Project Zomboid

Project Zomboid

Backpack Upgrades+
19 Comments
HAKU Dec 27, 2024 @ 2:35pm 
Might you consider adding support to backpacks from Brita's?
eSPiYa Jun 7, 2024 @ 9:11pm 
I already installed all the required items on my save but I'm getting this error. I believe the KitdeCostura that is missing should be the "Improved Model Sewing Kit", and I ensured that all of the dependencies are installed.

`Callframe at: error
function: BackpackUpgradesPlus_Core -- file: BackpackUpgradesPlus_Core.lua line # 11 | MOD: Backpack Upgrades+
function: BackpackUpgradesPlus_Core.lua -- file: BackpackUpgradesPlus_Core.lua line # 134 | MOD: Backpack Upgrades+
se.krka.kahlua.vm.KahluaException: [BackpackUpgradesPlus] Missing required dependency: KitdeCostura
at se.krka.kahlua.stdlib.BaseLib.error(BaseLib.java:292)

(removed the rest of the stack trace because of text limit)

Also, I noticed that the icon of the UMB(a tier 2) is darker than the one from the UMB mod.
dutta  [author] Apr 23, 2024 @ 10:42am 
@Deadshoot

I was mostly just letting you know that my hours of work being "not cool" to you is something that I take the opposite of offense to, and that many people appreciate the mod for what it is, and probably what will ever become of it (I'm not really into modding with frameworks that make me want to commit sudoku).

It's just rude to down on someone else's work for no good reason, unless the criticism can actually suggest a solution in the first place. That's why I responded sternly at first. Now that you've actually explained yourself a bit, and helped me to understand how my implementation is not the best, I could actually go and fix it.

Now will I fix it? Maybe. Probably not. Spent too long typing this :steambored:
DEADSHOOT Apr 9, 2024 @ 8:57am 
@dutta Whoa, whoa, dude. Calm down. I didn't mean to offend you. I understand you perfectly well, because I agree that the documentation and the creation of "mods" for this game is very difficult. Positioning in 3-dimensional space alone is still a problem.

I just indicated that the offset is for backpacks from other mods. Offset of the "grid" on which the items are placed. If it can be called such, " exactly the same as in backpack+. The upper objects "climb" into the textures. For a military backpack, the upper slots are made closer to the top, because it has the shape of a triangle, where the smaller angle is up and the larger one is down. And the lower ones, on the contrary, hang in the air. So. putting a grid of a "triangular" backpack on a "rectangular" backpack is not a ready-made job, on the basis of which people will be able to make patches for other mods. If a separate grid for placement had other values, so that it was really rectangular.
dutta  [author] Apr 8, 2024 @ 6:00am 
@Deadshoot I did not copy anything. Any code referenced for the creation of, what is by the way, my VERY FIRST and ONLY Project Zomboid mod, was only that: referenced, because the documentation for modding this game is ABYSMAL. Feel free to create your own, naturally higher quality mod that fills the void for the players that use this one instead. Until then, appreciate that I have created something for you to build off of, with the only requirement being that you credit my work for helping you out (which I did for every mod I used as a reference for this one).
DEADSHOOT Mar 29, 2024 @ 8:34am 
Dude, no offense, but the mod is not finished. Things hang in the air or climb into textures. Copying slots from an army backpack and inserting them into another backpack is not cool.
_Antonius_ Mar 24, 2024 @ 6:45pm 
Any chance for compatibility with Paper Wyvern's Sleeping Bags?
dutta  [author] Jul 17, 2023 @ 7:37pm 
Yes, it works without any of the dependencies, so you can mix and match supported mods as you please.
Clam Chowderメ Jul 2, 2023 @ 10:34pm 
do we need to install ALL the required mods even if we don't use some of them? like ultimate backpack for example. I don't use that mod, but do I need to install it?
[R0A] JadeTigerPlays May 23, 2023 @ 12:38am 
Any chance we can get the bags from Goth Backpacks upgradable? :)
McStabbyTaco3000 Apr 24, 2023 @ 12:01pm 
Maybe add Brita's Armor Pack compatibility next?
dutta  [author] Apr 14, 2023 @ 2:31pm 
Guns are on bags! Just make sure to use one of the modded ones. Probably the Insurgent bag, but if you like OP then the Ultimate Bag is for you; it's just one ripped cloth to craft.
dutta  [author] Apr 13, 2023 @ 7:03pm 
@Panopticon you know it lol
dutta  [author] Apr 13, 2023 @ 7:03pm 
@Cruel Moose no, if you don't want to craft the secondary bag then it doesn't matter. I haven't even gotten it working correctly yet anyways, not really on my priorities, working on adding guns to bags
Cruel Moose Apr 12, 2023 @ 11:16am 
Is improved model sewing kit actually required?
Panopticon Apr 11, 2023 @ 7:38am 
Lol, I see an airdropped LUV back there
dutta  [author] Apr 7, 2023 @ 5:23pm 
@DeadBeard

So I've just made it so that the insurgent bag can be upgraded like the others, and it gets 95 reduction when upgraded
dutta  [author] Apr 7, 2023 @ 11:18am 
@DeadBeard

As of now I've only added support for the default military green Alice pack once upgraded with the AuthenticZ Backpacks+ mechanic, and given it the same stats as the insurgent bag. This is the first mod I've ever made for this game, so starting slow lol. The goal is to make it so that you can craft an upgraded Insurgent bag.
DeadBeard Apr 5, 2023 @ 7:19am 
so what are the encumbrance reductions on this mod? from what I have seen the insurgent pack has only a 90% reduction, i had to opt for backpacks that have a 95% reduction in weight because even if I filled the insurgent pack fully, i would still be encumbered.