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https://steamcommunity.com/sharedfiles/filedetails/?id=2644227855
For some reason, when it resets it goes way up top incorrectly above jewelry mod.
Guess it does not take the mod loading dependency of jewelry mod into account but only the dependency of vanilla outpost expanded because it seems to always go right under it.
Above jewelery mod f.e
This mod switches mod loading position on its own for me from time to time which is weird and I think I don´t have with other mods.
Might be when other mods get updated and change names, thus leading to save loading conflict/different mod lists.
Mine looks like this when done:
<!--========== Adding Stuff from Gemstones ==========-->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Gemstones</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName="Outpost_Mining"]/modExtensions/li[1]/Resources</xpath>
<value>
<Z_Amethyst>30</Z_Amethyst>
<Z_Chalcedony>30</Z_Chalcedony>
<Z_Citrine>30</Z_Citrine>
<Z_Garnet>30</Z_Garnet>
<Z_Lapis>30</Z_Lapis>
<Z_Quartz>30</Z_Quartz>
<Z_Serpentine>30</Z_Serpentine>
<Z_Turquoise>30</Z_Turquoise>
<Z_Emerald>40</Z_Emerald>
</value>
</match>
</Operation>
I thought I was the only one having the same issue. :(
Removing any one of these mods will resolve the problem, but I don't want that so... my current solution is editing the Gemstones portion of this patch.
I have logs I can share later if needed, HugsLib isn't letting me upload rn.
https://steamcommunity.com/sharedfiles/filedetails/?id=2558099206