Total War: WARHAMMER III

Total War: WARHAMMER III

Alshua's Ellyrion
441 Comments
HonorGuard Aug 11 @ 1:20am 
I havent used this yet in my current campaign since im busy with the empire currently. but gave the highest awards to this mod before using it just for the sheer love and passion that you have clearly put into this and it made me smile seeing the work you put into it. mods like this are exactly what makes the modding community so beautiful and amazing as its such passionate and inspired people like yourself that really do add life and spice to games. I do look forward to eventually trying out your content in a future Elven campaign. thank you for your hard work and expressing so much love for your mod. <3
[IT] Arjarl Jul 28 @ 1:30am 
@Alshua is it intended that harbingers and Aelin lose the ranged attack when on an Ellyrian Pegasus?
Alshua  [author] Jul 26 @ 9:42am 
@Herald - Of course, feel free.
Herald Jul 25 @ 10:28am 
@Alshua Hello there again, I've just tested the mod without Mixu's Unlocker and the mod's script doesn't work without it. But that's fine, it would be interesting to me to find out what does the mod require from Mixu's Unlocker for it to work properly.

Could I add you on Steam or elsewhere to chat about such mod interdependence? I'm a fan of the Phoenix Court and Seasons & Holidays mods as well by the way, so I'd be grateful for the opportunity to learn something from you.
Herald Jul 20 @ 5:51am 
@Alshua Thank you for your answer and keep up the good work!
Alshua  [author] Jul 19 @ 10:22pm 
Thanks so much, Herald.

I haven't experimented much without Mixer, honestly, and the mod came out a while ago, so I don't have a perfect answer to your question off the top of my head. It's possible the Harbinger might not appear without Mixer, but they might, too. It is also imaginable that Tor Elyr might be affected by Mixer. But it's also possible the mod needs Mixer less than I think.
Herald Jul 17 @ 3:43pm 
Hello, I'm considering (trying to) make my own start_pos mod, so I was interested if there is something besides having Ellyrion as a faction unlocked that this mod needs Mixu's Unlocker for?

I appreciate your work so far, and the attention to detail that comes with it. Bravo!
Alshua  [author] Jul 10 @ 3:57am 
Minor Update
- Adjusted various elven steeds to match the patch's balance changes
- Adjusted the upgraded Ellyrian version of Foe-Seeker to match the patch's Foe-Seeker buff
Poké Pidgey Jul 1 @ 1:03pm 
@Alshua apologies it is! Was thrown by the life dragon, have just used console commands to test. Thanks very much!
Alshua  [author] Jul 1 @ 11:57am 
@Laserdream - There's the Banner of Ellyrion too, which Aelin starts out with one of.

@sp♠de sumbul - It's intended, as a way of creating some incentive to keep the cavalry hero as cavalry in some cases, but good point about the ammunition.

@Poké Pidgey - Is the Great Eagle not visible in the effect?
Poké Pidgey Jul 1 @ 2:10am 
I think your work is amazing! I was wondering what the wild trait for harbinger heros is supposed to buff? I am playing an Imrik campaign and it only shows war lions and their ROR and then the quest life dragon when I hover it on campagin.
Admittedly I have not had the chance to embed them and checked in battle yet... as imrik does not need the help just yet!
sp♠de sumbul Jun 24 @ 5:19pm 
Hey @Alshua! Can I check for the Harbringer hero, is it intended for them not to be able to use missile once they're on the Pegasus mount?
If it is, they still have the "ammo" bar under their healthbar but no shooting animation
Laserdream Jun 21 @ 6:02am 
Ability to once again stack many banners of swiftness in one army done some funny things to this faction. Mucho infantry bullying.
sp♠de sumbul Jun 17 @ 7:23pm 
Yeah I noticed it! Deleted my comment! Sorry!
Alshua  [author] Jun 17 @ 7:18pm 
@ sp♠de sumbul - That's not my mod! That's Barney's Sons of Ellyrion . Barney is busy with life and has not modded in a while, but you could ask him to update.
Alshua  [author] Jun 3 @ 12:47am 
@zeevico - These are all excellent suggestions. The starting enemy was already in-progress; Aelin has one in Old World now, but I wanted to make sure the implementation had no bugs before putting it in Immortal Empires. You're not the first to suggest better AP for Reaver Knights and I have some ideas as to where to fit that in as an upgrade. I don't anticipate changing the start position though.

@ccynq - Good suggestion.
Alshua  [author] Jun 3 @ 12:47am 
@louis.sica - Pardon the slow reply, but it sounds like maybe you had an incompatibility with some other mod.

The Gazpacho Police - I can't tell you how many times I adjusted colors trying to get the right combinations of blue, pink, purple, and silver. One subtle element of this mod is that the metal armor on many of the units, especially the Silver Helms, was modified to be more striking and chivalrous without becoming mirrorlike or cheap-looking.

