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You can also look at how other mods or vanilla do it too. It's simple enough to have a static graphic for creature, it can be complicated if you want to start layering them
My advice would be to write a second mod that requires the long night to be loaded before it, rather than directly editing the long night files. If squamous' mod updates it will probably wipe your changes.
There is an excel spreadsheet included with the mod to help with the xy coordinates too
You also need to write the graphics file for it to actually do anything, just putting it in with another mod won't do anything on its own
I was attempting to copy this over to one of Squamous's mods, The Long Night, to see how it would look, but it crashes upon world gen. Do you know why this would be the case?
It's based on ascii
There's a readme in the folder when you download it, the alphabet graphics have a cheat sheet for tile coordinates and the punctuation graphics file has the y axis value in the actual png file
That's all specific to this pack though, check out the wiki for generic modding info