Cortex Command

Cortex Command

DSTech [2.0]
229 Comments
Sastrun Valefor Aug 25, 2024 @ 8:27pm 
i love the spritework on this, soo clean, the designs as well, man this mod is awesome!
~WiFiEmoPurrletarianNekoGirl~ Mar 22, 2021 @ 2:30pm 
10/10
~WiFiEmoPurrletarianNekoGirl~ Mar 22, 2021 @ 2:30pm 
Gotta say this mod is over the top.
RobotLucca  [author] Jan 2, 2021 @ 8:57pm 
Then it is an issue with Steam Workshop (or how CC handles Workshop support), not this mod. I booted up the game with two dozen mods installed today with no issues.
Archivist Grim Jan 2, 2021 @ 1:35pm 
Is there a certain limit to the amount of mods the game can load? since I have many
Archivist Grim Jan 2, 2021 @ 1:30pm 
What I mean is that dosen't appear to load at all by cortex command for some reason
RobotLucca  [author] Jan 2, 2021 @ 12:00pm 
Since the mod itself still works just fine, it seems people are instead complaining about how the mod doesn't show up in Void Wanderers. Context matters, guys.

DO NOT put a * in front of the entry in Factions.cfg. REMOVE *s from all installed factions.
Factions with a * in front of them are considered disabled and are not loaded.
Void Wanderers has all modded factions disabled by default, so you must fix this manually.
Archivist Grim Jan 2, 2021 @ 12:07am 
Been wanting to know, how do you get the mod working and others from pre-3.0 to work, since many mods that I used and loved no longer are loading due to the 2017 update, any advice?
obsessedwithpineapples2223 Apr 21, 2020 @ 8:39pm 
The Apis drone is waaaaaaay too armored for its cost.
I'm pretty sure if its tanking dozens of hits from weapons that can one shot a ferratus, its armor is a bit broken.
RobotLucca  [author] Jan 29, 2020 @ 1:09pm 
yeah uh, the update was 2 years ago and it never stopped working.
whatever is going on is on your end.
Kelacktrick Jan 29, 2020 @ 11:52am 
I loved this mod before the update but now it stopped working for me
Kelacktrick Jan 29, 2020 @ 11:52am 
B R U H it doesn't load it crashes the game on startup
Iolkan - 'Clone' Jan 5, 2020 @ 4:31am 
Oh wait, im a dummy.
Fixed it already.
Iolkan - 'Clone' Jan 5, 2020 @ 4:28am 
Void wanderers support?

Doesnt work for me.
VMVXMK2 Nov 24, 2019 @ 1:37am 
If aal are armored core, then this mod is armored core with kojima.
Mako Oct 12, 2019 @ 4:08am 
i love your mod so much you know
Onyx Jul 19, 2019 @ 3:05pm 
Made a video for this:
https://www.youtube.com/watch?v=U5bCOMqWyk0
Showcases all the weapons and some of the other stuff. Just thought it'd help.
MetallicSerpant Jul 13, 2019 @ 7:00pm 
Hey, yo how Do I enable the disabled weapons like the one gigantic shell firing gun?
F.Writoni_Rune Mar 20, 2019 @ 11:04am 
This is very very very VERY FECKING SIMILAR to AAL.
艾娜 Mar 17, 2019 @ 3:29pm 
The grenade launcher was the first weapon i tried, i killed myself
Hollow seer Jan 21, 2019 @ 11:24pm 
In case of heavy crab tanks if i form a squad of them and start shoot with one second start shoothing with huge dealay.
Hollow seer Jan 21, 2019 @ 11:23pm 
SO idk why this is hapening but ironically for AI faction their AI is pretty dumb. If i form a squad they units dont follow eachother instead they sometimes just wander in random direction they can shoot together with other units only if they stand right next to each other.
RobotLucca  [author] Dec 28, 2018 @ 1:00pm 
No content was actually removed, due to the vast amount of new content all of the old stuff simply remains disabled in the ini file, just uncomment whatever you'd like back
neoKMS Dec 27, 2018 @ 9:08pm 
I swear a lot of content has been removed in 2.0
imperatus Aug 10, 2018 @ 5:08pm 
imo 1.0 was better
meep912 Jul 24, 2018 @ 7:44pm 
How to win. Use teleport
Pip from Pals Jun 20, 2018 @ 5:50pm 
Did this just get updated?
z0mbiesrock May 16, 2018 @ 12:26pm 
I wonder if there will be any more updates...
Voiden Venari May 11, 2018 @ 10:19am 
THE SENTIENT ARMY AGAINST THE OTHERS

