Project Zomboid

Project Zomboid

Filibuster Rhymes' Used Cars! - Animation Alpha
75 Comments
Mar 21 @ 10:57am 
Should we use NWBear's version going forward instead?
https://steamcommunity.com/workshop/filedetails/?id=3683878228
Filibuster Rhymes  [author]
Mar 16 @ 7:22am 
VONNY: Thanks! Animation alpha.
Mar 16 @ 2:05am 
What is this mod about?? Nice description
Mar 13 @ 11:35am 
Tested on 42.15.2 and it's working fine. Added to HellDrinx Collection (see compatible mods): https://steamcommunity.com/sharedfiles/filedetails/?id=3672556207
Mar 5 @ 4:26pm 
Amazing mod but it doesn't seem to work for 42.14.1 MP
Feb 21 @ 1:33pm 
Encountered a bug in MP 42.14.1 - some vehicles are unable to get in for some reason
Feb 20 @ 3:47pm 
no power inside interiors, beta doesnt seem to work at all.
Feb 11 @ 11:46pm 
The dakota is missing its model because the models_x file for dakota is missing.
All the scripts are there, but it's missing the 3D model.
Feb 7 @ 7:23am 
I'm using autosar and KI5 mods aswell but I can't connect car battery chargers and clicking them to open the context menu produces and error pop up. Can't charge car batteries and It the cars battery drains very quick so it seems like a bug causing them to be completely unable to charge
Feb 3 @ 3:20pm 
Keep encountering a glitch where my character will not enter a car, essentially locking me out from using it ever again unless I can enter from the other side.

