RimWorld

RimWorld

Corsenal of Core
31 Comments
Narlindir Sep 4, 2024 @ 4:25am 
getting a few stragglers in my logs
nothing big but you might wanna check your configs or sth:



Mod Arsenal of Totalism - Style Submod dependency (4YDRA.ArsenalofRevolution) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Mod Arsenal of Totalism - Style Submod dependency (4YDRA.ArsenalofReaction) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Mod Arsenal of Reaction dependency (4YDRA.ArsenalofCORE) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Mod Arsenal of Revolution dependency (4YDRA.ArsenalofCORE) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AVNlover67 Jul 1, 2024 @ 9:39pm 
My favorite mod with strong guns that I have been searching for. The others just add a bunch of weapons that are still weak.
Asteroid 25399 Jun 4, 2024 @ 7:26am 
I love your mods. I only use your arsenal collection because I hate how much filler other weapon mods add. I have noticed that even though I have friendly fire disabled in the storyteller settings, I'm still shooting limbs off, and and destroying hearts and brains of my colonists with these weapons. I don't know if it's a bug, or if I have a mod clash that I can't find, but I don't remember it happening in earlier versions?
Sanakara May 21, 2024 @ 6:24pm 
ps. the "Kettenaxt - Eumeswil" has a typo ("/n/A gruesome..."). :)
Sanakara May 21, 2024 @ 5:30pm 
"I will stop the CE support" - that's pity to hear, as a CE only player.
Is there a special reason for that? Would I encounter severe problems with CE from now on?
Unfortunately I noticed your mod not before. It is really great work with a lot of passion.
Keep it up comrade!
Dredd Apr 10, 2024 @ 3:42am 
Just FYI Author you can update to 1.5 pre-emptively using the unstable build. :+1:
Imperialdoessomething Dec 20, 2023 @ 5:20pm 
Bit of a pain in the behind when your colonist needs to eat while making a gun, you need to put one of those half-done thingys that are spawned when you make items.
Pootis Nov 26, 2023 @ 5:37am 
Kino/10 :holyflame:
Average Genestealer Oct 5, 2023 @ 8:07am 
I really wish this guy made armour, he makes some awesome stuff
瓶子恶魔 Oct 5, 2023 @ 3:30am 
A small bug, my CE ammo workbench lost its texture and Visual Exception shows this mod cause it.
Dredd Sep 29, 2023 @ 2:12am 
Question, is there potential to see cyberpunk 2077 weapons/variants put into this mod series? Maybe even some helmets? :D
Frere Tech Aug 13, 2023 @ 12:15pm 
impossible to regulate the sound of the guns, I have a haemorrhage of the eardrums help me plzzzzzz
JeffyTheBird Aug 12, 2023 @ 9:53pm 
@4ydra you might want to make a debug save with each gun and shoot them, ill make notes if i do continue my save soon but multiple guns didnt have sound files, i know a lancer had the problem no idea which one, just turn on the autoshow devlog its always pointing out the errors when i get raided by non tribal
Xx_Ang3l0fD3@th_xX Aug 11, 2023 @ 1:10am 
Vanilla
󠀡󠀡 Aug 10, 2023 @ 4:51pm 
@4ydra

My bad I'm sorry for my accussation and I apologise if it was not you who removed it from skymods.

Skymods is a 3rd party mod site that among other games hosts rimworld mods it scrapes from Steam Workshop, it is mainly used by people who do not have steam version of games but it is also useful for people like me who want the older versions of mods as they existed.
When you search Arsenal of Revolution on skymods it gives you the mod but says "We are sorry, but this item is unavailable due to author’s request. However, you can still try to get it on Steam Workshop." which is why I thought it was you.

I like playing on 1.2 because it runs better, rimworld loads way faster, performs better and I can even load more mods than in 1.3 or 1.4, I can also play with a bunch of dead mods no longer updated by going back to 1.2, so I have fun doing it.
4ydra  [author] Aug 10, 2023 @ 1:10pm 
@Supreme Eggplant

Idk what you are talking about. I requested nothing and dont know skymods, so keep calm. I will remove the 1.2 tag; I'm suprised some people still playing in 1.2. Are there still some dudes in the good ol' B18 out there?

@JeffyTheBird

Idk which guns missing audiofiles, so I guess yes.

@Calcium Man

CE or vanilla?
󠀡󠀡 Jul 16, 2023 @ 12:47am 
You broke both arsenal mods for version 1.2 Rimworld with your updates.
The 1.2 tag on your arsenal mods should be removed because they are not version 1.2 compatible after you have updated them. Immediately after loading the game with just this loaded in 1.2 you get like 50+ errors and most of the guns do not have their actual sounds.
Also since you personally requested these mods to be removed from 3rd party mod sites like skymods there is no way to get the actual old working with 1.2 versions of arsenal mods now.
JeffyTheBird Jul 15, 2023 @ 11:39pm 
Does this fix the missing audio files in Arsenal of Reaction? or did you update AoR as well to fix the files in it?
Xx_Ang3l0fD3@th_xX Jun 4, 2023 @ 5:46am 
i loaded arsenal of reaction first than corsenal after because of the update which caused them to be out of order, simple fix for that was just to press reorder mods. i didn't notice this because i have a heavily modded game. but just check arsenal of reaction/revolution or corsenal if its red and says out of order.
4ydra  [author] Jun 4, 2023 @ 4:09am 
@Calcium Man

What did you do?
Xx_Ang3l0fD3@th_xX Jun 3, 2023 @ 8:46pm 
I figured out why and im an idiot. i loaded them in the wrong order thats why. after i resorted them i just redid the bills and it worked correctly. but yeah it was all the weapons.
Andersbot Jun 3, 2023 @ 7:45pm 
The bug affects all weapons I tried and I don't use mods like CE, but I do use Dubs Mint Menus, if that has a possibility of affecting it
4ydra  [author] Jun 3, 2023 @ 6:29pm 
@Andersbot & Calcium Man

Sadly, I cant replicate the error. If I cancel the production and switch to another project, there's an unfinished part, which works like vanilla. I finished the part and get the mod weapon.

Maybe you have a mod conflict. Did you use vanilla or CE?
4ydra  [author] Jun 3, 2023 @ 4:59pm 
@Andersbot & Calcium Man

It's a bug for all weapons or just for a few?
Andersbot Jun 3, 2023 @ 4:10pm 
I have a similar issue, but also when my pawns finish all the work for the recipe, the pawn cancels working on it so they never actually finish making the weapon and just restart to zero work again
Xx_Ang3l0fD3@th_xX May 28, 2023 @ 9:35am 
workbench not creating an unfinished part, so i have to redo all over again, this a bug?
Halcyon May 12, 2023 @ 4:38pm 
Single most useful weapon mod for this game, great against every unfun enemy to fight, hope to see an armor mod to match these weapons in the future
GhostRonin471 May 3, 2023 @ 6:58am 
Glad it's separate so I don't have to squint through 100+ weapons on a single menu.

Ignore the grumbles. Just complaining about nothing.
Excalisword Apr 30, 2023 @ 6:11am 
Ah yes another workbench to add to my overcramped workshop area
Legion Apr 29, 2023 @ 10:24pm 
Lovely. I love adding more mods to a list randomly. /s
Narlindir Apr 29, 2023 @ 6:39pm 
neat