RimWorld

RimWorld

MakaiTech - Psycast
233 Comments
hoteldoor538 Sep 24 @ 8:05am 
Is there a way to autocast the offensive psycasts? My pawns refuse to autocast for some reason
Isnari Sep 20 @ 11:34am 
the hediff now applies but the effect does not (they still move). I'm basing it off 1.5 behaviour.

https://gist.github.com/XIVRinner/b42f7587d0ddb0ed09feca7dff952144
FarmerJoe  [author] Sep 20 @ 8:49am 
push a fix
Isnari Sep 20 @ 8:34am 
Exception ticking hediff (MakaiPsy_TD_ChainLock ticksSinceCreation=0) for pawn Happy. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object

getting an NPE with ChainLock

Full Stacktrace (with the second error I get)
https://gist.github.com/XIVRinner/f8b96863d58d1f3580e1fe783ea16a32
逆天者习近平 Aug 26 @ 6:02am 
Too low damage psayxast...
Plz change to increase damage of psycast from Psychic Sensitivity
Stagen Aug 22 @ 4:48am 
Excellent, thanks FarmerJoe!
multiplayer_rocks Aug 16 @ 2:17pm 
Thanks for github link. 1.6 loading fine now.
FarmerJoe  [author] Aug 16 @ 9:03am 
added a github link to description, try download it from there instead if steam still being steam
multiplayer_rocks Aug 16 @ 8:20am 
Thanks. Another case of steam being steam and downloading 1.5. Don't suppose you have a github we can grab it from ?
Stagen Aug 15 @ 9:41am 
Would love to see this mod updated. It's throwing a lot of errors upon startup.
pillbug2 Aug 13 @ 8:19pm 
I am also seeing the error "Could not resolve cross-reference to Verse.HediffDef named Destined_Death (wanter=excludedHediffs)" on game startup.

Log: https://gist.github.com/HugsLibRecordKeeper/dafb46fb762e3321dce3a6253d6e4d05
Azara Aug 10 @ 12:14am 
Been seeing this red error every time I load up the mod. Is it safe to ignore?

Could not resolve cross-reference to Verse.HediffDef named Destined_Death (wanter=excludedHediffs)
garfu Aug 4 @ 11:34am 
For anyone else running into this issue, I had to unsubscribe > verify rimworld install > resubscribe (still downloaded 1.5 version) > verify again > it finally updated to 1.6.

All set now
garfu Aug 4 @ 11:20am 
Ah, I noticed that in the comments, I just saw 1.6 in about.xml, but maybe I added it myself. I redownloaded and it's still 1.5. I'll mess with it, thanks.
FarmerJoe  [author] Aug 4 @ 9:40am 
this might be another case of steam being steam.
as of late, many mods receive a report that steam keep downloading the old version of the mods.
FarmerJoe  [author] Aug 4 @ 9:40am 
it is recompiled with the latest version, and have a 1.6 folder(because I currently use it in my current run)
garfu Aug 4 @ 8:52am 
Yeah this is currently throwing modlist-breaking errors with just VEF and VPE enabled + all DLC. Likely needs to be recompiled with latest versions.
FotisP68n Jul 28 @ 7:15am 
@xp194
same, I even verified the game files and RimPy still says mod and game version mismatch
xp194 Jul 27 @ 12:52am 
For some reason steam only seems to be downloading the 1.5 version, not sure if I'm missing something?
GladioSanctus Jul 10 @ 7:10pm 
Can't wait for new psycast. This is literally one of my most favorite mods.
Vulkandrache Jul 4 @ 9:35am 
Ive used this mod a few times now and while it has some cool stuff in it is go back to "Soul Link"
and the Learning and Skill beacons every time. These abilities are so beyond powerful even in the most extreme modpacks ive tried.
FarmerJoe  [author] Jul 3 @ 7:18pm 
updated to 1.6
Xenokitty Jun 23 @ 12:31pm 
Hey! Could you do a patch for the Lich Soul to excluse removing the "inhumanization" from vanilla anomaly? It removes it since its classified as a debuff, i think. if not possible, i understand!
FarmerJoe  [author] Jun 13 @ 2:07pm 
that up to VE when they decide to update VPE to 1.6
Shimada Jun 12 @ 8:00pm 
Will there be an upgrade to 1.6?
FarmerJoe  [author] Jun 4 @ 4:53am 
there should be operation in health tab to do so
Myf Jun 3 @ 4:49pm 
Is there a way to return a Lich's soul back into their body? or are they permanently a lich forever?
Endevouz Mar 20 @ 5:46pm 
Autocast?
Oga88 Feb 15 @ 5:53pm 
Is it possible to make a version that doesn't use vanilla expanded?
oinko sploinko Jan 29 @ 4:49pm 
life link seems to crash the game
Tiffy Nov 30, 2024 @ 6:57am 
Would recommend it before, but the first one i picked was the one who changes your weapons into an completely different one... and you can just convert bows into smg and assault rifles... so sadly, its not balanced.
Cpt. Blood Oct 8, 2024 @ 2:19am 
Great mod, thank you!
One of the best Psycast classes.
Hope you find free time and add two planned classes :)
wofwofwofwofwofwofwof Oct 5, 2024 @ 3:44pm 
Great mod, there's just one issue. Enemy NPC pawns using Lunacy Prophet don't understand tainted stacks, and will uselessly try to cast spells they cannot. There's no error in the log for this, they just don't get it. Perhaps some way to force them to use tainted focus?
FarmerJoe  [author] Sep 30, 2024 @ 9:40pm 
I've try push a fix
Grillcheese Aug 21, 2024 @ 1:29am 
I'm enjoying this mod and I think it's very well done and high quality, but some of the tooltips are not descriptive enough, and I'm not sure what the psycasts do exactly. Is there a guide somewhere to reference? Is there any psycast that might resurrect a dead pawn?
Социопат Aug 3, 2024 @ 1:59am 
the mod cover indicates the previous version of the game, although it is for the current version

