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This mechanic works for vanilla cars, and mods that use vanilla templates like Motorious Zone ) - I do not use custom car mods, so I can not vouch for those. If they do not, you'll need to talk to their authors.
As for B41's "I got in the car too quickly, and got bit coz apparently the door remains open" issue - I believe this was removed/fixed in B42, as this no longer appears to happen.
That said:
o7
No higher honour a mod author can receive than their mod being made obsolete. Congrats
although i got a big mod list so hard to tell if I've induced this myself although other than just adding popular well known vehicle mods i have nothing that changes the way doors or cars are handled.
I am interested in using your mod in my server. A friend of mine took your mod into a solo game to try it out. It initially worked perfectly but then he turned the dinging sound off and now it's not working in any car he gets into and he can't figure out how to turn the sound back on. However, he said the icon is glowing now.
I looked through comments but may have missed it. How do we turn the sound back on? Is there any way to maybe code it to where it only shuts the sounds off in specific cars via their car ID?
When zoomed in you have more FPS (lets say 144) this results in faster beeping, when zoomed out you have less FPS (60 for example) and the beeping slows down.
always making sure I close my door by double getting in and out, thisll be a life safer!
It shouldn't be going off, might have changed when I added the missing doors stuff let me check.
Also added a feature to mute the alert in case this is too annoying.
@PZ Thanks for that, I've fixed this.
@Mcloce @Seru This should work with any other Vehicle mod as long as they are using the default names for the doors, and doors are correctly connected to seats in the vehicle
For Motorcycles, I tested this against Autotsar Motorclub, and found that none of these have doors at all (this is probably expected for Motorcycles)
This mod won't conflict with mods like this, but won't actually trigger for vehicles with no doors
One thing that is not supported fully is if the Vehicle has multiple Hoods or Trunks, this will only alert on the first Trunk/Hood that has the same standard name.
i.e. will alert if Trunk is open, but not if Trunk2 is open etc