RimWorld

RimWorld

Vanilla Mining Outpost Patch
63 Comments
OromisElf Oct 25 @ 12:14am 
You right click rimworld in your steam library go to "installed files" and click "browse". This will open your rimworld directory. Go "up" to folders so that the "common" folder will be selected, and go into the "workshop" folder you see.
From there follow content -> 294100 -> 2968491314 -> Patches
and open "Outposts.xml" (notepad++ or just the windows editor will work)
scroll to the very bottom, and paste my stuff above the line that says </Patch>
Do that for all 3, and put tab spaces in front of the lines so it looks like what you see above it. If you did everything correctly and I didn't explain it wrong, next time you start the game, you should be able to select these with your mining outposts ^-^
Calel200 Oct 24 @ 3:30pm 
@OromisElf thank you but could you explain further, like where I have to paste this codes, I really doesnt even know how to start
OromisElf Oct 23 @ 11:58pm 
@Calel200 with my previous comments you can add them yourself ^-^
Calel200 Oct 19 @ 8:43am 
Hey man could you please include on your mod the Dragon´s ores mods I think there are 3 that add 15 new ores, I like this mod so much and I would like to explore this on outpost mines
OromisElf Oct 14 @ 11:12am 
Steam doesn't let me put in the indentation (amount of tabs/spaces in front of a line), so please refer to the other entries in that same file <3
OromisElf Oct 14 @ 11:11am 
<!--========== Adding Stuff from Dragon's Ores ==========-->

<Operation Class="PatchOperationFindMod">
<mods>
<li>Dragon's Very Special Ores</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName="Outpost_Mining"]/modExtensions/li[1]/Resources</xpath>
<value>
<Captolite>35</Captolite>
<Laatim>25</Laatim>
<Keellikoi>25</Keellikoi>
<Roosterium>40</Roosterium>
<Tumblum>40</Tumblum>
</value>
</match>
</Operation>
OromisElf Oct 14 @ 11:11am 
<!--========== Adding Stuff from Dragon's Special Ores ==========-->

<Operation Class="PatchOperationFindMod">
<mods>
<li>Dragon's Special Ores</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName="Outpost_Mining"]/modExtensions/li[1]/Resources</xpath>
<value>
<Andrium>50</Andrium>
<Bananite>25</Bananite>
<Hampu>25</Hampu>
<Muuhute>35</Muuhute>
<Sephim>40</Sephim>
<Totote>40</Totote>
<Cellfirium>20</Cellfirium>
</value>
</match>
</Operation>
OromisElf Oct 14 @ 11:11am 
<!--========== Adding Stuff from Dragon's Ores ==========-->

<Operation Class="PatchOperationFindMod">
<mods>
<li>Dragon's Ores</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName="Outpost_Mining"]/modExtensions/li[1]/Resources</xpath>
<value>
<Ambut>15</Ambut>
<Cryolium>15</Cryolium>
<Cryppo>25</Cryppo>
<Hydrotherium>25</Hydrotherium>
<Loveli>40</Loveli>
<Luxorium>50</Luxorium>
<Mythil>35</Mythil>
<Penumbrite>35</Penumbrite>
<Primoss>15</Primoss>
<Smarat>35</Smarat>
<Vulcanite>30</Vulcanite>
</value>
</match>
</Operation>
OromisElf Oct 14 @ 11:10am 
okay, starting rw right now to see if my own patches worked; for anyone looking for the same, my next three comments will contain what I wrote as the last few entries of Outposts.xml in Patches of this mod
OromisElf Sep 24 @ 8:04am 
Amazing I was looking for a mod like this!

