Total War: WARHAMMER III

Total War: WARHAMMER III

Better Sound Levels Mod v7.4
302 Comments
Volcano  [author] Oct 6 @ 7:36pm 
Thanks! Glad you enjoy it and that the battles are more exciting to hear. :steamsunny:
Have fun. :WH3_clasp:
Telezon Oct 5 @ 6:26pm 
Wow, this is incredible. I'm amazed at the difference this makes. Really well done, I am love with the work you did here. And really enjoying the battles, constantly zooming in on units much more than before now.
Volcano  [author] Sep 10 @ 10:28pm 
Thanks for the compliment, glad you like it. Enjoy! :WH3_clasp:
Neil Sep 10 @ 6:42pm 
Makes battle surprisingly more enjoyable, good mod.
KRAKEN Sep 6 @ 7:39am 
Volcano thank you !!!i hope too!!i wish you the best!
Volcano  [author] Sep 6 @ 5:34am 
Glad you like it, have fun! :WH3_clasp:
(and hopefully CA will fix that annoying bug with the war drum, at some point)
KRAKEN Sep 6 @ 5:21am 
ah ok!!!you are reply sooo fast!!thank you again!!!your mod is my top 3,
and the game is 100% better with your amazing work!!
Volcano  [author] Sep 6 @ 5:13am 
Thanks for the compliment. Actually, the missing sound for the Cathay war drum is a bug in the game. I spent many hours trying to correct it, and finally I told CA tech support about it and they said it was indeed a bug and that "they are aware of the issue". :steamfacepalm:
KRAKEN Sep 6 @ 5:09am 
Please can you fix the missing audio for wardrum of Cathay?
Your job is amazing thx!!!!
Vojd Sep 6 @ 4:07am 
+
Rustic Clover Sep 4 @ 5:22pm 
@Vojd
It's a real shame because it seems all the people who know how to do it aren't interested in showing how to do it to anyone interested in modding in pre-existing (i.e copyrighted) music or voicelines, despite it being... well, personal mods.
Volcano  [author] Sep 3 @ 9:12am 
Thanks!
Actually, it still plays that unit-select VO, it's just that you have to be close to that unit to hear it.
Rhys Sep 2 @ 11:49pm 
Hi! this is a great mod, though i noticed it takes away the units selecting chant that i for some reason care about. is this possibly a setting that I can change on my end? thanks again
Volcano  [author] Sep 2 @ 8:24pm 
Glad you like it. Have fun! :WH3_clasp:
Nukular Power Sep 2 @ 8:19pm 
Oh my god, how have I never seen this mod before?? thank you so much OP
Volcano  [author] Aug 21 @ 2:26pm 
Sorry, I wouldn't know how to do that. I'd say the best thing you can do is evaluate the Call of Warhmmer mod you mention, dissect it, and see how they did it and add your own music in the same way (by using the available mod tools).
Vojd Aug 21 @ 4:02am 
People! At least someone! Please give me a mod to add new music to the game! It just doesn't exist! This is a game without music! maybe there is a craftsman who will transfer all the soundtracks from the call of warhammer mod?
caoliuyaqian Aug 1 @ 6:48am 
Never mind,this mod is good enough,3q!:steamhappy:
Volcano  [author] Jul 17 @ 1:04pm 
Thanks for the compliment, glad you like it.
On the sound replacement, can you give an example of which unit specifically you are referring to? The problem is there are so many sounds, and not all units use the same sounds. I can look into it at least, but no promises because often it is like trying to find a needle in a haystack.
caoliuyaqian Jul 17 @ 5:25am 
Thank you for the great work,it really change a lot!
Is it possible to replace the sound of slash with the sound of behead?