At times I also remove color, adding more white to a unit in order to allow more vivid colors in other parts of their uniform without getting too garish.
Taurosius May 26 @ 6:27pm 
[Edit: Moved my comment into the Feedback and Balance discussion]
ccynq May 24 @ 10:19am 
Some victory conditions would be awesome, feels listless off the bat
zeevico May 19 @ 2:12am 
PS changing the start position could make the campaign more fun :)
zeevico May 19 @ 2:11am 
I love this mod. BUT...can I suggest (1) some cool victory conditions a la the VCO mod and some quests for Alshua; (2) either grant the minor Ellyrian settlement to the dark elves to create a turn one fight OR start them somewhere else (a la Knights of Caledor); (3) both? :) (4) an AP missile upgrade for reaver archers in the late game or something like that instead of the ten extra points of charge bonus?
The Gazpacho Police Apr 21 @ 6:23pm 
This mod has the best use of color I've ever seen in these games. The color scheme is beautiful, the unit cards are all so nice to look at. I wish more mods would use color the way you have. It's stunning.
louis.sica Apr 3 @ 5:51pm 
Sorry to keep bothering you, but it seems like Tor Elyr stays stuck a level 2 settlement and aelon Redmane doesn't pop up. I am also playing as Tyroon and utilizing Recruit Legendary Lords mod. Not sure if those matter, but hav been able to recruit other legendary lords and factions with no issues.
Alshua  [author] Mar 29 @ 2:18pm 
@louis.sica - No, it should be working. Unsubscribe and resubscribe, or consider checking other mods for issues. If you've noticed a particular problem, please do report it of course.

@Hoshi - The "Unrestrict Units" submod in the description would help with that for now, if you are wanting them. I'm hesitant to make them available to other factions by default, as while I think it's a very balanced unit, it's a type of unit High Elves don't normally have (flying cavalry).
louis.sica Mar 28 @ 4:20pm 
Needs update
Hoshi Mar 25 @ 1:04pm 
Ellyrian Pegasus Knights could be regional too for when you confedarate Aelin as another High Elf faction
Illegal FQ Mar 2 @ 11:12am 
I ended up actually ENABLING Mixu's LL mod and now it works properly. Kind of weird but fixed it for both mods.
sp♠de sumbul Mar 2 @ 7:35am 
Hey Author! I can't send as your profile is set to private. Can I send it via Discord? or if you want, can PM me. Sorry!
Alshua  [author] Mar 2 @ 1:33am 
@sp♠de sumbul - Send me that screenshot via a PM if possible. I'd like to know what building is present there; is it the custom Tor Elyr from this mod, or a normal High Elf settlement? As for Pegasus Knights, yes! Use the Unrestrict Units mod linked in the description above.

@RedDragon0908 - Thanks Red. Certainly possible this one's on me.

@Illegal FQ - It seems likely you have another mod causing a really massive problem with script. It's hard for me to help with it; try disabling things until it works again. For what it's worth, High Elf Sea Patrol is definitely compatible.
Illegal FQ Mar 2 @ 12:56am 
Same problem with High Sea Patrol mod and LL
Illegal FQ Mar 2 @ 12:44am 
It shows the proper LL in the campaign menu but once it loads I play as Giglion with his lame army. What do I need to enable?
sp♠de sumbul Feb 28 @ 12:27am 
Hey Author! Is there a submod that allows other HE factions to recruit Pegasus?
RedDragon0908 Feb 9 @ 7:37am 
@Alshua, I gave him/her acces to my beta version where he/she should try to reproduce the situation and see if the errors is still present.

In general I don't touch vanilla buildings that much (only landmarks) so not sure where this might come from.
sp♠de sumbul Feb 9 @ 4:24am 
HI Author! I'm just wondering if your mod and the Legendary High Elves mod is compatible as I can't upgrade Tor Elyr once I got it from Count Noctilus. I've a screenshot of it but idk how to past it to you. This only happens when I activate both mods.
Your Mother Feb 5 @ 1:25pm 
To your question on Old World Campaign diplomacy: the Bretonnnia faction: Carcassone (SP) would be open to trade and closer ties etc, but others, generally no. I could get non-aggression packs with other Bretonnian factions sometimes, after I killed enough underground living vermin, but not alliances of any sort. I was thus fighting alone. I saw this pattern with several goes at the campaign.

My core issue was economic: I could not generate enough monies to prepare for the hordes that would eventually come (I guessed this was due to the climate issues I mentioned), at the same time, from multiple directions: the noted vermin, traitor elves, barbarians from the North (and even the bloody Bretonnians would arbitrarily declared war on me (ungrateful creatures that they are). I would be overwhelmed by all the evil them.
Alshua  [author] Feb 5 @ 5:54am 
@Nixon#1 - Thanks for the feedback. I've gotten positive comments as well, so I will probably leave it for now. I would love to do a cinematic one day though.

@Your Mother - Oh goodness, I don't know if the improved Landmark will be a game-changer or anything. Try not to wear yourself out in the Old World...

