but it hasn't happened to me.
10 of Hearts May 22 @ 2:33pm 
I'm pretty sure this is the mod that killed a great run I had. Somehow, after one of the screaming sound events, every single zombie in the area knew exactly where I was and they swarmed me. Not sure if I was just unlucky and it got localised on me or if some events actually cause the zombies to immediately know where the player is?
A bit butt hurt but it happens. Probably won't remove this.

Take care of yourself!
Honeycomb May 18 @ 7:33pm 
I hope you recover fast brother!!!
Threadrag May 5 @ 10:07am 
hey, what does “miscelleaneous events” mean in the sandbox settings? do you have an example?
Rusty #DopeRust May 5 @ 1:46am 
@JulianFVM, sorry to hear that, hope you get a fast recovery.

Cheers.
JulianFVM  [author] May 5 @ 1:13am 
Hey everyone,
Just a quick note to let you know I recently suffered a serious arm fracture and had surgery. Because of this, I won't be able to provide support or updates for my mods for quite some time (next year at least). Thanks for understanding, and I hope to return when I'm fully recovered.
diphenhydramine May 4 @ 7:38am 
this mod just kinda sucks not gonna lie the sound effects are like really obvious stock sounds that all sound like they're 2 meters away from you and it just sucks
Havoc Apr 30 @ 8:42pm 
sandbox options don't seem to change behavior of the mod. I got woken up in a panic from some sound event and those options are off.

Looking at the mod structure it looks like all the files were placed in common but I believe they are expected in the 42 folder. At least based on how other mods file structures are for build 42 anyway. I'm not certain this would be the cause, but maybe?

Build 42 mod update method documented here https://steamcommunity.com/sharedfiles/filedetails/?id=3391657438
ChipR Mar 7 @ 2:06pm 
sandbox option doesn't work, youd still hear a certain event sound even if you disabled it
drshahramanvariazar Feb 28 @ 10:38am 
week one compability?
drshahramanvariazar Feb 28 @ 10:38am 
week one?
Ġedryht of Wōden Feb 26 @ 1:05am 
How come at 1:22 I can hear pig sounds.
Tnaz.v Feb 16 @ 10:41pm 
No es compatible con MP ?
mach-501 Feb 1 @ 6:29pm 
Hearing a stalker sound threw me off so much but im glad its here
63d4m1 Jan 30 @ 6:53pm 
okaydizzle on twitch, so it wasn't my imagination? I was sure I head that too but thought there's no way. Interestingly it seems to only be the zombie noises thus far. Still not 100% convinced it's this mod and not some new v42 sound effect that I've heard after disabling this mod but still. And note for OP, please lower the gunshot or gunfight sound events, had one that was so loud it nearly made me fucking piss myself lol
okaydizzle on twitch Jan 29 @ 12:57pm 
disabled the mod and im somehow still hearing the zombie noise. was a great mod but until its issues get ironed out im gonna be unsubbing
okaydizzle on twitch Jan 28 @ 9:48pm 
im having the same issue as 63d4m1. the sounds i have disabled still play. it wouldnt be so bad if the zombie sound werent louder than everything else and didnt play right on top of my survivor
63d4m1 Jan 28 @ 5:03pm 
Hey, thanks for the mod, been using it for a while. Perhaps you're already aware but the sandbox options to disable sound events doesn't work, they still trigger. In v41 I just manually edited the sounds_RSE.txt and sandbox-options.txt files which seemed to work, i.e. only the sounds events I chose actually triggered. Tried the same in v42 but it doesn't seem to work this time, some disabled sound events still trigger ; to be specific it was a Zombie Sound Event. I only have animals and weather enabled though.
1x9 Jan 28 @ 5:09am 
под сборку бандитами влазит идеально
Yare Yare Jan 23 @ 7:27pm 
Pretty cool mod, my only feedback would be that some of the sounds like the human dialogs sound way to close. It's close enough that it makes you run there to see whats going on because you think it happened on the edge of the screen, which could put you in danger and waste resources chasing something that doesn't exist when you are a newer player. They should also not speak english but use that sim language from the tv/radio to make it more compatible/immersive for international players, im sure you could create some lines using ai or something.
JulianFVM  [author] Jan 19 @ 12:37pm 
@Bray, yes, and you can use both together :) (idk if EHE is updated for B42 though)

@ManThatsMental, when I had time to mod I was making a mod like that! With bigger events and such. Not gonna release ever tbh, sry.

@dannyboy, la verdad no veo bien donde podría estar el error en el código :/. Si tuviese tiempo la verdad lo haría de cero, es viejisimo el código jaja, casi 2 años tiene y practicamente nunca lo actualice. Capaz con la B42 cambiaron algo chiquito y se rompió algo, ni idea.
dannyboy Jan 19 @ 9:19am 
@JulianFVM si, es raro. Siempre uso el sandbox options y deshabilito las opciones de disparo y accidentes de carros cuando juego con meses despues. Pero siguen sonando esos eventos, otras personas tambien me han dicho que les pasa lo mismo
ManThatsMental Jan 19 @ 8:35am 
Honest THIS would be cool if it could also take into acount lore events. Like the Louisville breach. Maybe you could hear distant gunfire from the north while staying in Muldraugh or West Point.
Bray Jan 18 @ 10:27am 
Hi, question, do the zombies react to this events like they do with the expanded helipcopter events mod? Thank you :)
JulianFVM  [author] Jan 10 @ 9:45am 
@dannyboy, well that's weird, it's working fine in my save even with some options disabled. Maybe. I used to tell people that using a mod to change sandbox settings usually fixed that in case you don't want to start a new save.

