Project Zomboid

Project Zomboid

Better Satchel
177 Comments
DragonOfWar  [author] Sep 17 @ 4:10am 
@Mantha, maybe I am not going to look into it or work on this mod till 42 full release, as I am not going to play without multiplayer. Playing and modding for 7 days to die nowadays, sorry.
Mantha Sep 16 @ 7:40pm 
Seems to be incompatible with Vanilla Clothing Expansion. I have Better Satchels at the very bottom of my mod load order, and it still gets overwritten.
Flammable Sep 3 @ 9:57pm 
ЕБЕЙШИЙ:bigups:
DragonOfWar  [author] Aug 5 @ 12:25pm 
@HentaiHamster, will ruin other mod's changes though.
HentaiHamster Aug 4 @ 1:09pm 
ahhh okay so ill load your mod last and it should overwrite the other mod right?
DragonOfWar  [author] Aug 4 @ 2:56am 
@HentaiHamster, If there is no options, it means that game not using satchels from my mod, which means that something else modifying the same things as my mod.
HentaiHamster Aug 3 @ 6:34pm 
i also have problem of front stachels not being able to be worn with other stuff. any ideas anyone?
DragonOfWar  [author] Jul 22 @ 11:28am 
@Mainstorm, the items added will dissapear, all the front versions and tactical ones. But why even ask, better to have backup of your saves while using any mods... just in case.
Mainstorm Jul 22 @ 4:51am 
Adding wont ruin your save but what about removing?
Prosi Jul 17 @ 4:35am 
Amazing! thanks
DragonOfWar  [author] Jul 15 @ 2:13am 
@Prosi, it is small enough change, guess I can return to update. :steamthumbsup:
Prosi Jul 14 @ 10:00am 
Hi do you plan do update it for the sheet sling bag ?
Molly :3 Jun 29 @ 11:49pm 
I call it better Satchel Rhymes with Grug
DragonOfWar  [author] Jun 19 @ 11:53am 
@Aech, seems like some other mod messing with it...
Aech Jun 19 @ 7:39am 
when i wear at the front, and try to put one in the back, it simple removes the front one. don't know how to use both sides
Aech Jun 18 @ 1:39pm 
this is messing with customizable containers
Jet Jun 15 @ 6:12pm 
"Adding this mod will not ruin your current playthrough, but there will not be any changes till you start a new game" this applies to all current satchels you own, or any in that same world that spawn after the mod is activated
DragonOfWar  [author] Jun 15 @ 4:46pm 
@Jet, what are you talking about? Be more specific, pls.
Jet Jun 15 @ 12:09am 
damn i cant use satchels with bags on my current save since it requires a new one. I will use the other satchel mod until then
clust3r May 27 @ 11:31am 
working on multiplayer
DragonOfWar  [author] May 27 @ 11:22am 
Will rethink whenever I decide to make a new sandbox lua for the mod...
DragonOfWar  [author] May 27 @ 11:19am 
@Cyrisa, "can" doesn't mean it will... Moreover, should I change it now for whatever reason, it will cause issues for ppl save files. You can change modID on your end for yourself. As I said it works, not gonna ruin hundreds of ppl gameplays for this.
Cyrisa May 27 @ 11:09am 
It can cause loading issues and false errors bloating the log. If I were to port a mod list into a server the mismatch modID would also cause issues.
DragonOfWar  [author] May 27 @ 10:58am 
@Cyrisa, It doesn't really matter...
Cyrisa May 27 @ 4:57am 
Seems it shows this in the active mods text file. Even though it is working.

mod = \2965943353/BetterSatchelWithoutSandbox,
p6kocka May 19 @ 10:33pm 
OK. Got it. It´s in the MOD menu. Thank you
p6kocka May 19 @ 9:07pm 
Where is the version without sandbox please?
DragonOfWar  [author] May 19 @ 4:07pm 
@p6kocka, most likely conflict with some other mod... but as I said before, I do not recommend to use sandbox version of this mod with Build42. Sometimes it works just fine, sometimes it doesn't. I may rework sandbox version for Build42 in the future though.
p6kocka May 19 @ 9:35am 
I get this error:
https://pastebin.com/cZZC4zEN
marshmallow justice Mar 8 @ 6:55am 
Ahh i see, I will save it for when my friends and I start on a fresh world then ! Looking forward to using it, just saw that line suggesting it wouldn't work in an existing world cus of how it changes satchels. Lovely mod regardless, so much flexibility!
DragonOfWar  [author] Mar 8 @ 6:50am 
@marshmallow, not a dumb question, I don't play zomboid nowadays, but as far as I can remember, the game will reload lua upon using a saved game as if you are not using mod at all.
marshmallow justice Mar 8 @ 6:29am 
"Adding this mod will not ruin your current playthrough, but there will not be any changes till you start a new game."