How did you find Old World diplomacy as Ellyrion in your playthroughs?
Your Mother Jan 31 @ 11:31am 
Thank you for the updates. I will give the Old World Campaign another go.
Nixon#1 Jan 31 @ 5:16am 
Weird request.. but buddy, can you reconsider the background of Aelin in choosing Lord menu at the start?
Maybe a little cinematic or just regular hero pose would do better?:WH3_skragHapp:
It's just personal opinion, no offence :D
Alshua  [author] Jan 31 @ 4:37am 
Nightelm Units
* Finally allowed for Allied Recruitment (not sure why I was worried about that balance, you can do such crazier things with Allied Recruitment).
* Now also recruitable at Unicorn Gate (mainly added for multiplayer co-op, so your ally can recruit them without conquering you).

Harbingers
* Added three new random traits: Feral, Adventurous, and Wayward.

Old World Campaign
* Added an earlier tier to the Old World-only Landmark, to get you going faster since the climate slows development. Now it builds from a "Reaver Camp" to a "Reaver Waystation.

Fixes
* Properly hid faction effect in top bar (you'll need the room for Phoenix Court effects...)
Alshua  [author] Jan 26 @ 1:58am 
@Your Mother - You're welcome. I agree it's strange and irrational how many factions dislike Temperate Climate. The intention by the designers, I think, is to avoid too many weird games where AI High Elves conquer the Old World.

@Nixon#1 - Great detective work. Bugs come from such strange places sometimes; I'm glad it wasn't Ellyrion.
Nixon#1 Jan 22 @ 2:56pm 
HAHAHAH, GUYS, I FREAKING FOUND IT, 100+ MODS LATER.

I FOUND THAT SOMEHOW ```OLD WORLD CAMPAIGN``` BLOCKS IMRIK DRAGON BATTLES (IN EMPIRES EXTENDED, NOT EVEN IN OLD WORLD CAMPAIGN ITSELF, BUT NOT SURE!!!!1), ABSOLUTE MADNESS.

OH MY FRIDGED GOD.
IT'S NOT EVEN RELATED CLOSELY AS QUESTS, BATTLES, UI OR EVEN ELVES STUFF.

HOLY SHEET.:wololo:
Your Mother Jan 22 @ 6:33am 
Thank you for engaging me on this topic. I didn't try this mod for a long time (all the pink is too girly for my taste, but then found a mod that changes the color for all the units except the custom ones so I gave it a go). IEE is fine and fun. I like an Elf cavalry focused faction.

Per the climate: I checked the other Old World Elf factions. They all seem incoherent. I don't think the Old World designer thought about faction climate coordinating. The fellow was only focused on making the map. For example, Imrik is fine in Wasteland, but uncomfortable in Temporate. Eltharion is also fine in Wasteland, but again Temporate is uncomfortable. Teclis is fine in Jungle and Savanah, but Temporate is uncomfortable. These values are bizarre and irrational. Anything you can do to fix the Ellyrion faction would be appreciated.
Nixon#1 Jan 22 @ 2:45am 
Yeap, but actually I encountered this bug before installing Court mod, so.. yeah..
Will try to find it, something with quest I suppose.
Alshua  [author] Jan 21 @ 9:32pm 
@Your Mother - Oh, to be honest, I didn't know you were hoping I would change it. You sounded like you were having fun suffering. :skyesmile:

I can't really justify giving Ellyrion Temperate climate when more outgoing factions like Lothern or Teclis's Order of Loremasters don't have it. But I may have another look at their Old World-only landmark, if that's any consolation.
Your Mother Jan 21 @ 8:38pm 
Thank you for the reply. I do hope you reconsider changing the temperate climate to a friendlier hue. After several attempts, I found the Old World Campaign impossible and gave up. I could not find any way of avoiding being overwhelmed. I was stymied by things costing too much and taking too long (because of the climate restrictions) vis-a-vis the multi-directional hordes that always came.
Alshua  [author] Jan 21 @ 5:47pm 
@Your Mother - I suppose an Old World temperate climate brings with it dangers High Elves are not used to in their homeland: Skaven undercities, lurking undead, armies of Beastmen. It's definitely a bit odd.

@Nixon#1 - Do you also use Phoenix Court (which I made with Rhox)? It's at least imaginable as a Phoenix Court bug, though I haven't had an issue. But I can't think of any way Ellyrion could affect the dragon battles.
Nixon#1 Jan 21 @ 2:39pm 
Good day, sir.
Can Imriks dragons battles be bugged and skipped because of this mod?
I press the button to fight them and absolutely nothing happens.
The buff and influence stuff work actually.
But the battle does not even show up :/
Your Mother Jan 18 @ 10:17am 
I have yet to survive past turn 70-ish. I get swarmed by rat creatures, dark elf traitors, and barbarians/pirate folk all moving against me simultaneously with forces of 4 stacks each.

Raises hand: why is a temperate climate unfriendly to Elves? Are elves so fragile a not-Italian climate is too rough for them? I think this really undercuts their viability.
Alshua  [author] Jan 18 @ 2:04am 
@gakemon - I'm grateful for players like you who appreciate and enjoy it. I still have plenty more I want to do with it over time, though I will always prioritize a sense of restraint and balance.

@Younghappy - A pleasure, thanks.

@Your Mother - I bet. Almost none of the terrain nearby is comfortable for High Elves, and the south has a lot of enemies. I haven't tried it yet myself. Good luck carrying out the expedition.