@Klaarturo, sorry, I won't update Random Sound Events. This mod doesn't need it, and my previous mod that actually did need it isn't being updated anymore (this one kind of replaced it).
Klaarturo Jan 10 @ 3:11am 
Hi, I love your mod and thank you so much for updating it :)

This mod used to go with another mod called Random Sound Events and the original creator doesn't seem to be giving any sign of it and it's a mod I used to love using so much. It doesn't look like the mod is going to be updated for the B42 and that's a real shame, is there any chance you could update the mod?
dannyboy Dec 27, 2024 @ 3:52pm 
Hello greetings! I love your mod, but I disable the option for shooting events and vehicles and still hear them. I have vanilla meta events also disabled.
Crazy Ivan Dec 21, 2024 @ 12:14pm 
Thanks for the quick update, love the mod!
okayeg Dec 21, 2024 @ 4:44am 
Cool mod :steamthumbsup: :gman:
JulianFVM  [author] Dec 21, 2024 @ 3:56am 
Hey everyone! I've been super busy IRL and not gaming as much lately, but with B42 IWBUMS finally dropping, I had to update this mod haha.

It's now updated for B42. I tested it for 7 in-game days, and everything worked fine. I know some of you were hoping for new features or changes, but I just don't have the time right now to keep working on it.
That said, if you run into any issues, I'll be around for a few days to fix anything that might need tweaking.

Thanks for sticking with the mod :)
Klaarturo Dec 20, 2024 @ 5:21am 
Hopefully this mod will be updated for Build 42, it is one of my favorite mods. Please, when possible, I would love you to update it :)
SnaggieToof Dec 12, 2024 @ 8:50pm 
Great mod but when vehicle sounds are turned off in the sandbox settings they still play. Great other than that though!
Mesrszmit Nov 22, 2024 @ 7:43am 
I'm really waiting for the event scenes. It's always how i imagined meta events should be like.
MaskSken Oct 28, 2024 @ 6:43pm 
buen mod
Jordan98ish2 Oct 27, 2024 @ 10:02pm 
Ty for the mod, this mod spawn zombies? or just atract the closest ones?
Disbolas Oct 19, 2024 @ 10:42pm 
hola me interasaria saber si puedes hacer una version comisionada para mi servidor
FenFenScreeScree Oct 9, 2024 @ 7:08am 
Are the zombies attracted to these sounds? These meta events?
Zealot Daiba Oct 4, 2024 @ 10:07am 
thank you for this mod, i was reading books in my safehouse when the most gut-wrenching growling sound penetrated my windows making me flinch irl, really helps setting the atmosphere, keep it up!
Jarrod Sep 11, 2024 @ 12:38am 
Just to clarify since I don't see anywhere in the description where it does: this mod adds sounds, doesn't replace them, right? I'd prefer to keep the normal events the vanilla game has, and just add to them
UnCheat Aug 30, 2024 @ 8:05am 
Are you sure your lua code is valid when it gets sandboxOptions value or true? It will be allways be true right? Just tried to turn off vehicle events and it did not work untill I edited those (" or true") part of your code.
Consider testing it please
NoX Aug 22, 2024 @ 1:43pm 
Good mod, however it caused crashes whenever the game decides to start a rain or snow sequence. No Exceptions in the console.txt either and no hs_err_pid.txt was created. Probably a conflict with another mod.
EraZer_ Aug 13, 2024 @ 4:42pm 
I'm really happy that i stumbled upon this Mod. Just WOW!
Thanks for making it! This adds so much spice to the game it could actually be part of Vanilla.
JulianFVM  [author] Jul 27, 2024 @ 12:49pm 
@Apollotheimp, in-game minutes are in-game minutes. Settings the minimum event cooldown to 60 equals an hour in-game.
=7Cav=SGT.Apollo.R Jul 27, 2024 @ 1:16am 
I assume in-game minutes is real life minutes? So if I set minimum event cooldown to 60 that would equate to an hour irl?
null Jul 16, 2024 @ 5:20pm 
Hey man, its alright. Thanks for responding. Best of luck on your next project! :spiffo:
JulianFVM  [author] Jul 16, 2024 @ 3:52pm 
Hey @null, sorry for the delayed response! Thank you :). I've tried to make this compatible with MP a few times, but unfortunately, without success. So, at this time, I'm not planning to add MP compatibility. Sorry :(
null Jul 13, 2024 @ 8:07pm 
Just a question. Are you still planning on making this mod compatible with MP?
null Jul 13, 2024 @ 8:06pm 
Hey man I really like all your mods, it really makes the game more alive and fun