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*bass boosted fart sound*
I saw a reddit thread a few years ago mentioning its in future plans, but since someone brought it up again I figured wouldn't hurt commenting on it too ( since fantasy runs will pick up more once virals fantasy biotech releases c: )
i had an old mod that i would just update by changing the version number and call it a day and basically it was meant to make it so for every research bench i built it would increase research speed regardless of weather or not any1 was actually working at the other benches. i removed that mod and everything seems fine now. i thought it was working before because i wasnt getting any error messages from it.
so u were right theres nothing wrong with ur mod. ill just sell my brain to the next trader that comes by
i think i found the rimworld discord but i dunno how to find u in there?
My RDM did use the Mysterion workbench once from the Idearn race mod but used it just fine as far as I can tell.
As far as gear oddities go, they did auto-equip the ammo pack from Vanilla Apparel Expanded Accessories which modifies ranged cooldown, maybe that could be related but they've also had those equipped for awhile.
Only animation mod I have is Melee Animations which looks jank with the lancer animations but otherwise hasn't had any tangible impact either. I appreciate the response nonetheless though! (Would hyperlink the mods but im already close to the character limit)
I tried reloading to an earlier save and now my red mage is disappearing while the thaumaturge works just fine
https://gist.github.com/HugsLibRecordKeeper/9de1c29f8a7e1e4f81437b4c83e59bd6
Its odd that my Sage cant use lasers to hunt animals :P
the 2 mods were vehicle framework and processor framework
1. Load your previous mod list from the original save.
2. Install the mod. Make sure that the feature to prevent hash collisions is turned on in the mod settings.
3. Load your original save, then save it to a new file.
4. Add the new mods, re-load the save, ensure that everything looks correct, then turn off or remove Mid-Save Saver if desired.
I am also using Hybrid Tech, and flying around in a Grav Ship. I note with the sad face, that power armours and vac suits, all mean I can't wear the Aetherial Robes, and my casters can either have fun magic casting stat bonuses, or be protected and not suffocate in space. Tough choice. Could it be possible to introduce some sort of aetherial stat boosting charm that doesn't preclude breathing?
Thank you for this glorious 10/10 mod!
tried a 3 person start all ARR races with flowing aether.
learn class icon does not appear when picking up class weapons.
thought it was a load order with mods or similar, so tried disabling others and tried changing up the mod order to no avail.
gave up, restored mod order and tried a 4 person light party start, again all ARR races.
learn class icon appears with no problem upon start.
Cut to a few hours in and receive one random joiner through a rift event equip a new aether based weapon (lancers spear) and the icon seems to not appear.
haven't had the issue prior to 1.6
nothing seems to conflict in the logs either.