Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Big thanks to Ferris, btw, looking forward to enabling his version if everything will be carried over.
I love the new mechanoids.
But. This mod is way too op. It trivializes everything else in the game. There is no point in using any other weapon, or any other armor, if you can just buy or craft something from this mod. I wish it was more on par with mods like Beyond the Ambition of the Cosmic, where endgame armors (similar or weaker to enforcer here) is almost impossible to get or craft, but you can still play without it.
I dont mean this mod is hard, its amazing and beautiful, but it almost feels like it "steals" or overtakes everything else, in the endgame.
Usually i had like 15-20 tribals max with bows x)
Could you add a patch either to this or "The Army Of Fetid Corpses" for implants to give resistance to the Necrotion fallout?
Either that or I could upload a patch for it, possibly with balance changes
The battles with the MKIIs can be fun sometimes, but not all the time
Its a mod its free content don't like it go somewhere else stop pushing your self on others its creepy and narcicistic
And you know, the spawn rate of these Kraltech mechanoids, because I tried to visit a relic spot guarded by mechanoids.
FIFTEEN MILITOR MK II'S.
What a funny euphemism for "Infinity -1"
Oh, and to the people who aren't using Incident Disabler: Yeah, I think this guy should also use this thing called MOD OPTIONS
Are implants nerfed too?
I just saw an executive from the base mod visiting boasting a stupidly high 3000% stats on EVERYTHING and my first reaction was "Damn this is VOID on crack if it had taken steroids beforehand"
Did everyone read that the extreme weather incidents can be disabled?
I just have one question: is this compatible with the VE Vehicles mods that were released recently? I'm having some errors that I believe are connected to this mod.
Thank you for making it. It really adds a whole new level of challenge to the game.
Complain enough and this will either start getting troll adjustments or straight up deleted.
If you have a problem accepting something without starting demands, go make a mod that changes thing to your liking.
And both anti organic fallouts/diseases work on mechanoids
no the mechs from this mod plow through V.O.I.D. I pit one alpha centipiede agaisnt 7 void agents and a bunch of undead and within 2 minutes it slaughtered them all and only had minimum damage.
The art style is absolutely SS+ tier amazing, love it but I can't use this mod on a regular play-through, blows every other mod out of the water. The only play-through I'd find this balanced for is going up against V.O.I.D and as kevinpk28 said, nothing wrong with being OP but I think this would put the majority of people off using the mod on a regular basis which is a real shame because again, the art style.. the aesthetic and premise are amazing.
I think bringing the stats down in line with something like vanilla or vanilla extended would be a good alternative.
Kraltech is an ingenious mod with great theme and art. I really like the idea of a new ultratech faction with cool gears, and really love the idea of the additional mechs with an extra oomph. This clearly had a lot of time and effort put into it. I really appreciate it.
I just can't play with it. Everything is just too OP.
Being OP is totally fine IMO, there are people that want that.
Except that there are times when you want to use other mods with other cool features.
When I played with Kraltech, I found that the equipments are so overpowered that they are at a different dimension compared to equipments from other mods. And there was no purpose in getting gears from other mods, even for the highest-tier spacer tech gears that need considerable investment. The current high cost of Kraltech gears were not enough of a deterrant, due to the incredible power it brings.
And I found myself not using stuff from the other mods, even though I liked those mods quite much.
So I came to the LITE version, but it was not enough of a nerf. If only the LITE version had downgraded everything so that the gears and mechs were only 30% stronger, or even up to only 50% stronger compared to those from other mods (and much more expensive), I think it would have matched the theme of an ultra-tech ultra-expensive faction, without deprecating everything else into a kid's toy.
And I am giving up Kraltech for the rest of my mods.
Even with all said, I really like Kraltech and think it is a great mod, and the mod maker is doing something that I can't.
I am just throwing out something that I think other people are also thinking.