Total War: WARHAMMER III

Total War: WARHAMMER III

Horde Emergence Tweak Mod -Extreme Mode-
20 Comments
Phoenix Nov 3, 2024 @ 1:07am 
save gamr compatible?
Mumion der Unsterbliche Jul 7, 2024 @ 6:57am 
Update ?
danwright405 Jun 15, 2024 @ 2:07pm 
Does this mod work with sfo
MrSoul  [author] Jun 11, 2024 @ 6:20pm 
@zanoroun lol it's been feeling froggy lately I guess. When testing the declare war function added recently the first horde that spawned whipped itself straight at the oak of ages.
@danwright405 cha, always did
zanoroun Jun 2, 2024 @ 10:46pm 
'randomly spawn' (first one spawns right in the middle of settlements)
i dont even think its the mod's fault. that's just divine punishment for playing daniel
danwright405 Dec 5, 2023 @ 4:44am 
is this mod working? and can you use it with sfo?
MrSoul  [author] Nov 25, 2023 @ 3:06pm 
Hey, not sure, havent had time to check that one out yet. Only use IEE, and it seems to work fine with that at least...so maybe?
rome2 Nov 14, 2023 @ 3:51pm 
Hi man! Your mod compatible for The Old World mod?
MrSoul  [author] Apr 24, 2023 @ 10:09am 
Weirdest part to me is absence of a vanilla chaos invasion along lines what you’re saying after all build up for 3 games too.

But I guess blew their loads designing RoC and went with “they’re just here forget about vortex having to weaken etc”

I appreciate we got full fledged factions (unlike the arguable half life that WoC existed within before CoC update) for each god, that is awesome but ya if we can have dawi invading world, a dying race, it just seems odd nothing in game for proper chaos invasion now inspired by lore and way cults work like you’re saying. Eh, way too busy these days but food for thought for something this script could help build one day.
ConsiderableFlux Apr 24, 2023 @ 10:02am 
Okay :) That would be great. I never understood why they didn't do that to begin with (build in a daemons of Chaos respawn mechanic), as you can't really destroy them. Just beat them back temporarily.

That way, the rest of the world could also benefit from N'Kari's presence, instead of him just gracing Ulthuan in the early game ^^

I always imagined that the implementation of the Daemons of Chaos would be something about events of say, heretics in Nuln, with a corresponding growth in corruption, after which a daemonic host might manifest itself to be fought off. Preferably both with the settling mechanics of the current implementation, but also combined with a horde mechanic, allowing a Khornite faction to run around and collect as many skulls for the skull throne as possible, before being beaten back, etc. To add flavor and life to make also longer campaigns keep being interesting.
MrSoul  [author] Apr 24, 2023 @ 6:42am 
Oh and ya sounds like you’ve got the gist. Main purpose of all three including simple proof of concept I uploaded guv and I were working on, is to just get spawning off player each time.

Beyond that the guv and MrSoul one is essentially guv’s old script(big change there from proof of concept being it also unlocks spawning while playing a chaos faction) with some tweaks to compensate for fact no longer need worry about player curb stomping the ai(hence dropping beefed out lists)

This one is all of the above + guv’s old list for beastmen, and my own tweaks for orcs and lizards now cos I can’t resist spawning doom armies with mods since made my chaos invasion mod for 2 xD
MrSoul  [author] Apr 24, 2023 @ 6:35am 
For a test*
MrSoul  [author] Apr 24, 2023 @ 6:35am 
Could work, been playing around with the idea of what other factions to add, I’ll toss them in for a text next time cos ya like that idea, even thinking just add in orc subculture too only prob tho need to figure out bit of how the event messages work first, sure not rocket science but be hard to tell for user if working and nothing pops up right
ConsiderableFlux Apr 24, 2023 @ 6:27am 
How about adding the daemons of chaos factions to the horde reemergence list? Or making a separate mod for that. So if they get wiped from the map, they will always reemerge somewhere at some point. Like Chaos daemons does
ConsiderableFlux Apr 24, 2023 @ 6:24am 
Ah, okay. So the Beastmen Overhaul does other things it seems. Whereas this mod does things to spawning. Gotcha
ConsiderableFlux Apr 24, 2023 @ 6:14am 
Okay. So this mod, Guv's Horde Reemergence mod, and Guv's Beastmen Overhaul mods are all variations of the same mod?

With the main differentiating factor being that the Beastmen Overhaul mod only effects Beastmen, the Horde Reemergence mod effects all hordes, and this mod then ups the spawn frequence and army size compositions?

Otherwise they do 1:1 the same thing.

Is that correctly understood? :)
MrSoul  [author] Apr 23, 2023 @ 5:17pm 
Hey, no, so they are the same script essentially, but just two diff flavours.
ConsiderableFlux Apr 23, 2023 @ 4:52pm 
Hi :) Does this work with the Horde reemergence mod you've made together with Guv? :) They seem to do somewhat the same thing?
MrSoul  [author] Apr 18, 2023 @ 10:29pm 
geez, forgot tor respond, my bad lol. Yeah, just pick one or the other Guv took the base script out of the beastmen overhaul...I imagine may have seen this re-iterated elsewhere by now lol but yeah, that is the confirmed answer.
MrSoul  [author] Apr 11, 2023 @ 10:26am 
I’ve got to double check with Guv what their plans are, last we spoke believe idea was to yank his old one out and we’ll have script as a standalone; so top of my head till can confirm; yes, it should be good to go to pick which ever variant of this script you’d like. But I’ll update here when know for sure.