Nice Mod but good battle against normal techs :)
DiesRex May 1, 2018 @ 11:16am 
imba
Unpleasant Crow Feb 28, 2018 @ 5:40am 
This is the most fucking overpowered tech ever created. And its fucking glorious.
Pete van de Pete Feb 20, 2018 @ 11:56am 
Lol this mod means only one god damn thing.Havoc:D I love it
Dbboli01 Feb 17, 2018 @ 10:13pm 
And unmapedlands dose not work when you load in to a mission it said i failed right away
Dbboli01 Feb 17, 2018 @ 10:08pm 
The campaign crashes when you try to build anything and it takes for ever to load after a attack
CircularFan Feb 10, 2018 @ 4:42am 
GREAT addon, the details of the weapons are awesome.
A question:when I change DSWB01 VF Weapon's firemode, its ammo automatically refills, is this meant to be like this or it's a bug?
Deaver Feb 4, 2018 @ 2:52pm 
The game crashes when a base autobuilt with the faction set to dstech gets into a fight pls fix or help
Profile Name. Aug 12, 2017 @ 10:21am 
Dumb question, but how to i open the Index.ini file.
Anomaly Apr 23, 2017 @ 10:38pm 
Any plans on adding in the RAAX-70R's two "abandoned" weapons? Referenced in the mech manual
Kelacktrick Apr 14, 2017 @ 7:13am 
Please release the old version as 'Classic DSTech' or something, this one does not work and I love the mod pls
Kivy Apr 13, 2017 @ 7:59am 
This mod crashes after building a base with the modules only from this mod.
IsopropylPod Apr 8, 2017 @ 12:49pm 
it didnt work, i got rid of the //'s on the include thingys but it crashes on starup
IsopropylPod Apr 7, 2017 @ 6:03pm 
oh alrightty then
brb
RobotLucca  [author] Apr 7, 2017 @ 4:48pm 
All of the old stuff is still there, it's just commented out in the index.ini file. Go ahead and enable anything you want!
IsopropylPod Apr 7, 2017 @ 3:49pm 
can you add the old oen to steam? i liked the assult rifles and 10's
Asakarios Apr 5, 2017 @ 5:42pm 
keep this faction and make the old one please
Kelacktrick Mar 25, 2017 @ 2:30pm 
It no longer works on my mac XI this is a good mod otherwise

DSMK2  [author] Mar 21, 2017 @ 5:06pm 
It's fine, just added you myself. Thanks!
RobotLucca  [author] Mar 21, 2017 @ 11:09am 
(Err... it seems that Steam doesn't allow adding contributors without being friends first. Is that alright with you, DSMK2?)
RobotLucca  [author] Mar 21, 2017 @ 11:06am 
It's great to hear from you, DSMK2, and I am glad that you appreciate my efforts to keep your mod alive, despite my doing so without your permission. I originally found the mod while digging through the forum archives, and I just couldn't resist a faction made entirely of OP robots! The 2.0 update you see here was merged in from an unfinished beta version I found later.

Honestly, I don't really know what to say; you're the first original author of one of the few mods I've uploaded to contact me. I hope you won't mind some of my personal changes to the mod, such as swapping hotkeys for pie menu buttons.

As for Mackerel, his response is appropriate, so I don't take offense. In fact, I appreciate that he contacted you; now I don't feel guilty about having this here without having asked for permission. In the meantime, I'll add you as an author; it's the least I can do.
DSMK2  [author] Mar 20, 2017 @ 7:58pm 
Hey, it's sorta wierd seeing my mods here, after all this time, I sorta expected it to get buried under the weight of all the new and better mods since. Mackerel is the one who let me know that it's been up on CC's workshop, apologies for that; he was trying to help me out.

I've watched the sprites that I did a long while ago diffuse out into various spaceship building games under my permission, and boy have they been transformed into shapes I can just barely recognize.

So, while I'm happy to see that my mod is still enjoyed even now, I have mixed feelings, since I've long since stopped working on it (the first actor was the Ferratus, the first weapon was the MAC), I've worked on it, for fun, because you can't beat OP energy balls, the resulting terrain rape, and FUCK YEAH ROBOTS! But it's been a while since; so this is fine. Thanks for keeping my mod alive and playable for others!

Just be forewarned of the obvious issue that may arise, elsewhere.