Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ludicrous Barbarians
14 Comments
sessile1 Oct 21, 2024 @ 11:30am 
Consolation, man. Consolation. Not constellation. I guess we have AI to write these now.
Volsk Oct 6, 2024 @ 1:46pm 
genocide time!
juice.bostwick Sep 9, 2024 @ 3:41am 
This mod does not seem to work in multiplayer. I have been trying to get it to work with my cousin for 4 hours and it weirdly works just fine when we launch in single player but as soon as we create an internet match nothing.
D34DLY Sep 5, 2023 @ 3:52am 
I used debug mode, small maps, no City States, and Reveal All.

Having TurnsToWarriorSpawn = 1 on marathon speed results in roughly +1 unit per camp every 3 turns. (196 barbs by turn 25)

Having TurnsToWarriorSpawn = 0.3 on marathon speed results in +1 unit per camp per turn -- until a cap (at about 170 barbarians) gets hit by about turn 9. By turn 25, these two rates result in about the same number of total barbs spawned. (186 barbs by turn 25)

I don't think the code for:

-- Update the TurnsToWarriorSpawn so the warrior spawns that much sooner
UPDATE BarbarianTribes SET Value=1 WHERE Name='TurnsToWarriorSpawn';

is working. (only results in 116 barbs by turn 25)

I suggest using this instead:

UPDATE BarbarianTribes SET TurnsToWarriorSpawn = 1 WHERE TribeType = 'TRIBE_CAVALRY';
UPDATE BarbarianTribes SET TurnsToWarriorSpawn = 1 WHERE TribeType = 'TRIBE_MELEE';

also, don't want Naval spawn to be high, to allow more land barbs.
InqusitiveOtter  [author] Sep 4, 2023 @ 11:50am 
I do remember finding something similar during my testing but I could not find a value in the code that limited the total number of barbarians. I'm not saying that it does or does not exist, I just couldn't find anything.

There is another value that you can mess around with, the spawn rate. Put UPDATE BarbarianAttackForces SET SpawnRate = SpawnRate; towards the end of the code. The game has a spawn rate of "2" for lower difficulties and "1" for higher ones. Maybe try something like: UPDATE BarbarianAttackForces SET SpawnRate = SpawnRate * 0.5; and see if two units spawn per turn?
D34DLY Sep 4, 2023 @ 7:18am 
yeah, I set it to x40 barbs per raid, and it only gave about what you get from a x2 raid (about 10-12 units before running dry, not the 200 units one would expect from x40).
D34DLY Sep 4, 2023 @ 6:19am 
are you sure this actually spawns x4 barbs per raid? I'm used to x2 barbs per raid from your Double Barbarian Raids (the code looks same, except, x2 instead of x4), yet this mod seems about equal to that--with other parameters equal. Maybe there is some overall cap preventing painting the map solid barbarians? I mean, if it is set to x50 barbs per raid, would it spawn more than the x2? I guess I could test that...
InqusitiveOtter  [author] Jul 6, 2023 @ 7:00pm 
For sure! Just google how to find steam workshop download mods, then find this folder (I believe it will be called: 2962889105), then just open the file with a text editor and change some numbers around! You'll figure out what is what, no problem.
jmh_16_gamer Jul 6, 2023 @ 1:59am 
IS there a way to custom the barbs camp number and units spawn xp level? like a tutorial on how to edit the files if there edit-able or can you make a UI to custom them in game?
[COLOR_GREEN]Montezuma Apr 23, 2023 @ 12:36pm 
my win record is turn 930 science on marathon as maya with zombies enabled
[COLOR_GREEN]Montezuma Apr 23, 2023 @ 12:35pm 
I tried this with zombies enabled on marathon. This mod met my expectations and took zombies mode from a complete joke to an actual challenge.
Average Joe Apr 21, 2023 @ 2:29pm 
Great mod, makes barbarians a genuine threat and fun to fight!
Elf Apr 15, 2023 @ 9:48pm 
I've been looking for a mod like this for a while! Most barbarian mods reduce the amount of barbarians. Does it work with barbarian clans mode?
InqusitiveOtter  [author] Apr 15, 2023 @ 4:03pm 
First one to win with zombie defense mode enabled with this mod on deity wins bragging rights.