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Having TurnsToWarriorSpawn = 1 on marathon speed results in roughly +1 unit per camp every 3 turns. (196 barbs by turn 25)
Having TurnsToWarriorSpawn = 0.3 on marathon speed results in +1 unit per camp per turn -- until a cap (at about 170 barbarians) gets hit by about turn 9. By turn 25, these two rates result in about the same number of total barbs spawned. (186 barbs by turn 25)
I don't think the code for:
-- Update the TurnsToWarriorSpawn so the warrior spawns that much sooner
UPDATE BarbarianTribes SET Value=1 WHERE Name='TurnsToWarriorSpawn';
is working. (only results in 116 barbs by turn 25)
I suggest using this instead:
UPDATE BarbarianTribes SET TurnsToWarriorSpawn = 1 WHERE TribeType = 'TRIBE_CAVALRY';
UPDATE BarbarianTribes SET TurnsToWarriorSpawn = 1 WHERE TribeType = 'TRIBE_MELEE';
also, don't want Naval spawn to be high, to allow more land barbs.
There is another value that you can mess around with, the spawn rate. Put UPDATE BarbarianAttackForces SET SpawnRate = SpawnRate; towards the end of the code. The game has a spawn rate of "2" for lower difficulties and "1" for higher ones. Maybe try something like: UPDATE BarbarianAttackForces SET SpawnRate = SpawnRate * 0.5; and see if two units spawn per turn?