Do you think it'd be possible to add support for the various Dragon's Ores mods? (Dragon's Ores, Dragon's Special Ores, Dragon's very Special Ores)

or alternatively: how easy/hard is it to add these to your mod myself locally?
cykonetic Sep 5 @ 5:40pm 
I am getting a def error for Z_Diamonds when I have Jewelry but not Gemstones.
Verse.PatchOperationRemove(xpath="Defs/WorldObjectDef[defName="Outpost_Mining"]/modExtensions/li[1]/Resources/Z_Diamond"): Failed to find a node with the given xpath
Seems like something with:
<Operation Class="PatchOperationFindMod">
<mods>
<li>Gemstones</li>
<li>Jewelry</li>
</mods>
but I cannot find any decent documentation.
Calel200 Aug 9 @ 11:10am 
Thank you for the uptade
Dr.Thrax Jul 30 @ 10:30am 
I don't use Chatgpt app when my graphics card Has AI
D9sinc Jul 30 @ 9:46am 
Oh neat, I was thinking of doing an MO playthrough but was a bit sad seeing the mod I used wasn't 1.6 ready so I'm glad that this exists. Thanks.
Kuhlyus  [author] Jul 30 @ 9:32am 
@Dr.Thrax naw... i dont think i forgot anything... but i think you forgot to say please... i am not chatgpt you know?
Dr.Thrax Jul 30 @ 6:47am 
You forgot Gems (Continued) if compatible mod
Darmanarnar Feb 20 @ 6:54am 
since this is a patch i think it wont have any problem in 1.5, im using it rn and no bugs so far.
Kuhlyus  [author] Dec 17, 2024 @ 11:32am 
Yeah, sorry... I haven't played RimWorld for a long time. I will see if I can update this mod for 1.5 if I have time for it, but probably not this year.
Mr. J Soda Oct 10, 2024 @ 11:52am 
Any news for this getting updated?
ChrisPikula Jan 17, 2024 @ 3:37pm 
If you have jewelery, but not gemstones, the patch operation to remove gemstones in place of jewelery goes off. Which fails.
Kuhlyus  [author] Nov 13, 2023 @ 10:23am 
Sorry for the waiting guys, i am a lil busy atm... But i will add the new wishes as soon as i got some time to spare... Till then, fell free to post more suggestions that i can add ;)
hottt3 Oct 10, 2023 @ 10:08am 
Thanks for the mod! Could you please add compatibility with this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2644227855
Lord Blackthorn Sep 19, 2023 @ 4:09pm 
Great mod, it would make my week if you could make it compatible with GrimForge 40k - Imperium Materials and/or GrimWorld 40,000 - Core Imperialis
Kuhlyus  [author] Aug 23, 2023 @ 9:14pm 
_♣Caligula♣_ could you open a discussion thread here and post your whole load order of your modlist there? I will try to retrace that error and maby i can find a solution for it... Maby
_♣Caligula♣_ Aug 22, 2023 @ 5:15am 
It sits pretty low on my mod list, under jewelry mod.
For some reason, when it resets it goes way up top incorrectly above jewelry mod.
Guess it does not take the mod loading dependency of jewelry mod into account but only the dependency of vanilla outpost expanded because it seems to always go right under it.
Kuhlyus  [author] Aug 21, 2023 @ 1:14pm 
_♣Caligula♣_ Hmm that shouldn't happen... I just checkt the mod dependencys and loadafter rules of this mod and nothing leads to that error... Maby it's caused by another mod in your list... I am sorry :(
_♣Caligula♣_ Aug 21, 2023 @ 11:15am 
Yeah, but it changes to an incorrect loading position from time to time.
Above jewelery mod f.e
Kuhlyus  [author] Aug 21, 2023 @ 11:06am 
@_♣Caligula♣_ its true this mod changes its loading position to make sure it is loading after all the other "ore mods" mentioned here to prevent the outpost to break... But that should not cause any errors for your savegame... It should be fine when u play your save with the new loadingorder.
_♣Caligula♣_ Aug 18, 2023 @ 3:26am 
Thanks for the mod.
This mod switches mod loading position on its own for me from time to time which is weird and I think I don´t have with other mods.
Might be when other mods get updated and change names, thus leading to save loading conflict/different mod lists.
Kuhlyus  [author] Aug 1, 2023 @ 3:38pm 
@ScooterBug thanks for pointing out the bug and providing a solution for it... that helped me ALOT to code a workaround for it... the bug should be gone now ;) thx again!
hello_moto2901 Jul 30, 2023 @ 12:56am 
tysm for this mod
KitBug Jul 27, 2023 @ 11:49am 
@DocEternal Start by finding the patch, easy if you use RimPy just right click and open folder, otherwise find Steam\steamapps\workshop\content\294100\2968491314\Patches. Inside the Patches folder you'll find Outpost.xml, open in a text editor find the Gemstones part and delete Z_Diamond, Z_Ruby, Z_Sapphire from the values list.

