Stellaris

Stellaris

Assembly world designation [OBSOLETE]
6 Comments
М'аiq thе Lаzу Aug 3, 2024 @ 2:13pm 
Thanks, man! Works great on 3.12.5 although I had to throw some dirty edits to disattach the designation from machine worlds and lower alloy in-take.
Although this could use a version for capital planets, there are some sweet capital bonuses which would not be present in this general designation.
I understand that paradorks always try to balance the game by unreasonably nerfing hiveminds, but machine hives were a huge letdown from what I expected when I started playing. They are just should be *that much more efficient* from regular organics, they don't need these needless "balancing" nerfs/edits that break the immersion.
Plus I seriously can't be arsed to spam habibats around for the sole purpose of putting a single spawner/replicator on it and then just manually resettle all new pops to my actual planets.
Wizard_ice May 19, 2024 @ 3:54pm 
I have a feeling this mod is probably abandoned, now that I look at it this month hasn't been updated in a year or so it's definitely been abandoned if someone picks up this mod and updates it it'd be very much appreciated.
Evelynm Mar 26, 2024 @ 10:37am 
update to 3.11
Booperius Oct 18, 2023 @ 11:38pm 
Could you add a similar effect for gene ascension (that requires you finish the ascension tradition) and for hive worlds?

To get "cloning vat operators" and "spawning drones" jobs from their respective industrial districts
Yagami  [author] May 2, 2023 @ 4:19am 
@Juhn Ai dont use it. I never saw them terraform a machine world anyway. It is not compatible with mods that change replicator jobs or industrial districts. Everything else is fine.
Juhn May 2, 2023 @ 3:32am 
Noice! Does the AI uses it? How compatible is it with other mods?