you know,the sound is like "poo"!
Volcano  [author] Jun 19 @ 2:31pm 
You are welcome, have fun. :steamsunny:
Josh Twist Jun 19 @ 6:34am 
Thank you very much for the update!!
Volcano  [author] May 5 @ 2:03pm 
Yeah, with Wwise (the sound engine that WH uses), I don't think that is even possible. As far as I know, the data is encrypted in sound banks, and it is beyond my capabilities.
Dragon32 May 5 @ 1:56am 
@Mathicsatem
I'm pretty sure transferring assets (beyond animations) between TW games is not something CA wants people to do.
Mathicsatem May 4 @ 8:34pm 
Hey @Volcano,
I'm a long-time fan, was wondering if you've ever gotten to hear the voices and soundtrack of the Beginning of the End Times mod for Medieval 2 Total War? The voices and music are exquisite, so immersive, and I promise that if you hear them, you will agree! Especially if you hear the voices of the Vampire Counts and Chaos Warriors! I
know you're probably super busy, but man if you were able to transfer the voices and soundtrack from that mod into Total War Warhammer 3, I would be so happy! Please let me know if you would consider doing it, or if you can think of a way that I could make this dream come true. While I'm no programmer, I could do tasks for you, such as extracting audio files via the vlc editor for you to save time.
Volcano  [author] May 3 @ 4:32am 
@Dizzy Ioeuy
It has been a while, maybe you aren't using the mod, but just in case you are - another attempt here to improve performance in v7.2 for some situations. I found an issue with bows and crossbows that might have been causing too much processing when many are fired, and that has been improved here now. I noticed the issue (choppy sound) you mentioned in one particularly large battle, and then after this fix I haven't heard it again, so hopefully this is actually what the problem was. :steamthumbsup:
Serious Lee May 3 @ 2:32am 
Ah thanks for the answer. Guess I will have to get used to it eventually. Great mod though, it does enhance the experience. Maybe I try another Elsbeth run with it
Volcano  [author] May 3 @ 2:23am 
You mean pre-6.1 patch of the game? No, can't really do that, unless you (through Steam) roll back a patch.
Serious Lee May 2 @ 9:51pm 
Is it possible to bring the old gun sounds back from before 6.1
They were at least a lot more distinct. Like are they still stored in the database somewhere? Not asking you to do it just a general question
Volcano  [author] May 2 @ 3:06pm 
Yeah, the WH3 sound engine is a mess. :steamfacepalm:
Serious Lee May 2 @ 11:31am 
I noticed the engine sound issues too. Especially with the new rifle sounds done in 6 its even worse. Also the cathay rocket launcher and kislev little grom occasionally dont have a firing sound.(this is not related to this mod just an observation I made)
Volcano  [author] Apr 21 @ 5:30pm 
No problem, yeah I had the same thoughts. I'll experiment with it and test it, then eventually "soon", I will update the mod to address it.
Have fun. :WH3_clasp:
Gorejazz Apr 21 @ 4:10pm 
Hey man, that would be too awesome.
If not, then not, but good to know I'm not the only one noticing this sound, haha.
Have a good one
Volcano  [author] Apr 21 @ 2:40pm 
...another thing I could also do is, I think, remove it (from the campaign map) from all but the undead horses (the horses used by the zombies and tomb kings). I might do that as a compromise. Let's see... :steamsunny:

