Stellaris

Stellaris

Species Engineering Revived
115 Comments
The_Illusive_Man22  [author] Sep 18 @ 5:04am 
@Mr. Powder Strange, i will note it and i will tell my partner ASAP. Thanks for reporting!
Mr. Powder Sep 17 @ 1:02am 
@The_Illusive_Man22 , i found some bugs with the mod:

First, the mod origin is creating a second planetary administration building on the starter planet, and you cant demolish it.

Second, if you dont take the mod origin, you can not take the life engineering technology card because it seems that the Gene Tailoring (GT) tech is a requirement for the tech, but the GT of the mod is different from the vanilla GT. So you can never research the GT of the mod if you do not take the mod origin.
The_Illusive_Man22  [author] Sep 16 @ 5:05am 
@davischance6 those are high level techs, try to rush biology techs and they should appear
davischance6 Sep 15 @ 2:02pm 
how long before it works
davischance6 Sep 15 @ 1:25pm 
do i have to start a new game
Inerael Aug 22 @ 6:39am 
This mod is amazing, does someone know if he is still working pls ?
Inerael Aug 22 @ 6:39am 
Ho it was that so ! Thanks fort the advert !
The_Illusive_Man22  [author] Aug 11 @ 2:46pm 
Update: There is a clown on Steam that it is putting Fake DMCA's in order to troll, many games workshops were affected. But if you see that this mod had a label of DMCA, it is this clown i spoke before trolling this dear mod.

If you can locate this troll. Report him to Steam to be sent to Gulag Archipielago.
The_Illusive_Man22  [author] Aug 5 @ 5:42am 
@baseballtl2288 Can you elaborate a little bit more? - i do not understand. But i can easily help you with that
baseballtl2288 Aug 3 @ 8:07am 
Have you considered making the secondary species optional? Sometimes I could do without the duplicate species being generated.
greyknight88 Jul 20 @ 10:46am 
ok
The_Illusive_Man22  [author] Jul 20 @ 10:30am 
@greknigght88 yes and no. You can choose the species class but not the portrait
greyknight88 Jul 19 @ 3:11pm 
any portrait changer for spicies compatible?
BroncoXeno2035 Jul 16 @ 10:33am 
Is there any special interaction with a FotD Empire and making a new species?
greyknight88 Jul 16 @ 9:57am 
there is a way to choose appearence?
The_Illusive_Man22  [author] Jul 12 @ 5:55am 
@Phoenix Neubula Ah.... i do not know, i have to ask Fireprince
Phoenix Nebula Jul 11 @ 9:40pm 
Enhanced Gene Modding? I'm talking about the one FirePrince was maintaining that is linked in the description under recommended mods.
The_Illusive_Man22  [author] Jul 10 @ 12:59pm 
@Phoenix Nebula. It is Fixed!
Phoenix Nebula Jul 8 @ 10:11am 
Hey I wanted to ask what you did to fix the blank event spam. The reason I'm asking is because I want to try and make a temp fix for Enhanced Gene Modding.
caverman2001 Jun 28 @ 9:46pm 
yeah, its not there, the option for the other ones are but not to regress one of my colonies.
The_Illusive_Man22  [author] Jun 28 @ 6:33am 
@Caverman2001 Decisions on Planet Managment. If it is not in there, tell me and i will take a look and fix it
caverman2001 Jun 27 @ 3:39pm 
how do i regress one of my planets to pre ftl cant find the option
BroncoXeno2035 Jun 23 @ 6:23am 
Something else, I'm only getting 5 total Pops in 4.x, which is basically nothing. Is that intentional?
The_Illusive_Man22  [author] Jun 23 @ 5:08am 
@GnSiS Thanks, this mod will not die!
GnoSiS Jun 21 @ 4:04pm 
If you like/prefer a lite version, I just updated Engineers of Life
https://steamcommunity.com/sharedfiles/filedetails/?id=3505475492
The_Illusive_Man22  [author] Jun 19 @ 5:14am 
@BroncoXeno2035 Thanks for reporting, we will see what we can do!
BroncoXeno2035 Jun 17 @ 2:28pm 
Is there a limit to this if you have Evolutionary Predators? Because those get so broken with more species.
The_Illusive_Man22  [author] Jun 17 @ 1:07pm 
Update: The Mod Lives and it has been updated... go there mortals, go and make your children to inhabit the stars at your will and image
The_Illusive_Man22  [author] Jun 14 @ 8:11am 
@Sargent_Pain i Know... but my partner and I are busy IRL with our works. We will update it, but I do not know when due to personal matters.

