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Hypothetically, you could make that spell a summoning spell, and then make those summoned units be non degrading. I think those summoned units might have to be custom though. That would make the mod a unit mod as well, which would require sub mods and patches for other balance mods.
It's been a while since I looked into that.
Personally, I like the challenge as a chaos dwarves and dark elves player.
As I said, turn 60 power level garrisons, with an enemy 20 stack sitting in there, and you only have a turn 10 army is bit overboard. I think building a defensive building and it's upgrades, allows you to have the full function of this mod would be a nice compromise, maybe have it in the options menu.
Open the zrz_garrison.pack file in RPFM, and search for the zevon_sally and moloch_forts_garrisons_bastions entries under building_effects_junction. Delete both of these but keep zevon_garrison and it will return to how it was before.
https://steamcommunity.com/sharedfiles/filedetails/?id=3458102729
still balance with walls and scout towers! thx!
Il think that military buildings dont give me troops as others factions, right?