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- Sometimes sounds may be VERY near player. Especially Screaming zombies. It will drag everyone towards your position as it was an Horde event.
- Brawling, car crashes and Survivor do things dont seem to attract zombies. Only events that will add panic to you with respective option enabled. Eg zombie screams, gunshots, Survivors get killed.
- Sometimes you can get panic from very far away spot that you barely or dont even hear the event..
- Multiplayer 100% incompatible. its a "Client" mod. All sounds heard by each player are different.
- i'd say sound events a bit too often. you can get up to 5-8 through Full day cycle (24hrs) on default.
On the other hand mod is great. If you go roleplaying - totally use it. I mean, yeah some of these are annoying butt you could think of some explaination in terms of Roleplay for the issues
Are the sounds quiet enough to sound far off, or does the sound level vary with meta event distance?
Has anyone else dealt with the sound event happening on top of them?
Is it just me or the majority of the times zombies ignore the sound events? Even when they react to them, there's only a few that do. Most of them just stand idle. I have the sandbox mod option to make zeds hear the sounds checked. I read other people getting swarmed, but it hasn't happened to me.
A bit butt hurt but it happens. Probably won't remove this.
Take care of yourself!
Cheers.
Just a quick note to let you know I recently suffered a serious arm fracture and had surgery. Because of this, I won't be able to provide support or updates for my mods for quite some time (next year at least). Thanks for understanding, and I hope to return when I'm fully recovered.
Looking at the mod structure it looks like all the files were placed in common but I believe they are expected in the 42 folder. At least based on how other mods file structures are for build 42 anyway. I'm not certain this would be the cause, but maybe?
Build 42 mod update method documented here https://steamcommunity.com/sharedfiles/filedetails/?id=3391657438
@ManThatsMental, when I had time to mod I was making a mod like that! With bigger events and such. Not gonna release ever tbh, sry.
@dannyboy, la verdad no veo bien donde podría estar el error en el código :/. Si tuviese tiempo la verdad lo haría de cero, es viejisimo el código jaja, casi 2 años tiene y practicamente nunca lo actualice. Capaz con la B42 cambiaron algo chiquito y se rompió algo, ni idea.
@Klaarturo, sorry, I won't update Random Sound Events. This mod doesn't need it, and my previous mod that actually did need it isn't being updated anymore (this one kind of replaced it).
This mod used to go with another mod called Random Sound Events and the original creator doesn't seem to be giving any sign of it and it's a mod I used to love using so much. It doesn't look like the mod is going to be updated for the B42 and that's a real shame, is there any chance you could update the mod?
It's now updated for B42. I tested it for 7 in-game days, and everything worked fine. I know some of you were hoping for new features or changes, but I just don't have the time right now to keep working on it.
That said, if you run into any issues, I'll be around for a few days to fix anything that might need tweaking.
Thanks for sticking with the mod :)
Consider testing it please
Thanks for making it! This adds so much spice to the game it could actually be part of Vanilla.