XCOM 2
[WOTC] Proxian Soldier Unit
314 Comments
Combine Elite 2810 Jan 24 @ 3:11am 
It is my first time to play this....How can the hero get XP?How can I find the config,sir,I need some help
Totally Not Ed Jan 10 @ 8:54pm 
@Corbent
"It's no use!"
Corbent Dec 18, 2024 @ 9:58am 
@alfre1070 How about mine? https://i.imgur.com/pFYknci.png
alfre1070 Dec 9, 2024 @ 12:59pm 
Rusty is it possible to get a fully customizable Proxian? They would make a perfect Iron Man or War Machine. :)
Wolffang Dec 4, 2024 @ 5:38pm 
Amazing mod, I was thinking its kinda broken to have more than 2 of these guys, the covert missions pops up every month for me and its kinda broken to get one every month
but amazing mod!!! You also get one at the start too
Soul Dec 1, 2024 @ 12:41pm 
A random question that popped in my head,never thought about it since its my first "hero" class outside the base game

But if I have multiple proxian soldiers in my hero pool (as in,saved templates for when I get one),and disable the mod for a run,would the templates be gone from the pool? And if I reenable the mod,would they be back or I lost them and have to redo them?
PeePance Nov 7, 2024 @ 10:22pm 
This mod is awesome! Does anyone know of any other mods similar to this that add more lore friendly aliens to play as/fight against?
hopdiggitydog Oct 28, 2024 @ 11:25am 
Okay, making Carl “Cosmos” Sagan as a Proxian Unit with tattered business suit attire is by far one of the best decisions I’ve ever done.

This decision has turned Proxian Unit into one of my favorite mods.
Mr.Nuke Oct 27, 2024 @ 9:34am 
Thanks Rusty! I'll un-sub and re-sub to clear the changes I've made 2 the config as you had already perfected it. 1 Free prox and another to rescue feels more balanced as a result of the sheer badassery at play with this class. My Proxian is running around with 10 armor and whistling cannon. We good famm.
Lemistio Oct 27, 2024 @ 8:26am 
Whiplash and Nano Construct seem to crash my game for some reason
RustyDios  [author] Oct 27, 2024 @ 7:20am 
This mod should work fine as a hero class alongside Amalgamation, much like how the other hero classes do.

Your issues with the animations etc come from trying to add extra armours - this is never going to work as per the "Custom Armour Only" comment. This is because all the needed animations etc are tied to the torso armour. This is just a design limitation of the game.

The class was never intended to be GTS trained, they need a custom unit pawn/model to function hence the free starting one and Coverts for recruitment to give the correct special-to-type unit (it is not a 'standard' human frame - in much the same way as Sparks/Heroes are not GTS trainable)

Your crashing issue/startup times/log is just xcom2 being jank, check your modlist. Sounds like you might be running conflicting mods or vanilla mods in wotc. The log itself there is nothing useful, sorry.
Mr.Nuke Oct 27, 2024 @ 4:57am 
My game hangs when loading new campaign when booting. Script as follows
] ScriptLog: StartingProxian: Installed In New Campaign
[31904.71] WOTCMusashiModFixes: OnPostSquaddieLoadoutApplied Running PROXIAN-572
[31904.72] ScriptLog: HasAmodMedicalSlot called
[31904.72] ScriptLog: HasAmodSlot called
[31904.72] ScriptLog: HasAmodMedicalSlot called
[31904.72] ScriptLog: HasAmodSlot called
[31904.72] ScriptLog: GatecrasherAlien: InstallNewCampaign
[31904.73] ScriptLog: HasAmodMedicalSlot called
[31904.73] ScriptLog: HasAmodSlot called

For 8-9 hours twice before loading the menu = 18 hours to load
I'm lucky if the computer doesn't crash beforehand from watching youtube while waiting after doing IRL stuff. It has decreased my screen time considerably and I get sunlight now. But I want my damn XCOM and Proxian Class to work alongside amalgamation classes even if it is not amalgamated. It's too "Polished" to be made an amalgam spec. Easily at least.
Mr.Nuke Oct 27, 2024 @ 4:48am 
My game is taking a year to load possibly as a result of this mod clashing with amalgamation classes. But I love this class so much I don't want to remove it to resolve the issue or even test. I tried adding add'l armours because I'm crazy
;ARMOURS - CUSTOM ARMOUR ONLY
+AllowedArmors="proxian"
+AllowedArmors="MJOLNIR"
+AllowedArmors="NANOSUIT"
+AllowedArmors="GHOSTSUIT"
+AllowedArmors="NINJASUIT"
+AllowedArmors="CYBORG"
+AllowedArmors="N7"

