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Comments sound like this MOD doesn´t allow romantic relationships and so cuz of this MOD maybe my survivors never will marry?
SO I tried out this Cheatmod, but hey seems like this achievement doesn´t work with cheats?
Finished other Achievements long time ago pretty sure using mods also, so does anybody have ideas or hints?
Does your MOD deactivate achievemetns or something known?
Does any ways to fix "non getero" tastes? And fix or control keepend interests?
I am having the same issue as DeadSilent, where the preferences don't seem to be taken into account. My male gay researcher is interested in my female gay cook and my Aro female combat expert is interested in my Gay male farmer.
I randomly rolled a set of genders and preferences that mean no one should be hooking up as none of them align... maybe they are just desperate, haha!
It's a little jarring when I I get the message that a survivor "Had a fight with their lover, 'X'" or "Made suggestive comments at their lover, 'X'" when the two characters are Father and Daughter/Mother and Son.
Still, the relationships seem to stay more on the positive side. Hopefully you get it sorted so the suggested incest is no longer a thing, and everyone who has an interaction together aren't calling each other lover right off the bat.
All that said it's an amazing mod, and I can't imagine how complex it to capture all the social interactions and keep them together, it must be a brute.
It's just two dudes who crash landed on a planet 3 days ago and now we're already talking about lovers? How about we focus on shelter, get your priorities right guys...
I'm even happier to see an update! \o/ I had planned on playing another game this evening, but now I'm going to fire up Stranded just to see it in action.
@Outlaw, I think I've slightly softened how likely it is for a couple to get together with some adjustments I made. Especially now that I just came back to pick up working on this and released a game-mode that can give them traits to give them different romantic interests (ex; straight, bi, ect.). But typically, they're likely just going to end up together if they work a lot together based on the way the social aspects are in this game. I don't think I plan on creating something like that in this mod, at least it won't be any priority for some time.
@Forofont I don't currently have any localization for this mod, I don't believe anything is translated.
Every. Single. Play-through, Paulette has done this.
Thanks to this mod, the married couple has stayed married and at 100% for 3 years running and the laundry list of red opinion numbers on everyone is gone- Replaced with either apathy(no opinion), a small red number, or mostly green numbers.
And the home-wrecker Paulette is still single.
Kudos for bringing some stability to the ridiculous relationship chaos of the vanilla game.
That's how it should be done, do something right, and people will appreciate it naturally.
As for the healing, I believe it is still not working. On a fight, 4 out of 6 were injured, and the healers were not praised as you intended in your code.
Still, such a great improvement already, well done Voice.
I have checked other few mods I have in my load order, even deactivated most of them (they are mostly QoL ones, I can ... survive...without them), and I think there is no conflict at all; beside, this mod seems the only one dealing with the social interactions.
So keep it up, if you manage to make it fully work, this will be among the most useful mods around. See the next update coming this week from the devs, they mention nothing about this topic, and knowing how they dealt with it in Surviving Mars, I seriously doubt they will ever do.
Cheers!
That being said it'd be nice to be able to craft custom characters and RP a bit like in RimWorld
Good luck with the mod mate, I'm looking forward to see how it progresses 👍
@xtra9962 There is a rebuff that can happen between lovers already, and jealousy, though it is not connected directly to flirting. There is a plan in mind to expand on those more intricate interactions to be prompted by situations. As for the second question, simply put, no. I do even have plans when I return to the romance side of interactions to give survivors different orientations (straight, bisexual, aromantic, gay, ect) and while I will leave that as an opt in, I do not intend on erasing any of the LGTBQ+ possibilities that already exist in game.
And before someone gives me crap about this next question - Chill it's just a question. A way to allow or prohibit same sex relationships? I don't care if someone wants to or feels like they just are a part of the LGBTQ+ community that's on you/them. But do I have to be forced to excepted it in gaming as well? This is why I'd love to see an option for those who wish to be more traditional then modern. And as stated... it's just a question.
I do not know what to do with it.
but when i select in story bit that it need a talk topic it asks me for the talk topic group, so i don't know how to make such group, so thought maybe add in default or else where and set some prerequisite script on tje talk topic but it open the lua script thing and i select has trait but i can't choose a trait it just a blank has <trait> and all functions of the mod tool complete frozen and need to hard log the game with task manager.