Was super fun discovering this miles from my base with my passenger seat crammed with loot.
Jan 29 @ 1:49pm 
Bro got hired by TIS, super excited to see what vehicle's he makes for the game in the future :D
Jan 27 @ 9:52am 
Where can I find the ID's of all the vehicles in this mod?
Jan 19 @ 1:39pm 
Both of the dakota models appear to be invisible as @Raddiyama mentioned
Jan 18 @ 8:57am 
The Dodge Dakota is missing its model except for the wheels and battery in-game
Jan 6 @ 6:35am 
@Blobbyboy12
I set everything to 2048 and disable compression, but still some of the cars remain with gray/pale red details
Dec 23, 2025 @ 11:33am 
doesnt seem to work on 42.13.1 multiplayer even with the patch after this in load order.
Dec 20, 2025 @ 8:29pm 
So I figured it out, for whatever reason the in game server description can only list the first 6 mods, when I moved this mod and the fix mod from the bottom of the mod list in the .ini file to the top of the list, the in game showed it listed. Unsure if it's only applying the first 6 mods to the server or only showing but when I logged in all the vehicles were there
Filibuster Rhymes  [author]
Dec 19, 2025 @ 6:31am 
Falcon: Hey dude, make sure Blobbyboy's patch mod is loading after my mod, that way it overwrites the files that aren't working in mine.
Blobbyboy12: Thanks dude!
Dec 17, 2025 @ 4:59pm 
I take it that this mod doesn't work on 42.13 dedicated servers? I installed and added both this mod and the fix in the comment below. They both show up in mods menu and are activated, the main menu is changed to the fili one which does not bother me one bit btw. I also added the mod IDs and workshop IDs for both mods in my .ini but neither mod are showing up in my dedicated server. If I am missing something, any help would be appreciated
Dec 14, 2025 @ 6:46pm 
@TangoCharlie
up your max vehicle texture size to the max
Dec 14, 2025 @ 11:48am 
working with 42.13?
Dec 13, 2025 @ 7:04am 
there have been a few changes with the new updates... has anyone reported cars spawning without parts installed? or a conflict of other mods/
Dec 7, 2025 @ 2:07am 
disabling texture compression did not help. I tried different maximum texture resolutions, different types of filtering, but some of the textures are also gray. And there are suspiciously many white and pale pink cars, most likely the color has also gone astray on them.
Any ideas? I don't have any other mods that would affect the textures.
https://steamcommunity.com/sharedfiles/filedetails/?id=3619447252
Dec 2, 2025 @ 10:35pm 
this might be peak
Nov 28, 2025 @ 11:53pm 
will there be armoring? i dont mean like pushbars and such i mean like armor on windows etc? unless thats already in and im dumb
Nov 27, 2025 @ 8:24am 
Legend for that ashh :HealthSD:
Nov 26, 2025 @ 1:24am 
bluechicofox, Rezz, Elk, DrakeDealer: Here's a patch that reverts the main menu + loading screen back to vanilla.
https://steamcommunity.com/sharedfiles/filedetails/?id=3612619032
Filibuster Rhymes  [author]
Nov 25, 2025 @ 7:09am 
bluechicofox, Rezz, Elk DrakeDealer: You'll be fine, haha.
TangoCharlie: You might have texture compression on, still.
XGNw3th3p3ople: Yeah, should work fine. I've only seen one complaint about spawns.
Steve10393: Spawn rates are based around the vanilla types of the same type. Could be you've got another mod overwriting them or something.
Nov 25, 2025 @ 1:05am 
the main menu and the pre-game text are so obnoxious with this mod installed
Nov 19, 2025 @ 3:46pm 
Can you not edit the main menu of the game? Seriously my man, why.
Nov 16, 2025 @ 2:18pm 
What a god awful main menu this causes. Gross af :lunar2019deadpanpig:
Nov 9, 2025 @ 8:53am 
Why is some color on the cars still gray? I set the texture quality to maximum
Nov 4, 2025 @ 1:48pm 
Instead of creating a separate mod, I uploaded the PTBR translations in the discussions so they can be officially integrated into the mod.
Thankx for this 🤘
Nov 2, 2025 @ 10:14pm 
Works in b42 installed the mod in my old save, I just need to go to areas I haven't explored then they'll spawn. I'm happy now
Oct 31, 2025 @ 1:51pm 
cannot connect trailer hitch of RV to trailer - like it's not even there
Oct 29, 2025 @ 4:27am 
is this mod working or not i have read nothing but complaints about lack of spawns ext
Oct 26, 2025 @ 2:29pm 
Something is wrong with your spawn rates. Even on high vehicle spawn not seeing much difference from normal. Also did you take out the military vehicles? I never see them anymore
Oct 17, 2025 @ 4:28pm 
audacious to think you can take over the main menu screen. put the code in the mod, mod maker
Oct 14, 2025 @ 9:10pm 
I looked this mod on google and there are some cars i think are in different mods.
Will there be a problem with that?
And what exactly dose this mode? Adding more cares or some other features?
Oct 14, 2025 @ 1:45pm 
you mean rosewood? try checking the drive in theatre just outside of town to the south, usually has quite a few
Oct 14, 2025 @ 8:53am 
I'm on roseville and "normal" spawn rate for vehicles has only a single vehicle between the fire station and the police station, not sure what is going on with spawn rates.
Oct 3, 2025 @ 3:39pm 
do i need to get rid of the old mod of this
Oct 3, 2025 @ 8:36am 
Mostly, you can't remove parts.
Sep 30, 2025 @ 1:42pm 
whats going on with 42.12? does it work?
Sep 3, 2025 @ 3:16pm 
@Filibuster Rhymes probably is a good idea to tag this as working on B42 and add the relevant info people need to know to the workshop page for people that do find it without the discord link. I personally didn't want to join a discord for a single link since im too many as it is and im pretty anti-social so I, simply put, found this on google in seconds by just typing "filibuster rhymes used cars animation alpha". No one shared the link, google itself does if you search it. I mean, most private steam workshop mods can be found on google if you search the right words but wasn't expecting to still be that easy to this day.

Figured you should know so posting here about it
Jul 13, 2025 @ 4:17am 
Lots of console errors about missing mesh/texture not found, coming from the mod.
Apr 8, 2025 @ 8:58am 
@to be frank - its an alpha. report any issues on the discord
Mar 15, 2025 @ 12:00am 
@infernal not related to this mod. You have a mod with old code tripping your game
Mar 1, 2025 @ 5:36pm 
no dashboard or mechanics window