But I still can only equip Proxian armor. I'm sure there's a reason for this. I was trying to create a Proxian cyberninja though. Just didn't want to break the class in the process as I allowed AWC abilities and now I can train proxians in GTS but they have issues like teleport shockwave does no "shockwave" and they break concealment just by moving. Otherwise Proxian Androids (GTS trained proxians humanoids) are pretty badass. But broken. School me Rusty
meowbaawoof Oct 12, 2024 @ 6:31pm 
Maybe I won't be able to enjoy this mod. It's a shame, but it's just me. Having a proxian soldier in the first mission will cause significant delays (not stalling, just a few seconds after the initial landing, giving orders, and moving view).

I have over 300 mods and don't have time to go through what caused the conflict with your mod. I had to give it up.

Sorry, but I still thank you guys for this great work - it's almost like an official DLC!
meowbaawoof Oct 12, 2024 @ 1:31pm 
Is it possible to change the third weapon in-game? Not rockets, but other heavy weapons.
philbroeders Oct 8, 2024 @ 12:40pm 
These are totally OP and I love 'em! Pretty much start every mission as they have a multitude of uses and perks.
Mr.Nuke Oct 2, 2024 @ 4:03pm 
Probably breaks the rockets from what i read. But I can use utility slots extended for the sword
Mr.Nuke Oct 2, 2024 @ 4:02pm 
If I add a sword as a secondary in classdata.ini will I break something? or make a cyberninja?
Epic Dovahkiin Sep 21, 2024 @ 2:19pm 
cool
RustyDios  [author] Sep 21, 2024 @ 1:51pm 
you can add the specific head to the XComContent.ini (possibly as a helmet), there are plenty of examples in this mods configs already
Epic Dovahkiin Sep 21, 2024 @ 1:21pm 
so is there a way to allow the Proxian to be able to have an invisible head? (there's a specific cosmetic i want to use with them and the head ruins the aesthetic)
SgtoPereira>>> Sep 9, 2024 @ 7:01am 
Hello. Thank you for your reply, but Mod is something that is well beyond my possibilities, but I appreciate and admire the work that you who create Mods do. And thus keep this equally incredible Game alive. Thank you very much. Oh by the way, your work is impressive, thank you.
RustyDios  [author] Sep 9, 2024 @ 6:12am 
This mod should work fine with Amalgamation. You'll get a dedicated Proxian soldier on Gatecrasher, just the same as without Amalgamation.

If you want this mod made into specs though, with upto 8 ranks and randomised perks.... that is not something that would be easy to do, and certainly not something I can put time towards, sorry.
SgtoPereira>>> Sep 9, 2024 @ 4:56am 
Hello. Sorry to ask, but wouldn't it be possible to make a port (version) of this Class for "Amalgamation"? I just started playing Amalgamation and I really miss "Proxian Soldier". This Mod is amazing and a Proxian Soldier version for Amalgamation would be even better. Thank you.
WipVanRinkle Sep 4, 2024 @ 10:12pm 
Thank you, happy to help. I really enjoy this mod, it gives "Skynet sent HELP for humanity against the elders". wish more hero units where made to this quality.
RustyDios  [author] Sep 4, 2024 @ 3:20pm 
Thanks for the report! I'll set aside some time to investigate
WipVanRinkle Sep 4, 2024 @ 2:59pm 
yes. i believe it got worse (bigger) when i got it.
RustyDios  [author] Sep 4, 2024 @ 2:38pm 
Its an issue with the GTS perk I think. Did you recently purchase the GTS upgrade?
WipVanRinkle Sep 4, 2024 @ 2:37pm 
my particular worrie with this issue is balance, considering the gts perk that lets you recover shield as long as there is space in the hp bar to do so, given that my ablative hp bar gets longer and longer without apparent reason.
WipVanRinkle Sep 4, 2024 @ 2:32pm 
my proxian keeps showing up to missions with missing or spent ablative hp, on paper hes supposed to be be at 7 ablative hp, which he does, but has 10 ablative spent, this started out with 1 ablative missing then 2 and so on. im worried its going to get higher and higher.
RustyDios  [author] Aug 30, 2024 @ 9:06am 
@Kavi
Known Issues: point number 1. This issue happens with "any" custom character template trying to start the matinee/cutscenes, the game can't "find/verify" the unit type against the kismet/map details for unit templates.
Kavi Aug 30, 2024 @ 6:35am 
Awesome class / hero by the way !

I just wanted to say just in case that C4 and Black Site animations wouldn't trigger when this mod is activated (for me), leading to an infinite Black Screen during the Black Site animation to take the Black Site item. When removed, no problems at all.

Of course that might be because some other mods that are activated for me don't work properly with this one. Just wanted to report that just in case.

I still had fun with this class while it lasted. lol
RustyDios  [author] Jul 25, 2024 @ 1:06am 
a) In the XComProxData.ini around line 454 is the CPT Perks, nano-construct is known as "Prox Binding"

b) possibly no issues, but disabled by default because I was worried there might be issues with perk animations etc .. and I just didn't have the energy to test every possible outcome of a gene-modded or psionic gifted Proxian
Spiralbuzzard74 Jul 24, 2024 @ 4:38pm 
Also is the proxian okay to gene mod or turn into a psyionic using config options okay or would it be bugged/crash the game?
Spiralbuzzard74 Jul 24, 2024 @ 4:21pm 
Were might I edit the "nano-construction" ability in the config?
Soul Jul 23, 2024 @ 7:27am 
The game tell you,you can't have both
Retrain him and choose the shock one then
Akilae Jul 23, 2024 @ 6:43am 
how do i unlock the teleport shockwave? i chose the non damage teleport.
Soul Jun 22, 2024 @ 5:46pm 
Ah gotcha
RustyDios  [author] Jun 22, 2024 @ 3:51pm 
Emergency Teleport was nerfed to be a percentage chance to happen. People said it was too strong to be 100%, the value is exposed to config though if you want to adjust it
Soul Jun 22, 2024 @ 1:56pm 
Seem like the proxian when dying from a DoT go into bleeding instead of emergency teleport,happened 3 times from corrosion (from requiem legion mod). I guess its just a "couldn't see that coming" kinda edge case but just wanted to report it.
RustyDios  [author] Jun 4, 2024 @ 1:02am 
non
Drex Jun 3, 2024 @ 11:58pm 
une prochaine classe du même genre de prévu?
RustyDios  [author] May 23, 2024 @ 9:14pm 
That is not intended and is an old issue with CI's Covert Action logic. (Although it was presumed to be fixed!)
Soul May 20, 2024 @ 6:32am 
So,something interesting happened. (Using Covert infiltration btw)
I unlocked my 2nd proxian,Put both of them on a covert infiltration,so until mission start they shouldn't be available.
But 2 ingame days after that,a retaliation strike happened,and one of them was available,and I used it on the mission.It got a promotion and I unlocked the guided missile
And then the covert happened,and it was back in there,and had the missiles when the covert started.

Kinda cool but I don't think its intended is it? Being able to still use them even tho they are in infiltration
RustyDios  [author] May 15, 2024 @ 9:19pm 
currently .. yes.. I have a second balance pass I'm working on that will nerf that a bit, but yes the rank of the CA one is random
Soul May 15, 2024 @ 5:54pm 
Damn I got an overlord on the covert recruitment one,is it normal? I'm on FL 6 lmao
Soul May 14, 2024 @ 3:45pm 
aight am on low and couldn't do it,need higher influence,so I guess mid it is,thx.
RustyDios  [author] May 14, 2024 @ 2:41pm 
I think it's set at "respected" (so low-mid), it's in the configs.
Soul May 14, 2024 @ 1:45pm 
Just wondering,what animations would be "problematic" without one of the torso? Like I finally got mines to look how I want,and so far,everythin seem fine,shooting,rockets,repair,attacks,coming back from mission all good. (it was a covert,so I didn't see them leave for the ship,ik it also have a cool unique animation)
btw love the mod so far,nice one.
Also just to know,the influence I need for a second one is mid or high? For the covert
RustyDios  [author] May 13, 2024 @ 4:37pm 
I would say yes, but I don't want the chance of an invis head at random.
These units are not really meant to use cosmetic options out side the ones given, especially torso replacers as they won't have the correct associated animation sets attached.