Darkest Dungeon®

Darkest Dungeon®

Bristle and Bone
66 Comments
Louish Jul 7 @ 7:57am 
Absolute banger of a mod.

I noticed the description of Splintering Remains says "On Attack : All Enemies : 3 Damage", but when the equipped hero attacks, it damages my party instead of the enemies.
@corvo_de_cartola it is in the settings for steam where you can change your game preferences. The 64 bit client is counted has a beta so you need to swap to it manually but once you do you don't have to change it anymore. If needed I can make a guide on steam to show how to swap real quick. I mostly just came here to say I want to murder every Spinal Devourer I see with a passion after playing this mod. Otherwise great mod!
corvo_de_cartola Mar 12 @ 4:31pm 
Sorry for the delay, i had to do another save, yes i am getting white boxes, but only in a boss fight, how can i use the 64 client?
JelloSkeleton  [author] Mar 4 @ 12:40am 
are you getting white boxes? that happens when you near the mod limit, but if you use the new 64 bit client you shouldn't have that problem anymore
corvo_de_cartola Mar 3 @ 5:47pm 
Hi! I think your mod is bugging my game, does it have any conflicts with any other mod? it's a texture bug.
LeoArcticaa Mar 1 @ 2:49pm 
I just did the boss mission and MY GOD was it hard and terrifying but it was such a good fight and a great mod ^^
ootdega Jan 20 @ 1:07pm 
Mmm bacon
JelloSkeleton  [author] Dec 25, 2024 @ 11:33pm 
alrighty
Positiff Dec 25, 2024 @ 10:28am 
https://drive.google.com/file/d/1Vy8-2TXo6gwSJDjeai-FVGofN8WD6dMJ/view?usp=sharing
I've made a file with fixed "russian" localization for your mod. First of all, I found a way to have uncut "buff_stat_tooltip_upgrade_discount_behemoth_ttt_2" entry with all color markups. Also was added missing "str_monstername_swine_lich_B" entry and fixed translations of many other ones. For example, "Ghast" monster was translated in russian with "Ghost" meaning or "Obitual Oath" skill was translated as "Orbital Path". Please fix it.
Vulnavia Phibes Nov 10, 2024 @ 9:00pm 
Maybe the greatest monster mod of all time.
Positiff Sep 16, 2024 @ 6:37am 
Nice mod. But description of Infested Heart trinket in "russian" localization is broken (only part of the text is shown). I suppose this is because encoding of russian symbols requires more bytes than english ones, so text can not be so long. Because of that the "buff_stat_tooltip_upgrade_discount_behemoth_ttt_2" entry being cut in description. During my tests the only way I found to have full text of it is to remove all {colour} markups. This is the resulting entry value: <![CDATA[При атаке: Дебаф цели: -15%% Сопротивление Кровотечению и Отравлению]]>. Please use it to fix localization in your mod.
Soul Sep 11, 2024 @ 8:11am 
Man seeing them in dungeon lvl 1 dungeons with new units is a death sentence
Struthio Aug 30, 2024 @ 10:07am 
Very good mod, hope to see some similiar enemies for the other regions.
Edifier Mar 22, 2024 @ 9:29am 
@Morgoth This is true, they are very challenging and make the game full of fun
Morgoth Mar 14, 2024 @ 1:54am 
one of my favorite mods. everytime i see one of these enemies i smile because i know it will be an interesting fight
Edifier Jan 22, 2024 @ 9:29am 
is it any chance you will continue to make more swine Enemies? i love those,
Terchen Jan 15, 2024 @ 10:44am 
well i have more than 300 mods so i can't contradict you but ty for answering, keep the good work and have a nice day :steamhappy:
JelloSkeleton  [author] Jan 14, 2024 @ 2:47am 
Sounds like you're getting close to the mod-limit, I don't think there's much I can do to help with that.
Terchen Jan 13, 2024 @ 8:32pm 
Excellent mod, i've been playing it since the release but some of the enemies has attacks animations that are glitched for me. I see white or black squares and only in this mod on specific monsters, and not others new enemies from the same mod nor other mods you've made.

I can go find their names and I have the compability patches.
not_buddhanuff Oct 22, 2023 @ 1:15pm 
I see them now. Thanks much. Your mods look great
JelloSkeleton  [author] Oct 22, 2023 @ 1:06pm 
Requires no patches to function but there are some patches that allow monsters from this to spawn with monsters from kcc and hbm
not_buddhanuff Oct 22, 2023 @ 10:55am 
How compatible is this with other creature mods? Koala's, Here Be Monsters, Void's?
Edifier Aug 3, 2023 @ 5:11am 
this mod is great thanks
Ashi Jul 8, 2023 @ 5:35am 
Thank you! I will say though, again, great work on the designs. When I killed a Death Knight after a lot of effort and the Corpsemonger just raised it back up to full health it was absolutely crushing. Most Darkest Dungeon moment ever.
JelloSkeleton  [author] Jul 7, 2023 @ 7:32pm 
Carrion construct can act twice above 50% HP, once you knock it to half it loses one pair of arms and the corresponding part of it's moveset. The multiple actions also make it pretty vulnerable to Blight.
Otherwise you need a way to deal with Unholy Lance by either keeping it out of position 3/4, building a tankier backline or bringing guard, yeah.
Ashi Jul 7, 2023 @ 5:19pm 
What is the best way to counter these enemies? When I ran into a group with a Carrion Construct (which I did manage to even surprise!) it outright killed my rank 6 Vestal by turn 2 since it could take three actions before she could take her next one.