question why was support for the earlier version removed from the mod?
Syilumi lunari Jul 25, 2024 @ 12:26pm 
https://steamcommunity.com/sharedfiles/filedetails?id=3296684264 this is a collection of my mods ima tend to my dying laptop so might not respond as fast
Syilumi lunari Jul 25, 2024 @ 12:24pm 
cant get the hugslog cause my computers having a heart attack but modlist yea
FarmerJoe  [author] Jul 25, 2024 @ 12:23pm 
hmm this is weird, do you mind sending your modlist? and also hugslog too?
Syilumi lunari Jul 25, 2024 @ 11:54am 
nop
FarmerJoe  [author] Jul 25, 2024 @ 9:28am 
ok this is weird, just in case but. do you use Combat Extended?
Syilumi lunari Jul 25, 2024 @ 9:02am 
th uhnm i used the knowledge seeker beam made this happen

Exception ticking MakaitechPsy_PK_ChainBeam114140 (at (140, 0, 129)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7D2BAABE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

i think it just kept hitting the same bug i casted it on
ProfileName Jul 14, 2024 @ 5:11am 
They were holding a weapon - but not any Makai weapons. Just that it seems it's unable to apply "Celestial" damage for some reason when using the chain spells.
This happens with both Chain *bolt* and chain *beam* - Beam just got stuck because it went into the negatives for its timer instead of clearing as expected, probably due to the lag - which added to its own lag causing problems.
fbagocius Jul 14, 2024 @ 1:50am 
Are all Skill rolls based on Social? I noticed the rolls added my pawn's Social skill when using Tieweaver abilities, which is really cool. It would be neat to know what was being added for each ability rather than trying to guess, unless theyre all social, which would be less cool.
FarmerJoe  [author] Jul 13, 2024 @ 1:23am 
@JKthree by default all hediff are considered "Bad" unless modder specifically set <isBad> to false. I assume the author of here gene didn't do so

@ProfileName I've never seen that, when the bug happen, does the pawn hold any weapon?
ProfileName Jul 10, 2024 @ 6:44pm 
Serious issue - not even sure how or why but any form of Chain Bolt spell will cause immense lag due to being unable to apply "celestial" damage.
Chain Beam, however, is even worse - as it's permanently attached itself to one tile and the Caster.
https://gist.github.com/HugsLibRecordKeeper/e86d70dce0004916245aa32e2ab2a0e9
JKthree Jun 27, 2024 @ 10:08pm 
Found a bit of a conflict if you are interested in looking into it
If a pawn has the Second/Double Hearted gene from Super Hero Genes (basically a free res)
https://steamcommunity.com/sharedfiles/filedetails/?id=2980061828
Regardless on the condition on the Heart, the pawn's recent history of events, or any good or bad conditions/hedriffs the pawn has recently or not recently gotten
Using Fateweaver's Reverse Fate will always kill the pawn within a few seconds due to the second heart hedriff reversing until both hearts are gone.
Accelerate Fate is okay in the matter, and will quickly restore the second heart but that won't help much when bad hedriffs are accelerating as well like infections or bleeding
@ Jun 15, 2024 @ 9:47pm 
Please 1.4 bro, I'll do anything bro.