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I'm about to release an update removing any pre-existing target dummies, I use em to bug test my progress.
And since we're talking about feedback, you are maybe aware of this already but :
in the Lone Wolf camp in driftwood, you added a lot of enemy. With added structure and building.
But on my end it was quite bugged as my character could walk through the fence/door of the added building. It was also a struggle for my close combat character to find their way.
Perhaps it happens in other place but noticed it first there. In fort joy it was just enemy being stuck in a place I couldn't reach from my point, like those enemy on the left to Alexander at the final fight of FJ
I encountered something else this morning : for some reason, past Fort Joy he went back to his bony self. But Im experiencing something weird (Didnt happens before with the mod I use so I assume its caused by this one), once arriving to driftwood, Fane suddendly become lv 15 instead of 10 (and also has his clothes removed so instantly get attacked by people on the ship lol)
Do you mind checking it out? Because otherwise Im sure I'm gonna love your mod as I play but having a human Fane in my party feel odd (He is considered as an undead in the game but skin wise he is a human)
Thanks for making old mods work again!
The Mini boss pack mod is only found on Nexus, it's sadly not on the steam workshop.
The fort joy dark beginning mod is only found on the steam workshop. As long as you have installed and enabled them both while following the above instructions, it'll work.
I'm check and unaware of either mod being on both sites so if you could explain what you mean, I'd appreciate that.
Thanks
My first thought is that this workshop page doesn't do your work justice. I'd love to give screenshots but I play on low graphics due to my rig. The added paths, especially the one leading to Alexandar in Act 1, are definitely creative. The only glaring issue in my playthrough was inconsistent NPC hostility and an abrupt cut off in Act 1's music.
I believe that this mod could solve one of D:OS 2's biggest flaws: tone. The game dances around grimdark ideas and whimsical quippiness a little too much for my taste, so this does help remedy that by making the world a tad bit more menacing. It could also balance highly modded D:OS 2, so we could opt not to rely on enemy multiplier mods for bigger encounters.
Great work so far. For those interested in trying this out, read the instructions and I advise you to use a faster animation mod for the best experience.
Personally, other gameplay overhaul mods like Divinity Conflux being a super popular mod which I play with, don't touch anything outside spells and combat. Not to say that's a bad thing but it's just rare to find mods that enhance the world environment and switching things up. If I knew how or if it was available, I'd add day and night functionality to this mod in a heartbeat.