Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
towns seem to be the non-VP version? i think? (idk for large towns, didnt get to guilds). (was getting 2g 1prod from a town being passed over with a trade route)
I last updated Dynamic Towns when 4.2.7 was current. I haven't combed through all the VP design changes since then to make sure everything is beautifully meshed, but it should still work with 4.16.2.
The next maintenance release of Dynamic Towns - VP will probably target the next stable release of VP.
Industrial City Connections (ICCs)
- New type of City Connection
- ICCs require a FULL rail connection to the capital, a Seaport, or a full rail connection to a city with a Seaport
- ICCs have a special icon, made by gwennog
- Benefits:
Provides Production in the city, equal to the amount of Gold given by a City Connection
Machu Picchu & Colosseum also increase Production given by ICCs
Gives +1 Production and Gold to Villages under them (+2 if a Trade Route passes through them)
This bonus only works for a full connection - no more patchwork road/railroad systems
Unlocks Train Station, which has been renamed to Coaling Station
See Train / Coaling Station and Seaport entry under Buildings for other balance changes
^^ Ripped straight from the Vox Populi 4.8 Changelog.
The University Event has you pick between
Focus on the Hard Sciences: +2 Science
Focus on Liberal Arts: +1 Culture
Religious Education is most important +1 Faith from Universities.
Like instead of just growing into a Large Town, what if you could choose certain specialties?
VP has similar events when you build your first University, and there are also ones that trigger for Markets & Monuments at different thresholds.
What if Villages adjacent to Forts and Citadels could grow into Military Bases (Authority Finisher)?
(aka like how Suburbs can grow adjacent to Kasbahs).
Military Bases would have less yields than other Large Towns, but would compensate for that by granting +40% Defensive Strength (higher than a typical large town, but lower than a Fort) to Units and dealing 5 Damage to units enemy units adjacent. (like a weaker version of a Citadel)
For yields, it could probably give +2 Production & Border Growth Points. (like how Forts in VP give Border Growth but giving Production instead of Science since it is a town)
-PS (yields doubled on City-Connections & Trade Routes to keep them useful after a War when the front has moved)
Though it would probably need some additional balancing
I still think Authority should have some town bonus, considering the other trees got it basically for free.
I know atleast that giving fortified units XP based on their tile is possible as it's already done by a custom civ on the forums. Look up "Macedonian Empire for VP" thread on the forums, it's on their unique improvement.
I'm also slightly wary of giving Authority too much of a boost to their civil infrastructure, since the general idea is "Authority gets to take over rich cities."
Let's keep brainstorming! I also intend to start a balance discussion over on the VP forums sometime soon, if I can get around to it.
Wars in Vox Populi are either ones spanning great fronts or large mobile armies.
I'm thinking either towns grow quicker to help late improvement building due to conquest,
or towns/large towns providing extra healing and XP to a fortified unit, like an outpost to quickly patch and train some units.
You might notice that the AI recommendation changes depending on what's currently lacking in your city/empire, and also based on your city's focus.
I just thought it would be fun to mess around with in a more chill Roleplay Match rather than a Competitive Match against the AI.
I didn't even know it was restricted to the Capital only... (mostly because I barely improve outer cities with extra improvements due to needing my workers for my mega capital (when I play Venice)
I like your idea for a balance buff to Piazza San Marco! I didn't add it yet, since I haven't played Venice in VP and I'm a bit wary of buffing things I don't understand (*cough* Rationalism Science *cough*).
Alternatively, you could just patch it.
All feedback is welcome, there's already a VP balancing thread on the main mod, or you could post here if you prefer.