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DO NOT put a * in front of the entry in Factions.cfg. REMOVE *s from all installed factions.
Factions with a * in front of them are considered disabled and are not loaded.
Void Wanderers has all modded factions disabled by default, so you must fix this manually.
I'm pretty sure if its tanking dozens of hits from weapons that can one shot a ferratus, its armor is a bit broken.
whatever is going on is on your end.
Fixed it already.
Doesnt work for me.
https://www.youtube.com/watch?v=U5bCOMqWyk0
Showcases all the weapons and some of the other stuff. Just thought it'd help.
Nice Mod but good battle against normal techs :)
A question:when I change DSWB01 VF Weapon's firemode, its ammo automatically refills, is this meant to be like this or it's a bug?
brb
Honestly, I don't really know what to say; you're the first original author of one of the few mods I've uploaded to contact me. I hope you won't mind some of my personal changes to the mod, such as swapping hotkeys for pie menu buttons.
As for Mackerel, his response is appropriate, so I don't take offense. In fact, I appreciate that he contacted you; now I don't feel guilty about having this here without having asked for permission. In the meantime, I'll add you as an author; it's the least I can do.
I've watched the sprites that I did a long while ago diffuse out into various spaceship building games under my permission, and boy have they been transformed into shapes I can just barely recognize.
So, while I'm happy to see that my mod is still enjoyed even now, I have mixed feelings, since I've long since stopped working on it (the first actor was the Ferratus, the first weapon was the MAC), I've worked on it, for fun, because you can't beat OP energy balls, the resulting terrain rape, and FUCK YEAH ROBOTS! But it's been a while since; so this is fine. Thanks for keeping my mod alive and playable for others!
Just be forewarned of the obvious issue that may arise, elsewhere.