But I guess the point is - I had already been looking into it, and this might help me decide what to do, exactly (leaving them for undead horses is probably best approach).
Volcano  [author] Apr 21 @ 2:38pm 
OK, yes, this is the horse whinny sound, and I had felt the same way and tried to reduce it a lot. I may just remove it entirely (from the campaign map), because I had thought it should be more of an in-battle sound, for when they get hurt (for example). I will look into this more when I can.
Gorejazz Apr 21 @ 2:21pm 
Thank you for the quick reply.
Yes, the sounds the mounts make on the campaign map and pre- and post battle.
To me, the horses make some of the most disturbing sounds I have heard in a game, especially after sinking countless hours in it, lol.
For example, when I have maybe 2 or 3 generals next to each other, in a province where I am recruiting and thinking about how to rearrange the armies, sunk in my thoughts with this beautiful ambiance on the map, then suddenly these horses start to scream as if they are being slaughtered, or worse.

Is there a way, to just delete a specific sound from the game?
Volcano  [author] Apr 21 @ 1:40pm 
You are welcome.

When you refer to the horses, what are you talking about specifically? Their "vocals" I assume? And when are they doing it?

I had already worked on making their "whinnys" quieter, in the pre-battle screen where it shows two leaders and one of them is on a horse. Is that what you are referring to? Maybe I should look into that a little more at some point, or is it something else?
Gorejazz Apr 21 @ 10:51am 
@Volcano
Thank you for the Mod.
Is there a way to get the Mounts, especially the Horses to be quiet?
Sorry, if this has been asked already.
Volcano  [author] Apr 15 @ 11:38pm 
OK, well, if it helps - I have been playing with this mod non-stop since 2023 and never heard myself or from anyone else about anything like that happening, so maybe it was just a rare bug that happened in the game at the time.
Ven Apr 15 @ 9:56pm 
Well i only bring it to your attention as this is basically the only audio mod i have, or at least, its the only one that would have anything to do with music, especially on the campaign map.

Haven't experienced it since so idk lol
Volcano  [author] Apr 14 @ 7:34pm 
Hmm, well, nothing in this mod should adjust music volume level (or music in general) - I wouldn't even know how to do it, to be honest (never looked into it). Yeah, that is strange. :steamfacepalm:
Ven Apr 12 @ 1:22pm 
So just this second, i got what i believe to be a bug with this mod. I can't be entirely sure, but considering this is the first time ive experienced it and this mod has been updated several times since i last got this, it may be this.

So im using the "Victory Conditions Overhaul" mod, the one that replaces the boring "take x amount of territory" for the long campaign victory with actual goals for each faction.

I just got a long victory, one of them anyway, with Miao Ying for wiping out the chaos factions north of the bastion and immediately after triggering long victory (and my legendary campaign long victory achievement, yey), the levels of the music shot WAAAAY up. Like, easily 5x louder than what they were beforehand.
Very weird.
In the time i tabbed out of the game to write this, i tabbed back in and its back to normal so...double weird.
Ven Apr 12 @ 9:07am 
That might be the case. I didnt play when Yuan Bo was released but i cant remember a time when the drum sound was actually working lol.

Perhaps your bug report pushed them towards a solution? They may not have know about the event firing and such. They may have been aware of it but hadnt been in the files to investigate what was causing it yet.
Volcano  [author] Apr 10 @ 9:42pm 
Good news, sort of...

CA_Liam replied:

"Dun dun dun! (Ironic drum sound) - Thanks for posting :) This is something we're aware of and are looking into."

So maybe they will fix it after all. :steamsunny:
I don't recall if it ever worked, because I think someone complained in the comments here about it being too quiet before. But maybe it worked at one point and was broken in some patch.
Ven Apr 10 @ 6:11am 
Yup! I did that!

...I did want to add a comment to it to confirm what you said and mention how the bug has been occuring basically ever since the units release, but when i click on "Comment" it wants a title...steps to reproduce it....almost liike im submitting an entirely new bug report, which is weird lol.
Volcano  [author] Apr 9 @ 10:12pm 
OK I wasn't as bad as it was before (way back when you had to file a bug through Sega, I admit that was WH2 days lol).

The bug is here:

https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/7598?page=1

...if someone wants to vote on it.
Volcano  [author] Apr 9 @ 9:55pm 
OK I will look at it, I think I did this before and they required a stool sample and anal probe level of details, designed to discourage people from reporting anything. Let's see if it is still like that.
Ven Apr 9 @ 9:52pm 
You can submit a bug report on their website. I can do it if you like but as you're the one that went through the game files and found it, it might be better that you submit a bug report.

Its the same as their forums, there is a button near the top simply called "Bugs (!)". You do need a CA account but most people do already have one, as they need to link their steam to get the FLC like gotrek and felix.
Volcano  [author] Apr 9 @ 9:34pm 
Experimented a little, but unfortunately it is broken. I did try replacing the sound event with some other sound, and that doesn't play either. So what I mean is, it seems like the "event" just isn't connected to the drum at all, so all we are hearing is Battle_Individual_Foley_Wardrum_Rope_Pull, but not Battle_Individual_Foley_Wardrum_Drum_Hit.

I have no idea how get in contact with CA in their ivory tower, but maybe someone can point this out to them to investigate. :steamsad:
Volcano  [author] Apr 9 @ 9:31pm 
Experimented a little, but unfortunately it is broken. I have no idea how get in contact with CA in their ivory tower, but maybe someone can point this out to them to investigate. :steamsad: