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YES!
Drink your tears, and pick up that high-explosive shell. Once more unto the breach.
if you want to fix it yourself there are a few things needing to be fixed:
->all armor penetration (and pain shock) needs to be 0.X instead of X, as 1 = 100% when it comes to that stat
->the healing needs removed or fixed as alone all it does is break the heduff and shortens the length of it to seconds at best (i simply commented it in my code in case there is a simple way to fix it in the future)
->severity and severityperday need adjusting for balance (i just defaulted them all to the same time until they are rebalanced properly(severity = 0.15, severityperday = .5 (7 hours, lasts 2 hours after alcohol warmth wears off to make it a bit more worth it)))
-ingredient cost may need adjusting for balance
Phoenix Stout gives 3000% to melee armor penetration and pain shock threshold
Absynth gives 1000% to melee armor penetation
Askonia sunshine gives 1500% to melee armor penetation
Prometheus Gift gives 1500% pain shock threshold
Sweet freedom gives -3000% incoming damage multiplier and +4000% to pain shock threshold
Tears of Ludd gives 1000 to melee armor penetration
I can see that these effects are meant to happen according the mod page; are they supposed to be this high, or is this a problem? Because Sweet Freedom seems kinda busted with that damage reduction
And yep, based Starsector reference
Now make a mod that allows installation of AI cores into Pawns
then I saw tears of Ludd. Boom done, should be more crossovers