Usually you'd bring plenty of bleed and stuns to the Warrens, but they're not especially effective against these new enemies here - even with a trinket, it resisted my stuns, and unfortunately it seemed to ignore marks too.

I love the designs, and I don't mind them being difficult, but I can't see the reliable counter strategy to some of them.

Is the idea that you bring a Man-at-Arms for guarding?
DualSoul1423 Jul 7, 2023 @ 8:42am 
Been getting my shit rocked since I downloaded this mod. Out of 6 quests to the Warrens, 5 have ended in failure thanks to the new enemies. I love it, 10/10, would cry in bathroom again.

Any plans to add enemies to other areas? A lot of people make mods for the Warrens and the Ruins, but Cove and Weald are seriously lacking in love.
Levia Fanboy Jun 28, 2023 @ 3:33pm 
Do you have plans of making a similar mod for the other dungeons?
拉塔恩 May 28, 2023 @ 12:26am 
thanks
JelloSkeleton  [author] May 27, 2023 @ 2:14am 
Hmm fair point
拉塔恩 May 26, 2023 @ 8:29pm 
I think the probability to drop the trinket is low for the Death knight. We usually only meet it once for two or three quest, and the probability for drop is only 8%. Unreasonable.
Meanie May 19, 2023 @ 4:34am 
Consider bending Carrion Puppet's tail a bit more, moving its body further backwards as to prevent it being hidden behind other enemies or leaving a large space between them and the enemy behind

https://prnt.sc/tZehOlGpaNti
拉塔恩 May 19, 2023 @ 3:28am 
Wonderful
AmnotBig May 15, 2023 @ 4:05pm 
holy! This even came with a banger soundtrack. Outstanding!:steamthumbsup:
JelloSkeleton  [author] May 11, 2023 @ 12:06am 
yes
keador May 10, 2023 @ 7:29pm 
are these combadible with here be monsters? genuine question
Wolfie Spider May 4, 2023 @ 8:28pm 
Would like to report a small bug

Ghast doesnt have the effects of its attacks showing on champion level
Wolfie Spider May 3, 2023 @ 4:53pm 
Finally had my first run in with a Death Knight, and it certainly did not disappoint

Fantastic enemy design
Ashen One Apr 27, 2023 @ 8:27am 
Unfortunately with this mod the Warrens location simply won't load without the "-disable_monster_pre_loading" command. I don't have any mods for new enemies, so I don't even know what the problem is :(
Ashen One Apr 25, 2023 @ 11:33am 
@McSkellington, thanks a lot for taking care of my problem! But the advice of @Mafe helped me cope with the crash, for which I also thank him very much! Now I'll try to run with the normal launch mode of DD
JelloSkeleton  [author] Apr 25, 2023 @ 10:37am 
Should hopefully be fixed now if you reenable it
Ashen One Apr 24, 2023 @ 1:58pm 
At some point, immediately after loading the level with the Pig God, it started to crash. When I disable this mod and load the save, this pops up:

Assert failed:
(mash_entry_index < mashentries.size())
Mashguide::GetMashEntryResultByTypeIndex in mash_guide.cpp line 331
Couldn't find mash entry index 43 in eMashType 0

ESC to skip

and as I press ESC the game closes
Wolfie Spider Apr 23, 2023 @ 6:09pm 
appreciate it thanks:steamthumbsup:
Wolfie Spider Apr 17, 2023 @ 9:20am 
At this point, running into a deathknight is equivalent to winning the lottery, as i've done dozens of champion quests and still have yet to see even one

would it be possible to increase their spawn chance?
Wolfie Spider Apr 13, 2023 @ 7:40am 
If thats the case then i imagine that their quite strong :)

on a side note, how does the lich,s perma-horror work from a coding standpoint?
JelloSkeleton  [author] Apr 13, 2023 @ 4:51am 
Deathknights only appear on champion quests and have half the chance of being encountered compared to other mashes.
Wolfie Spider Apr 12, 2023 @ 7:09pm 
i have to ask, is the death knight rare? its the only one out of all these enemies that i still haven't seen

is there a reason its so rare compared to the others?
JelloSkeleton  [author] Apr 11, 2023 @ 5:56pm 
Make sure you have the most recent version of the mods with the reduced file sizes to help with mod limit issues
Sgt. Skeleton Apr 11, 2023 @ 5:44pm 
@Mafe Very useful thank you. I have been playing it since posting and after that string of crashes for about an hour it has been working mostly, but the Warrens specifically still has issues, those being the curio light from being interacted with is replaced by white blocks and the game crashes to windows after I finish a warrens mission. Is this the same issue or a different one? As it showed up at the same time I started having the original problem since downloading these mods.
Mafe Apr 11, 2023 @ 10:31am 
@friendslinger Sounds like monster limit crash. Lucklly for you, there is an oficial solution provided by Red Hook. First, right click DD on you Steam library --> Propieties --> General tab. There, below all, you will see "Launch opitions" and below an empty line to add launch parameters. Into that blank space paste "-disable_monster_pre_loading" (witouth the " "). This parameter changes how monsters are loaded by the game, being called by demand as soon they appear on the dungeon instead of loading ALL OF THEM at once while quest loads.

This alternate method of loading has 2 downsides, however. First, each time you first encounter an enemy on a dungeon you game will freeze for some second (as those are being loaded) and second, this has the downside of making the Drowned Crew fight to crash when you kill the Anchorman. There are some mods that rework this fight out there that remove the mechanic that cause the crash, if you are interesed.