Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Aucta Vanilla - Units
21 Comments
Ess Mar 27 @ 10:48am 
is this mod compatible with overhaul mods? campaign mods like parthian invasion?
Mceffe Jan 15 @ 7:05am 
Can you make this DEI compatible?
RebelSoldier  [author] Mar 30, 2024 @ 8:28am 
@rObert1 Unfortunately not, you have to change unit size for men and animals and equipment by hand for every single unit, it's not something that can be expediently done and neither would I be interested in taking the time to maintain a separate version. Rome 2 already has configureable unit sizes.

If there's a mod you would like to add to this so that the unit can be balanced with the changes I have made you can give me a suggestion ofc.
r0bertr1 Mar 30, 2024 @ 12:01am 
Great mod ! Thank you ! Can you make one with normal unit size please ?
RebelSoldier  [author] Sep 14, 2023 @ 6:25pm 
@Switching Doom just some corrections to Wrath of Sparta Campaign unit prices and build times. It is savegame compatible.
Switching Doom Sep 12, 2023 @ 11:55pm 
For what was the update mayi ask?
Sir Gongo Aug 29, 2023 @ 1:09pm 
i found the way. the option is within options -> graphics -> advanced options -> unit size.


its ridiculous that that option is there, but at least it exists
Sir Gongo Aug 27, 2023 @ 10:39am 
Is there a way to reduce the amount of men per unit? they are quite unwieldy and only make the battle last longer with the same outcome
Cell Tv Jun 11, 2023 @ 4:43am 
Can yoy add more units to the African kingdoms? Expecially Kush, it dosent get any new unit.
RebelSoldier  [author] Apr 27, 2023 @ 7:31am 
@Thel Empire Divided? ED has a pretty broad roster since it has less factions but eventually some units can be incorporated I suppose. The biggest thing I'd like to do is add more classical-style units to the WoS campiagn, as it seriously lacks troop diversity.
Arbiter Thel Apr 23, 2023 @ 8:00pm 
could you make a version for ED possibly?
RebelSoldier  [author] Apr 23, 2023 @ 5:28am 
@Layum No you do not, however a couple of the units have custom projectiles which I tuned to better fit the combat mod.

The GC on Augustus map pack that I have works fine with this pack but all your starting units will have 160 men.
LAYUM Apr 23, 2023 @ 1:59am 
I've figured out the issue. I was using the grand campaign on Imperator Augustus map mod and it seems to clash
LAYUM Apr 23, 2023 @ 1:50am 
Do I need any of the other Aucta Mods for this to work or should it be okay just with the unit one?
RebelSoldier  [author] Apr 22, 2023 @ 7:46am 
@Layum you've got something wrong with you mod load order then. Run this mod above any other mod that could change unit attributes if you want double unit sizes.
LAYUM Apr 22, 2023 @ 6:27am 
I've just tried this mod and only Sebidees units are 320 men. Original units are still showing as 160
RebelSoldier  [author] Apr 21, 2023 @ 1:02pm 
@dpowerful Most of these are sebidee's, you can look them up. I haven't incorporated any reskins of anything except in my graphics pack, which fixes Roman cheekguards
dpowerful380 Apr 21, 2023 @ 12:12pm 
Do you mind providing screenshots of what the units look like? I don't want to go through the tedious hassle of deactivating (couldn't think of a better word lol) my other reskin mods and use this one only for me to not like the look of the units. Can't really tell from the unit cards.
JollyRoger1516 ☠ Apr 1, 2023 @ 9:48am 
@Rebel - I gave it a go and yes it works, just have to retrain some of my legions now to feature archers :) - thanks for the mod
RebelSoldier  [author] Apr 1, 2023 @ 8:15am 
@Jolly I believe it can but not be removed
JollyRoger1516 ☠ Apr 1, 2023 @ 7:20am 
Can this be added to an ongoing campaign?