Mine looks like this when done:

<!--========== Adding Stuff from Gemstones ==========-->

<Operation Class="PatchOperationFindMod">
<mods>
<li>Gemstones</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName="Outpost_Mining"]/modExtensions/li[1]/Resources</xpath>
<value>
<Z_Amethyst>30</Z_Amethyst>
<Z_Chalcedony>30</Z_Chalcedony>
<Z_Citrine>30</Z_Citrine>
<Z_Garnet>30</Z_Garnet>
<Z_Lapis>30</Z_Lapis>
<Z_Quartz>30</Z_Quartz>
<Z_Serpentine>30</Z_Serpentine>
<Z_Turquoise>30</Z_Turquoise>
<Z_Emerald>40</Z_Emerald>
</value>
</match>
</Operation>
DocEternal Jul 9, 2023 @ 6:59pm 
@ScooterBug I'm having this same issue and was trying to figure out which mod was causing it. I also don't want to get rid of those mods so would you mind sharing what edit you did to the gemstones section to make it work?
Kuhlyus  [author] Jul 7, 2023 @ 8:42am 
@ScooteeBug i will check this, maby i can fix this... But a am a little busy at the moment, it could take a while, sorry... @Morcalvin i dont want to change that becurse the industrial components are not needed for a Medieval Run and it breakes the Immersion... BUT! you could still geht the components from the Factory outpost if you realy need them
Morcalvin Jun 30, 2023 @ 8:13pm 
Is there a way to re-enable industrial component mining with Medieval Overhaul?
BrutalButtSlap Jun 5, 2023 @ 8:51am 
@ScooterBug
I thought I was the only one having the same issue. :(
KitBug Jun 1, 2023 @ 3:59am 
Found an incompatibility when using this with both Gemstones and Jewelry . Jewelry patches out the diamond, ruby and sapphire from Gemstones, causing the outpost to fail creation due to null values.
Removing any one of these mods will resolve the problem, but I don't want that so... my current solution is editing the Gemstones portion of this patch.
I have logs I can share later if needed, HugsLib isn't letting me upload rn.
loklan May 11, 2023 @ 9:32pm 
oh my gosh thankyou for finding that for me, you really do deliver.
Kuhlyus  [author] May 8, 2023 @ 2:51pm 
@loklan - sorry for the long waiting... i could do that.. but nope.. i dont think i will... becurse theres already a patch for that -> https://steamcommunity.com/sharedfiles/filedetails/?id=2808810451 ... I am not going to "steal" someones work if its working just fine... sorry
loklan May 5, 2023 @ 8:40pm 
Could you add the iron from Simple Chains: Steel and coal from [WD] Simple Coal? Thanks for this great patch!
Kuzako_Avali May 4, 2023 @ 10:26pm 
@Kuhlyus Ayy. Appreciate it.
rustyasahalo May 4, 2023 @ 5:51pm 
thank you <3
Kuhlyus  [author] May 4, 2023 @ 4:53pm 
@rustyasahalo - Done
rustyasahalo May 4, 2023 @ 3:11pm 
any chance to add the amethyst from house doyle https://steamcommunity.com/sharedfiles/filedetails/?id=2903293603
Kuhlyus  [author] May 4, 2023 @ 11:26am 
@[TNLR] Jet Stream - Done
Kuzako_Avali May 3, 2023 @ 3:30pm 
@Kuhlyus Literally called "Glitter Tech". Here is the link
https://steamcommunity.com/sharedfiles/filedetails/?id=2558099206
Kuhlyus  [author] May 3, 2023 @ 2:12pm 
@[TNLR] Jet Stream give me a vailid Mod name (or better a link) and i see what i can do ;)
Kuzako_Avali May 3, 2023 @ 1:53pm 
What about Glittertech so you can get stuff like Titanium?
FungalFish May 2, 2023 @ 7:35pm 
To the bone!