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Btw if you think that in 5.0.x everything was working fine this is a big WTF.
Better spend some time to unnerf the poor Vlad and the other boys.
For now i removed them from the unit set but i still need to check if that unit set is used somewhere else (im pretty sure it's used).
Why they cant fcking check their fix ffs
I was thinking of made (at least for myself) a pre 5.1.0 nerf mod cos i rly hate the nerf of Vlad, Malus and some other things even if they made fight vs them harder.
The sad part is that Plague rush will only buff the lord/hero... I've to say goodbye to my "fast for a fat ass" great unclean one army
For Nurgle factions is was everything ok...
Well, i added a line and the Beast looks fine now.
Btw now im not totaly sure if the units that you recruits from your allies will get the buff from Beastly trait.
Also i dont know why but in Daniel faction Beastly buff even the Soul Grinder with the exception of the Nurgle variant. Imo they should not be buff but im not in CA mind. Its just a fcking mess
Then, what did they actually have for that skill? Also, immune to psych for JUST fireglaives is hideously bad. Even if it was all infernal guards it is meh
The strange part is that that skill is a dlc25... I dont even remember if this skill is new or not cos, like i said, i never used it but the chorf dlc is dlc23...
Monstrous Abundance, Strain Resistance and Humanity is a Virus are now buffing what they should buff.
@bing_crosby: btw if you already have more lord above 15 the game will ask you to ascend only for 1 character per turn... Idk why but the game works like this cos it does the same for the other lords.
So if any of you have 10 lvl 15+ Chaos Lord of Nurgle it will take 10 turn to ascend them all.
Thanks again!
Great mod btw, tons of great fixes thanks man <3
Chaos Vanguard and Legion of Doom are now buffing the Pestigors
And the second one is more important cos now the Chaos Lord of Nurgle will be able to ascend to Demon Prince of Nurgle (lvl 15 as usual)
Filth Incarnate: fixed a bug were Toad Dragon recruited from the Recruit chieftain units was not buffed by this skill
Pudrid Resistance: fixed a bug were Toad Dragon recruited from the Recruit chieftain units was not buffed by this skill
Now you can enjoy your toad pet doomstack at full power
Wolf of the Wastes: added RoR Forsaken that was missing
Wolf of the Wastes Bite and Move Bite: added the % simbol for the charge bonus (it was a % till the beginning)
Ku'gath extra blessed symptoms: fixed a bug (wrong check in the file) that coused to not give you 1 extra max blessed symptom if you skip lvl 10, 20, 30 or 40.
If you already have the bug and still not lvl 50 you will need to go in the file and follow the instruction there. Its easy but fcking annoying.
I did some test and it should works in every new Ku'gath campaign.
There should also be no problem is CA decide to fix them (like the should do ffs).
Btw the most stupid thing was the recruit cos reduction that wasn't working cos they fcking forgot to 1 stupid line in effect_bonus_value_ids_unit_set_tables:
mercenary_cost_mod --- wh_main_effect_force_army_campaign_recruitment_cost_war_beasts --- war_beasts
All the other bugs are still here xD
Good news: Unethical and Callous are fully fixed!
Meh news: Controlling, Compulsive (and i think Fanatical) are only fixed for the death daemonshith sorcerer. All the other lore are still bugged (so damn stupid)
Bad news: K'daai domination, War-machinist and, probably, Hobgoblin favor are still not working. Flayed Tower still bugged
Just changed some of the Effect Scope to be in line with the vanilla file
Thanks mate for your work and sheme on CA
Thanks anyway
Sadly CA still need to fix a lot of traits so yeah, this mod is still needed :(