RimWorld

RimWorld

CustomizedXenogerm
6 Comments
Fredoid Mar 14 @ 4:46am 
Just a hopeful reminder that 1.5 and Anomaly are upcoming and it would be awesome if this mod didn't get abandoned. It's freaking amazing!
Hoffvik Dec 19, 2023 @ 3:14pm 
Can't stress enough how much I appreciate you making this mod, it is exactly what I wanted! thank you!
mesi Dec 15, 2023 @ 2:43am 
This only works for pawns on the main map. It would be better if you could select any pawn. Like those at a secondary colony for example.

Apart from that it's very useful.
Philadelphus Nov 30, 2023 @ 7:40pm 
This is so good. After going back and forth when trying to design a xenogerm for a non-baseliner, being able to have all the information during the process is amazing. This should be in the base game.

Just a note that this doesn't work with the (neolithic) Dryadic Gene Extractor from Dryadic Tech - Tribal Biotech (not that it's intended to, this is just a PSA). The interface looks like it works, but the button to begin making a xenogerm doesn't actually do anything when clicked.
Bonible Apr 27, 2023 @ 11:27pm 
Looks and sounds very useful, but the thumbnail is too lacking to draw attention.
RedMattis Apr 27, 2023 @ 3:10pm 
Sounds useful, definitely going to give this a try.

I don't know how many times before I've made things with a much to high/low metabolism