MESSAGE TO EVERYBODY: THE MOD DOES NOT WORK FOR KNOW, WE WILL UPDATE IT ON THE FUTURE
Sargent_Pain Jun 13 @ 11:58am 
pleas update soon it crashes the game now
The_Illusive_Man22  [author] May 26 @ 7:14pm 
@Freylith, it is outdated. I will talk with my friend Prince to helo me fix the mod. But both of us are busy, and I do not want to make promises when the update will drop
Exo May 26 @ 5:43am 
@Freylith I have that too but I think that is due to the mod being outdated with 4.*. The mod OP will get to updating when they can!
Freylith May 25 @ 1:12pm 
Hello, I don’t think I have seen people talking about this bug: When I play with this mod, as soon as I leave the break, I get a large quantity of empty event without any information in it. With the debug_mode, I can see that it is the event "leng_project_event.4"
Inerael May 24 @ 2:17pm 
Amazing mod ! I always use it with zenith of fallen empire for engineer roleplay; will wait as long a necessary for an update, take your time thanks for all ! <3
The_Illusive_Man22  [author] May 20 @ 4:55am 
@H4shX strange. Thanks for reporting. I will let know FirePrice. But as i said before, i am currently busy due to my work, masters degree, and personal matters. But thanks for reporting
H4shX May 16 @ 4:31am 
managed to fix the Presapient life decision, i just took the decision out of the events file and allowed it to be its own decision. As it kept on defaulting to normal PreFTL.
H4shX May 14 @ 3:00pm 
Hi guys, any idea why i cant seem to create Presapient life? I know this mod used to be able to do it, i see it in the code but it just always only creates PRE-FTLs
mason89890to May 6 @ 6:02am 
one of the mods that I use on a regular basis for games. I'm really looking forward to the update, because at the moment the mod does not work
rating: 10/10
The_Illusive_Man22  [author] May 5 @ 4:42am 
Update: After Biogenesis update, my pal FirePrince and I will update the Mod first and then add the other mechanics that were promised. In theory with the new pop systems it should be "easier" to update. I am not making any promises when the new update will drop, Currently I am busy due to my job and other personal situations, as well as FirePrice.

Do not lose hope, this Mod is not dead. We will update more information and news!
The_Illusive_Man22  [author] Mar 10 @ 9:36am 
@idontknowman Thank you sir!
Idontknowman Mar 6 @ 12:47pm 
Greatest Mod Ever
The_Illusive_Man22  [author] Feb 27 @ 4:41am 
@BroncoXeno2035 we will see we can do, but i belive the restriction is for something. Also i have to remind you and all the players, that the mod will be outdated for a while due to the massive change of how pops works.
BroncoXeno2035 Feb 26 @ 4:39pm 
Can I make Species on a Ecumenopolis without restriction?
The_Illusive_Man22  [author] Feb 25 @ 4:45am 
@computy741 Noted. But the reason we have not implemented them yet becasue the issue of machine empires purging or enslaving the created species (specially on Gestalt Empires) - but individualistic machine empires, in theory can work as normal. We will see what we can do
computy741 Feb 24 @ 11:23am 
What Graepix said... would be nice for machine empires in general
Graepix Feb 23 @ 4:04pm 
Would it be possible to make the tech researchable for Rogue Servitors despite them not being able to get the Gene Banks technology?
Commander Ashfield Feb 10 @ 7:34am 
Thank you for the response, Subscribed.
The_Illusive_Man22  [author] Feb 10 @ 4:29am 
@Commander Ashfield Yes. The tehcnology is on Vanilla, but the Origin is for giving those techs on the get go
Commander Ashfield Feb 9 @ 4:42am 
Can you get the technology even if you don't take the origin for it?
The_Illusive_Man22  [author] Feb 3 @ 5:53am 
Update: The mod must probably go outdated when the new Stellaris patch hit us with a new pop system. Many thing will have to be update, and it will take time. Just to let you know in advance