Stellaris

Stellaris

105 ratings
Species Engineering Revived
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.333 MB
Apr 24, 2023 @ 6:34pm
Jan 3 @ 5:57pm
19 Change Notes ( view )

Subscribe to download
Species Engineering Revived

Description
This is a continuation of the “Species Engineering” mod by Skill Less.
The mod offers players the chance to create and customize unique species on planets. It allows players to create entirely new species with their own traits and appearances, giving them the freedom to design creatures that match their imagination.

One of the standout features of this mod is the ability to regress planets to pre-FTL status. This means that players can reset a planet’s development back to pre-FTL, which can offer new challenges and opportunities for players who want to experience a different gameplay style. For instance, players can create a colony, “devolved it” with pops in there, and return as an “almighty god or savior” to this species. Allowing to have the experience with pre-FTL planets if you don’t have any available in your borders.



F.A.Q
How do you make a species?
  1. Research Life Engineering (available after Gene Banks).
  2. Build Evolution Labs on any planet to get Life Breeders.
  3. Use the decision on any planet within your empire to create a species.
    • If used on a colonized planet the species will be part of your empire.
    • Or you can choose to regress the planet to an ancient pre-FTL era.
    • If used on a non-colonized planet the species will become primitives (to an ancient pre-FTL era).
  4. You get a prompt to choose which biological type the species will have. It might take a bit (in-game) time to create the species, but you will get an event as soon as it is done.

Can you update please?
Usually this mod won’t break, so you can still run with the mod enabled. If you encounter a problem, feel free to report it here.

Does the mod work for multiplayer?
Yes, but for modded multiplayer, each player has to enable the same mods and have them in the same load order.

Does the AI use this too?
They are capable of it, but it is very rare (only xenophiles and/or materialists do). But each AI empire is limited to do it 2 times so they don’t spam species.

Does this mod support custom species from other mods?
It depends. If the species is added to a vanilla species class, then it can occur that you create it (randomly). New species classes are not supported (except for colony regress or random selection).

Recommended Mods

Localisation
⠀• Italian 🇮🇹 Species Engineering Revived ITA
⠀• Simple Chinese 🇨🇳 thx to 零
⠀• English 🇬🇧 (fallback for all other)

Should work with 3.14.15 and beyond, if Paradox does not touch anything related to Primitives or Society Tech

The Mod can be modified by other users, but put credit to the original modders.

If you’d like to provide a translation, please don’t hesitate to PM me or leave a comment!
If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.
Popular Discussions View All (1)
4
May 31, 2023 @ 10:20am
Suggestion
Jashkar
76 Comments
The_Illusive_Man22  [author] Mar 10 @ 9:36am 
@idontknowman Thank you sir!
Idontknowman Mar 6 @ 12:47pm 
Greatest Mod Ever
The_Illusive_Man22  [author] Feb 27 @ 4:41am 
@BroncoXeno2035 we will see we can do, but i belive the restriction is for something. Also i have to remind you and all the players, that the mod will be outdated for a while due to the massive change of how pops works.
BroncoXeno2035 Feb 26 @ 4:39pm 
Can I make Species on a Ecumenopolis without restriction?
The_Illusive_Man22  [author] Feb 25 @ 4:45am 
@computy741 Noted. But the reason we have not implemented them yet becasue the issue of machine empires purging or enslaving the created species (specially on Gestalt Empires) - but individualistic machine empires, in theory can work as normal. We will see what we can do
computy741 Feb 24 @ 11:23am 
What Graepix said... would be nice for machine empires in general
Graepix Feb 23 @ 4:04pm 
Would it be possible to make the tech researchable for Rogue Servitors despite them not being able to get the Gene Banks technology?
Commander Ashfield Feb 10 @ 7:34am 
Thank you for the response, Subscribed.
The_Illusive_Man22  [author] Feb 10 @ 4:29am 
@Commander Ashfield Yes. The tehcnology is on Vanilla, but the Origin is for giving those techs on the get go
Commander Ashfield Feb 9 @ 4:42am 
Can you get the technology even if you don't take the origin for it?