pardon being dumb, it means there's no retroactive change and adding it mid-save = no wearing satchel like this, just that it wont "break anything" by being enabled?
Loccatpowersdog Mar 3 @ 4:39am 
Nice to hear, thanks for the work! Will the model have a carry animation also? RN this They Knew version doesn't appear in hand but has a basic model on place.
DragonOfWar  [author] Mar 3 @ 4:19am 
@Loccatpowersdog, They Knew mod's author changed new zombies names for whatever reason, caz of that new zombies spawn with his mods satchels. Will fix this and reduce satchels spawn on zombies today or tommorow.
Loccatpowersdog Mar 3 @ 2:47am 
Not having issues with using the Sandbox Settings version vs. the regular but found a They Knew spawn today and the Satchel was not your settings or 'mine' via your Sandbox but I'm pretty sure the original mod's version.

I definitely have Better Satchels loading after They Knew as recommended, just curious as to if there is a further fix and also if there is any plan for making the crafted Sheet Sling front wearable?
DragonOfWar  [author] Jan 24 @ 2:18am 
@Mitchel Vories, yeah, the main reason I made the version without sandbox, didn't have those issues in Build41 and not entirely sure what causing this, guess need to remake whole lua part of the sandbox.
irrelevantredundancy Jan 23 @ 11:12pm 
I see what you mean about using the "Without Sandbox Options" version. Using the other one generates hundreds of different versions of this in the debug log:

ERROR: General f:0, t:1737699841886> LuaManager.getFunctionObject > no such function "SpecialLootSpawns.OnCreateNewNewspaper"

Every now and then this gets thrown in:

LOG : General f:0, t:1737699841863> Warning: Radio worldsprite not valid, sprite = appliances_com_01_56
LOG : General f:0, t:1737699841863> Item -> Radio item = Base.HamRadioMakeShift

pasteBin link for the curious [pastebin.com].
DragonOfWar  [author] Jan 23 @ 1:08am 
@/, well it is obvious, what did you expect? All the mods, that add something will behave the similar way upon deletion.
/ Jan 22 @ 6:36pm 
disabled the mod and my satchel got deleted
DragonOfWar  [author] Jan 15 @ 4:14am 
@ÉoBumBlee, If your satchels dont have the same options as FannyPacks, It means game is not using satchels files from my mod and you need to work with your mods loadorder. Some other mod you use changes satchels in some way.
BumBle Jan 14 @ 5:52pm 
hey im using your mod and i cant equip two satchels
DragonOfWar  [author] Jan 13 @ 1:41am 
@TacticGuy, there are around 15 variations of survivors, each has subsections for bags with a chance to proc and to select a random one from the list, I only made around four of those variations with additional proc for satchels, guess I need to decrease that chance.
TacticGuy Jan 12 @ 12:36pm 
ive been playing a lot with this and have noticed survivor zombies rarely if ever have normal backpacks anymore, always satchels and usually both on front and back, seems to have a high chance to replace the bags they could have or interacts with survivors and zombies differently, killed 10+ over the a while and all have had satchels, not one duffel or anything else.
DragonOfWar  [author] Jan 10 @ 1:14am 
@Peizar, can't really reproduce this behaviour, most likely you have weird interaction with some other mod you are using. Also, if you are playing Build41 do not use sandbox and the other version at the same time.
W3VO Jan 9 @ 7:54am 
Hi friend, sorry it was a typing error on my part, with the bag or Satchel if I have it in front and I move it to the back it duplicates dropping one on the floor and the same the other way around. Sorry for my English, I use the translator. Thank you for your good disposition.
DragonOfWar  [author] Jan 9 @ 1:21am 
@Peizar, this mod doesn't interact with wallets in any way, it just can't do anything to wallets. Not the sandbox version, nor without sandbox.
W3VO Jan 8 @ 1:28pm 
Hi friend, there is a bug that when changing the wallet from front to back or back to front the wallet is duplicated.
Cableguy Dec 31, 2024 @ 9:41am 
I approve of this mod and its support.
Ilthe Dec 31, 2024 @ 7:58am 
thank you very much for maintaining the mod - I tried many satchel mods and it is the one I prefer using the most
Nyx2330 Dec 31, 2024 @ 6:05am 
I see. Thank you for maintaining the mod even though you don't play the game anymore.