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Like the cropping on Demo’s line is pretty poor
Sniper could use his “One Sniper to another Mate!” line where it cuts off there.
Probably just cut Scouts off after “SNIPE DAT”
(My apologies for the long-winded comment, I simply wish to explain why I believe this change should be made.)
With the medic callout, it makes sense that there would be a bubble, since it allows a friendly medic to notice you easier at the cost of pinning a big target above your character, which shows enemies that you are currently weak.
But when a spy callout is done, no bubble is needed because you are simply informing your team that a dangerous enemy is nearby, instead of trying to get an ally to focus on you.
I feel that the sniper callout should be similar to the spy callout because both would be used In similar situations where the player would need to inform their team that a specific type of enemy is nearby.
With a bit of polish and a few tweaks this would be perfect
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▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
▓▓▓▓▓▓█░░░░Please!░░░░░█
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Nolan North is still alive and kicking though
2. Give Scout the same voice line as the others. Just 'Sniper' will do.
3. Fix Demo's voice line
4. Make Pyro's two syllables only. It'd be clearer they're Sniepr-calling.
5. Remove the speech bubble.
Nice shitpost.
It should be stated that the sniper callouts for classes without a respective mvm sniper callout should be placeholders and should not be used in the final version. I'm sure the voice actors wouldn't mind recording a few lines for sniper callouts.
I do like this proof of concept though and think that with some polish, and if Valve had the VAs record some "Sniper!" voice-lines for the mercs who are missing the callout, it would certainly addition.
itd also make things a little harder for snipers which could get frustrating. I was thinking the same thing if there was some kinda stickytrap voice command